Searched refs:fadecolormap (Results 1 – 4 of 4) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_data.c | 47 lighttable_t *fadecolormap; variable 290 fadecolormap = Z_MallocAlign(len*2, PU_STATIC, NULL, 8); in R_CreateFadeColormaps() 292 fadecolormap[i] = (i%256); in R_CreateFadeColormaps() 301 W_ReadLumpHeader(lump, fadecolormap, len, 0U); in R_CreateFadeColormaps() 304 W_ReadLumpHeader(wlump, fadecolormap+len, len, 0U); in R_CreateFadeColormaps() 340 fadecolormap[i] = NearestColor(r,g,b); in R_CreateFadeColormaps() 361 fadecolormap[i] = NearestColor(r,g,b); in R_CreateFadeColormaps() 411 if (fadecolormap) in R_ReInitColormaps() 412 Z_Free(fadecolormap); in R_ReInitColormaps()
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H A D | r_state.h | 41 extern lighttable_t *fadecolormap;
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H A D | f_wipe.c | 573 UINT8 *colormap = fadecolormap; in F_RunWipe()
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H A D | v_video.c | 1829 ? ((UINT8 *)(((color & 0x0F00) == 0x0A00) ? fadecolormap // Do fadecolormap fade. in V_DrawFadeScreen() 1830 …: (((color & 0x0F00) == 0x0B00) ? fadecolormap + (256 * FADECOLORMAPROWS) // Do white fadecolormap… in V_DrawFadeScreen()
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