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Searched refs:fallback_railtype (Results 1 – 4 of 4) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Drail.h198 byte fallback_railtype; variable
294 return 82 * this->fallback_railtype; in GetRailtypeSpriteOffset()
H A Dnewgrf_station.cpp814 …uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_g… in DrawStationTile()
829 ground_relocation += rti->fallback_railtype; in DrawStationTile()
H A Dstation_cmd.cpp2992 …uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_g… in DrawTile_Station()
3006 ground_relocation += rti->fallback_railtype; in DrawTile_Station()
H A Dnewgrf.cpp4247 rti->fallback_railtype = Clamp(buf->ReadByte(), 0, 2); in RailTypeChangeInfo()