Searched refs:fg_transmask (Results 1 – 1 of 1) sorted by relevance
1063 UINT32 fg_transmask = transmask[(flags>>2)&3]; in render_mask() local1064 UINT32 bg_transmask = (~fg_transmask)|pen_mask; in render_mask()1065 if( (pen_usage & fg_transmask)==0 ){ /* foreground totally opaque */ in render_mask()1076 pen_data, fg_transmask, flags ); in render_mask()1080 else if( (pen_usage & ~fg_transmask)==0 ){ /* foreground transparent */ in render_mask()1090 pen_data, fg_transmask, flags ); in render_mask()1101 UINT32 fg_transmask = 1 << transparent_pen; in render_mask() local1102 if( flags&TILE_IGNORE_TRANSPARENCY ) fg_transmask = 0; in render_mask()1103 if( pen_usage == fg_transmask ){ in render_mask()1106 else if( pen_usage & fg_transmask ){ in render_mask()[all …]