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Searched refs:failedmessage (Results 1 – 4 of 4) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dboom.cc424 line->failedmessage.Set("NeedAnyForDoor"); in MakeBoomLockedDoor()
429 line->failedmessage.Set("NeedRedForDoor"); in MakeBoomLockedDoor()
434 line->failedmessage.Set("NeedBlueForDoor"); in MakeBoomLockedDoor()
439 line->failedmessage.Set("NeedYellowForDoor"); in MakeBoomLockedDoor()
444 line->failedmessage.Set("NeedRedForDoor"); in MakeBoomLockedDoor()
449 line->failedmessage.Set("NeedBlueForDoor"); in MakeBoomLockedDoor()
454 line->failedmessage.Set("NeedYellowForDoor"); in MakeBoomLockedDoor()
462 line->failedmessage.Set("NeedAllForDoor"); in MakeBoomLockedDoor()
H A Dline.cc157 DF("FAILED_MESSAGE", failedmessage, DDF_MainGetString),
1661 failedmessage = src.failedmessage; in CopyDetail()
1714 failedmessage.clear(); in Default()
H A Dline.h741 epi::strent_c failedmessage; variable
/dports/games/edge/Edge-1.35-source/src/
H A Dp_spec.cc1060 if (special->failedmessage) in P_ActivateSpecialLine()
1061 CON_PlayerMessageLDF(thing->player->pnum, special->failedmessage); in P_ActivateSpecialLine()