Searched refs:field_D (Results 1 – 14 of 14) sorted by relevance
78 anim->field_D = 0; in TimAnimator()140 anim->field_D = 0; in TimAnimator()170 if ((anim->cyclesCompleted > p->cycles) || anim->field_D) { in TimAnimator()173 if ((p->nextPart == -1) || (anim->field_D && p->field_A)) { in TimAnimator()175 anim->field_D = 0; in TimAnimator()
63 short field_D; member131 SetList[nSet].field_D = 0; in BuildSet()312 if (SetList[nSet].field_D) { in FuncSet()451 SetList[nSet].field_D = 0; in FuncSet()455 SetList[nSet].field_D = 1; in FuncSet()467 if (SetList[nSet].field_D) in FuncSet()
135 FieldDeclaration field_D = type_D.getFields().iterator().next(); in testHidesOverrides() local149 …s.assertTrue("Expect D.field to hide A.field", _env.getDeclarationUtils().hides(field_D, field_A)); in testHidesOverrides()
44 byte field_D; member
541 animHeader.field_D = readS.readByte(); in loadAnimHeader()
497 animHeader.field_D = readS.readByte(); in loadAnimHeader()
57 uint8 field_D; member
304 m->field_D = in.readSByte(); in loadGameState()488 out->writeSByte(m->field_D); in saveGameStateIntern()
203 int8 field_D; member
207 int8 field_D; member