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Searched refs:fade_rate (Results 1 – 15 of 15) sorted by relevance

/dports/games/naev/naev-0.7.0/src/
H A Dintro.c207 img->fade_rate = 0.0; in initialize_image()
226 side->fade_rate = 0.1; in intro_fade_image_in()
246 if (side->fade_rate < 0.0) in intro_fade_image_in()
247 transition->fade_rate = 0.0; /* put an image on deck. */ in intro_fade_image_in()
250 transition->fade_rate = 0.1; in intro_fade_image_in()
251 side->fade_rate = -0.1; /* begin fading out. */ in intro_fade_image_in()
431 side_image.fade_rate = -0.1; in intro_display()
447 side_image.c.a += delta * vel * side_image.fade_rate; in intro_display()
455 side_image.fade_rate = 0.0; in intro_display()
464 side_image.fade_rate = 0.1; in intro_display()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/target/
H A Dmusic.qc25 // fade_rate
34 WriteByte(to, this.fade_rate * 16.0);
131 WriteByte(MSG_ENTITY, this.fade_rate * 16.0);
186 it.state = (it.fade_rate > 0) ? bound(0, it.state - frametime / it.fade_rate, 1) : 0;
240 e.fade_rate = fao;
309 this.fade_rate = ReadByte() / 16.0;
/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/
H A Dcsqcprojectile.qc27 if(this.fade_time != 0 || this.fade_rate != 0)
30 fr = (1 / this.fade_rate) / sys_frametime;
/dports/games/xonotic/Xonotic/source/qcsrc/client/weapons/
H A Dprojectile.qh10 class(Projectile).float fade_time, fade_rate;
H A Dprojectile.qc127 a = 1 - (time - this.fade_time) * this.fade_rate;
259 this.fade_rate = 1 / (ReadByte() * ticrate);
264 this.fade_rate = 0;
/dports/x11-clocks/dclock/dclock/
H A DDclockP.h24 int fade_rate; /* millisec. betw. fade steps */ member
H A DDclock.c58 static int fade_rate = 50; variable
139 XtOffset(DclockWidget,dclock.fade_rate), XtRInt, (caddr_t)&fade_rate},
1598 unsigned long fade_rate = w->dclock.fade_rate * 1000; local
1637 usleep(fade_rate);
1996 fprintf(stderr, " fade rate = %d\n", w->dclock.fade_rate);
/dports/graphics/gegl/gegl-0.4.34/operations/common/
H A Dlong-shadow.c188 gfloat fade_rate;
561 return 1.0f - powf (fy * ctx->fade_rate, ctx->fade_gamma);
572 ctx->fade_rate = pow (0.5, 1.0 / (cos (ctx->options.angle) *
577 ctx->fade_rate = 0.0f;
583 ctx->fade_rate = 1.0 / (ctx->shadow_proj + 1.0);
586 ctx->fade_rate_inv = 1.0 / ctx->fade_rate;
1021 p[u] -= ctx->fade_rate;
1051 p[u] *= ctx->fade_rate;
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/
H A Dcrylink.qc132 a = bound(0, 1 - (time - e.fade_time) * e.fade_rate, 1);
311 a = bound(0, 1 - (time - this.fade_time) * this.fade_rate, 1);
433 proj.fade_rate = 1 / WEP_CVAR_PRI(crylink, middle_fadetime);
439 proj.fade_rate = 1 / WEP_CVAR_PRI(crylink, other_fadetime);
552 proj.fade_rate = 1 / WEP_CVAR_SEC(crylink, middle_fadetime);
558 proj.fade_rate = 1 / WEP_CVAR_SEC(crylink, other_fadetime);
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/
H A Dsubs.qc54 this.alpha -= frametime * this.fade_rate;
70 ent.fade_rate = 1/fading_time;
/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/damagetext/
H A Ddamagetext.qc54 ATTRIB(DamageText, fade_rate, float, 1 / autocvar_cl_damagetext_alpha_lifetime);
69 this.alpha -= dt * this.fade_rate;
/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/vehicle/
H A Dspiderbot.qc378 this.alpha = 1 - (time - this.fade_time) * this.fade_rate;
427 h.fade_rate = 1 / min(this.respawntime, 10);
/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A Dplayer.qc110 clone.fade_rate = this.fade_rate;
H A Ddefs.qh62 .float fade_rate;
/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/waypoints/
H A Dwaypointsprites.qc74 WriteShort(MSG_ENTITY, this.fade_rate); // maxdist
1024 wp.fade_rate = maxdistance;