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Searched refs:fadecolormap (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_data.c47 lighttable_t *fadecolormap; variable
290 fadecolormap = Z_MallocAlign(len*2, PU_STATIC, NULL, 8); in R_CreateFadeColormaps()
292 fadecolormap[i] = (i%256); in R_CreateFadeColormaps()
301 W_ReadLumpHeader(lump, fadecolormap, len, 0U); in R_CreateFadeColormaps()
304 W_ReadLumpHeader(wlump, fadecolormap+len, len, 0U); in R_CreateFadeColormaps()
340 fadecolormap[i] = NearestColor(r,g,b); in R_CreateFadeColormaps()
361 fadecolormap[i] = NearestColor(r,g,b); in R_CreateFadeColormaps()
411 if (fadecolormap) in R_ReInitColormaps()
412 Z_Free(fadecolormap); in R_ReInitColormaps()
H A Dr_state.h41 extern lighttable_t *fadecolormap;
H A Df_wipe.c573 UINT8 *colormap = fadecolormap; in F_RunWipe()
H A Dv_video.c1829 ? ((UINT8 *)(((color & 0x0F00) == 0x0A00) ? fadecolormap // Do fadecolormap fade. in V_DrawFadeScreen()
1830 …: (((color & 0x0F00) == 0x0B00) ? fadecolormap + (256 * FADECOLORMAPROWS) // Do white fadecolormap… in V_DrawFadeScreen()