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Searched refs:fetchAnimWidth (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/
H A Danimator_lok.h91 int16 fetchAnimWidth(const uint8 *shape, int16 mult);
H A Danimator_lok.cpp419 animObj->x1 -= fetchAnimWidth(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]) >> 1; in animAddGameItem()
543 int16 Animator_LoK::fetchAnimWidth(const uint8 *shape, int16 mult) { in fetchAnimWidth() function in Kyra::Animator_LoK
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/
H A Danimator_lok.h91 int16 fetchAnimWidth(const uint8 *shape, int16 mult);
H A Danimator_lok.cpp419 animObj->x1 -= fetchAnimWidth(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]) >> 1; in animAddGameItem()
543 int16 Animator_LoK::fetchAnimWidth(const uint8 *shape, int16 mult) { in fetchAnimWidth() function in Kyra::Animator_LoK
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dscene_lok.cpp725 …curAnimState->x1 -= (_animator->fetchAnimWidth(curAnimState->sceneAnimPtr, _scaleTable[curAnimStat… in initSceneObjectList()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dscene_lok.cpp725 …curAnimState->x1 -= (_animator->fetchAnimWidth(curAnimState->sceneAnimPtr, _scaleTable[curAnimStat… in initSceneObjectList()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/script/
H A Dscript_lok.cpp520 int animWidth = _animator->fetchAnimWidth(curAnim->sceneAnimPtr, _animator->_brandonScaleX) >> 1; in o1_popBrandonIntoScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sequence/
H A Dsequences_lok.cpp1671 _beadState1.width2 = _animator->fetchAnimWidth(_panPagesTable[19], 256); in handleBeadState()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sequence/
H A Dsequences_lok.cpp1684 _beadState1.width2 = _animator->fetchAnimWidth(_panPagesTable[19], 256); in handleBeadState()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/script/
H A Dscript_lok.cpp520 int animWidth = _animator->fetchAnimWidth(curAnim->sceneAnimPtr, _animator->_brandonScaleX) >> 1; in o1_popBrandonIntoScene()