Searched refs:fade_rate (Results 1 – 15 of 15) sorted by relevance
/dports/games/naev/naev-0.7.0/src/ |
H A D | intro.c | 207 img->fade_rate = 0.0; in initialize_image() 226 side->fade_rate = 0.1; in intro_fade_image_in() 246 if (side->fade_rate < 0.0) in intro_fade_image_in() 247 transition->fade_rate = 0.0; /* put an image on deck. */ in intro_fade_image_in() 250 transition->fade_rate = 0.1; in intro_fade_image_in() 251 side->fade_rate = -0.1; /* begin fading out. */ in intro_fade_image_in() 431 side_image.fade_rate = -0.1; in intro_display() 447 side_image.c.a += delta * vel * side_image.fade_rate; in intro_display() 455 side_image.fade_rate = 0.0; in intro_display() 464 side_image.fade_rate = 0.1; in intro_display() [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/target/ |
H A D | music.qc | 25 // fade_rate 34 WriteByte(to, this.fade_rate * 16.0); 131 WriteByte(MSG_ENTITY, this.fade_rate * 16.0); 186 it.state = (it.fade_rate > 0) ? bound(0, it.state - frametime / it.fade_rate, 1) : 0; 240 e.fade_rate = fao; 309 this.fade_rate = ReadByte() / 16.0;
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/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/ |
H A D | csqcprojectile.qc | 27 if(this.fade_time != 0 || this.fade_rate != 0) 30 fr = (1 / this.fade_rate) / sys_frametime;
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/dports/games/xonotic/Xonotic/source/qcsrc/client/weapons/ |
H A D | projectile.qh | 10 class(Projectile).float fade_time, fade_rate;
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H A D | projectile.qc | 127 a = 1 - (time - this.fade_time) * this.fade_rate; 259 this.fade_rate = 1 / (ReadByte() * ticrate); 264 this.fade_rate = 0;
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/dports/x11-clocks/dclock/dclock/ |
H A D | DclockP.h | 24 int fade_rate; /* millisec. betw. fade steps */ member
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H A D | Dclock.c | 58 static int fade_rate = 50; variable 139 XtOffset(DclockWidget,dclock.fade_rate), XtRInt, (caddr_t)&fade_rate}, 1598 unsigned long fade_rate = w->dclock.fade_rate * 1000; local 1637 usleep(fade_rate); 1996 fprintf(stderr, " fade rate = %d\n", w->dclock.fade_rate);
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/dports/graphics/gegl/gegl-0.4.34/operations/common/ |
H A D | long-shadow.c | 188 gfloat fade_rate; 561 return 1.0f - powf (fy * ctx->fade_rate, ctx->fade_gamma); 572 ctx->fade_rate = pow (0.5, 1.0 / (cos (ctx->options.angle) * 577 ctx->fade_rate = 0.0f; 583 ctx->fade_rate = 1.0 / (ctx->shadow_proj + 1.0); 586 ctx->fade_rate_inv = 1.0 / ctx->fade_rate; 1021 p[u] -= ctx->fade_rate; 1051 p[u] *= ctx->fade_rate;
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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/ |
H A D | crylink.qc | 132 a = bound(0, 1 - (time - e.fade_time) * e.fade_rate, 1); 311 a = bound(0, 1 - (time - this.fade_time) * this.fade_rate, 1); 433 proj.fade_rate = 1 / WEP_CVAR_PRI(crylink, middle_fadetime); 439 proj.fade_rate = 1 / WEP_CVAR_PRI(crylink, other_fadetime); 552 proj.fade_rate = 1 / WEP_CVAR_SEC(crylink, middle_fadetime); 558 proj.fade_rate = 1 / WEP_CVAR_SEC(crylink, other_fadetime);
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/ |
H A D | subs.qc | 54 this.alpha -= frametime * this.fade_rate; 70 ent.fade_rate = 1/fading_time;
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/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/damagetext/ |
H A D | damagetext.qc | 54 ATTRIB(DamageText, fade_rate, float, 1 / autocvar_cl_damagetext_alpha_lifetime); 69 this.alpha -= dt * this.fade_rate;
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/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/vehicle/ |
H A D | spiderbot.qc | 378 this.alpha = 1 - (time - this.fade_time) * this.fade_rate; 427 h.fade_rate = 1 / min(this.respawntime, 10);
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/dports/games/xonotic/Xonotic/source/qcsrc/server/ |
H A D | player.qc | 110 clone.fade_rate = this.fade_rate;
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H A D | defs.qh | 62 .float fade_rate;
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/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/waypoints/ |
H A D | waypointsprites.qc | 74 WriteShort(MSG_ENTITY, this.fade_rate); // maxdist 1024 wp.fade_rate = maxdistance;
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