Searched refs:fakeBlackTex (Results 1 – 2 of 2) sorted by relevance
201 UniquePtr<FakeBlackTexture>& fakeBlackTex = *slot; in BindFakeBlack() local203 if (!fakeBlackTex) { in BindFakeBlack()211 fakeBlackTex = FakeBlackTexture::Create(gl, target, fakeBlack); in BindFakeBlack()221 if (!fakeBlackTex) { in BindFakeBlack()227 gl->fBindTexture(target.get(), fakeBlackTex->mGLName); in BindFakeBlack()
216 UniquePtr<FakeBlackTexture>& fakeBlackTex = *slot; in BindFakeBlack() local218 if (!fakeBlackTex) { in BindFakeBlack()219 fakeBlackTex = FakeBlackTexture::Create(gl, target, fakeBlack); in BindFakeBlack()220 if (!fakeBlackTex) { in BindFakeBlack()226 gl->fBindTexture(target.get(), fakeBlackTex->mGLName); in BindFakeBlack()