Searched refs:fallback_railtype (Results 1 – 4 of 4) sorted by relevance
/dports/games/openttd/openttd-12.1/src/ |
H A D | rail.h | 198 byte fallback_railtype; variable 294 return 82 * this->fallback_railtype; in GetRailtypeSpriteOffset()
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H A D | newgrf_station.cpp | 814 …uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_g… in DrawStationTile() 829 ground_relocation += rti->fallback_railtype; in DrawStationTile()
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H A D | station_cmd.cpp | 2992 …uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_g… in DrawTile_Station() 3006 ground_relocation += rti->fallback_railtype; in DrawTile_Station()
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H A D | newgrf.cpp | 4247 rti->fallback_railtype = Clamp(buf->ReadByte(), 0, 2); in RailTypeChangeInfo()
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