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Searched refs:falldiffmul (Results 1 – 6 of 6) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DLight.cpp111 el->falldiffmul = 1.f / el->falldiff; in PrecalcIOLighting()
452 float intensity = (light->falldiff - (distance[i] - light->fallstart)) * light->falldiffmul; in ARX_EERIE_LIGHT_Make()
576 DynLight[n].falldiffmul = 1.f / DynLight[n].falldiff; in TreatBackgroundDynlights()
612 el->falldiffmul = 1.f / el->falldiff; in PrecalcDynamicLighting()
710 GLight[i]->falldiffmul = 1.f / GLight[i]->falldiff; in EERIEPrecalcLights()
H A DLoadLevel.cpp850 el->falldiffmul = 1.f / el->falldiff; in DanaeLoadLevel()
1046 el->falldiffmul = 1.f / el->falldiff; in DanaeLoadLevel()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimationRender.cpp822 float p = ((Cur_llights->fallend - distance) * Cur_llights->falldiffmul); in Cedric_ApplyLighting()
934 float p = ((Cur_llights->fallend - dista) * Cur_llights->falldiffmul); in Cedric_ApplyLighting()
2208 float p = ((Cur_llights->fallend - distance) * Cur_llights->falldiffmul); in MakeCLight()
2352 float p = ((Cur_llights->fallend - distance) * Cur_llights->falldiffmul); in MakeCLight2()
2473 d = (el->falldiff - d) * el->falldiffmul * nvalue * el->precalc; in ApplyDynLight()
2562 d = (el->falldiff - d) * el->falldiffmul * el->precalc * nvalue; in ApplyDynLight_VertexBuffer()
2686 d = (el->falldiff - d) * el->falldiffmul * el->precalc * nvalue; in ApplyDynLight_VertexBuffer_2()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/
H A DGraphicsTypes.h88 float falldiffmul; member
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.cpp4503 DynLight[0].falldiffmul = 1.f / DynLight[0].falldiff; in ARX_INTERFACE_ManageOpenedBook_Finish()
5954 eLight1.falldiffmul = 1.f / eLight1.falldiff; in ARX_INTERFACE_ManageOpenedBook()
5965 eLight2.falldiffmul = 1.f / eLight2.falldiff; in ARX_INTERFACE_ManageOpenedBook()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMesh.cpp1001 p = ((el->fallend - dd) * el->falldiffmul); in GetColorz()
2195 el->falldiffmul = 1.f / el->falldiff; in RecalcLight()