Searched refs:falldiffmul (Results 1 – 6 of 6) sorted by relevance
111 el->falldiffmul = 1.f / el->falldiff; in PrecalcIOLighting()452 float intensity = (light->falldiff - (distance[i] - light->fallstart)) * light->falldiffmul; in ARX_EERIE_LIGHT_Make()576 DynLight[n].falldiffmul = 1.f / DynLight[n].falldiff; in TreatBackgroundDynlights()612 el->falldiffmul = 1.f / el->falldiff; in PrecalcDynamicLighting()710 GLight[i]->falldiffmul = 1.f / GLight[i]->falldiff; in EERIEPrecalcLights()
850 el->falldiffmul = 1.f / el->falldiff; in DanaeLoadLevel()1046 el->falldiffmul = 1.f / el->falldiff; in DanaeLoadLevel()
822 float p = ((Cur_llights->fallend - distance) * Cur_llights->falldiffmul); in Cedric_ApplyLighting()934 float p = ((Cur_llights->fallend - dista) * Cur_llights->falldiffmul); in Cedric_ApplyLighting()2208 float p = ((Cur_llights->fallend - distance) * Cur_llights->falldiffmul); in MakeCLight()2352 float p = ((Cur_llights->fallend - distance) * Cur_llights->falldiffmul); in MakeCLight2()2473 d = (el->falldiff - d) * el->falldiffmul * nvalue * el->precalc; in ApplyDynLight()2562 d = (el->falldiff - d) * el->falldiffmul * el->precalc * nvalue; in ApplyDynLight_VertexBuffer()2686 d = (el->falldiff - d) * el->falldiffmul * el->precalc * nvalue; in ApplyDynLight_VertexBuffer_2()
88 float falldiffmul; member
4503 DynLight[0].falldiffmul = 1.f / DynLight[0].falldiff; in ARX_INTERFACE_ManageOpenedBook_Finish()5954 eLight1.falldiffmul = 1.f / eLight1.falldiff; in ARX_INTERFACE_ManageOpenedBook()5965 eLight2.falldiffmul = 1.f / eLight2.falldiff; in ARX_INTERFACE_ManageOpenedBook()
1001 p = ((el->fallend - dd) * el->falldiffmul); in GetColorz()2195 el->falldiffmul = 1.f / el->falldiff; in RecalcLight()