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/dports/games/zdoom/zdoom-2.8.1/src/
H A Dam_map.cpp2175 TArray<F3DFloor*> &ff_front = line->frontsector->e->XFloor.ffloors; in AM_Check3DFloors() local
2179 if (ff_back.Size() == 0 && ff_front.Size() == 0) return false; in AM_Check3DFloors()
2184 for(unsigned i=0;i<ff_front.Size();i++) in AM_Check3DFloors()
2186 F3DFloor *rover = ff_front[i]; in AM_Check3DFloors()
2202 for(unsigned i=0;i<ff_front.Size();i++) in AM_Check3DFloors()
2204 F3DFloor *rover = ff_front[i]; in AM_Check3DFloors()