Searched refs:failedmessage (Results 1 – 4 of 4) sorted by relevance
424 line->failedmessage.Set("NeedAnyForDoor"); in MakeBoomLockedDoor()429 line->failedmessage.Set("NeedRedForDoor"); in MakeBoomLockedDoor()434 line->failedmessage.Set("NeedBlueForDoor"); in MakeBoomLockedDoor()439 line->failedmessage.Set("NeedYellowForDoor"); in MakeBoomLockedDoor()444 line->failedmessage.Set("NeedRedForDoor"); in MakeBoomLockedDoor()449 line->failedmessage.Set("NeedBlueForDoor"); in MakeBoomLockedDoor()454 line->failedmessage.Set("NeedYellowForDoor"); in MakeBoomLockedDoor()462 line->failedmessage.Set("NeedAllForDoor"); in MakeBoomLockedDoor()
157 DF("FAILED_MESSAGE", failedmessage, DDF_MainGetString),1661 failedmessage = src.failedmessage; in CopyDetail()1714 failedmessage.clear(); in Default()
741 epi::strent_c failedmessage; variable
1060 if (special->failedmessage) in P_ActivateSpecialLine()1061 CON_PlayerMessageLDF(thing->player->pnum, special->failedmessage); in P_ActivateSpecialLine()