/dports/games/gl-117/gl-117-1.3.2-src/src/ |
H A D | mission.cpp | 297 fighter [0]->target = fighter [2]; in start() 299 fighter [1]->target = fighter [3]; in start() 1453 fighter [n]->target = fighter [0]; in start() 1460 fighter [n]->target = fighter [0]; in start() 1467 fighter [n]->target = fighter [0]; in start() 1474 fighter [n]->target = fighter [0]; in start() 1481 fighter [n]->target = fighter [0]; in start() 1490 fighter [n]->target = fighter [0]; in start() 1539 fighter [n]->target = fighter [0]; in start() 1546 fighter [n]->target = fighter [0]; in start() [all …]
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/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/ |
H A D | tripmis.cpp | 62 int fighter[16]; variable 169 fighter[GERMAN_1] = 0; in init_germany() 172 fighter[JAPAN_1] = 0; in init_germany() 173 fighter[GERMAN_2] = 0; in init_germany() 176 fighter[JAPAN_2] = 0; in init_germany() 177 fighter[GERMAN_3] = 0; in init_germany() 180 fighter[JAPAN_3] = 0; in init_germany() 332 fighter[JAPAN_1] = 0; in init_germany() 336 fighter[JAPAN_2] = 0; in init_germany() 340 fighter[JAPAN_3] = 0; in init_germany() [all …]
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/dports/games/openmortal/openmortal-0.7/data/script/ |
H A D | Backend.pl | 93 my ( $i, $fighter ); 101 $fighter->{OTHER} = $fighter; 187 $fighter->Reset if $fighter->{OK}; 232 my ( $i, $fighter); 258 $fighter->Update(); 386 my ($fighter); 460 $fighter->Update(); 596 my ($fighter) = @_; 645 $fighter->Advance( $input ) if $fighter->{OK}; 663 DoFighterEvents( $fighter ) if $fighter->{OK}; [all …]
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H A D | Damage.pl | 48 my ($fighter, $state) = @_; 51 return $::Damage{"$state $fighter"} if defined $::Damage{"$state $fighter"}; 55 return $::Damage{"$state2 $fighter"} if defined $::Damage{"$state2 $fighter"}; 58 print "Not in database: '$state $fighter' => ,\n";
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H A D | Doodad.pl | 101 my ($fighter, $frame, $head, $targetposx, $targetposy); 103 $fighter = $::Fighters[$self->{OWNER}]; 104 $frame = $fighter->{FRAMES}->[$fighter->{FR}]; 108 …$targetposx = $fighter->{X} + $head->[0] * $::GAMEBITS2 * $fighter->{DIR} + sin( $self->{ANGLE} ) … 109 $targetposy = $fighter->{Y} + $head->[1] * $::GAMEBITS2 + cos( $self->{ANGLE} ) * 300; 111 if ( $fighter->{HP} > 0 ) 310 my ( @poly, $x, $y, $w, $h, $i, $fighter ); 319 $fighter = $::Fighters[$i]; 327 if ( $fighter->IsHitAt( \@poly ) ) 329 DoHitPlayer($self, $fighter);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/ |
H A D | fights.cpp | 287 seqNum = getFighterMove(fighter, fighter.fwnot_near); in fighterAnimHandler() 289 uint16 offset = (fighter.fwhits * fighter.fwdef_len) + fighter.fwdefend_adds + 4; in fighterAnimHandler() 300 seqNum = getFighterMove(fighter, fighter.fwattack_table); in fighterAnimHandler() 303 seqNum = getFighterMove(fighter, fighter.fwdefend_table); in fighterAnimHandler() 306 seqNum = getFighterMove(fighter, fighter.fwattack_table); in fighterAnimHandler() 342 fighter.fwseq_no = fighter.fwmove_number; in fightHandler() 384 if ((fighter.fwmove_number == 5) || (fighter.fwmove_number == 10)) { in fightHandler() 415 if ((fighter.fwmove_number == 9) || (fighter.fwmove_number == 14)) { in fightHandler() 424 fighter.fwwalk_roll = (fighter.fwwalk_roll == 0) ? 7 : in fightHandler() 555 h.setPosition(fighter.fwtrue_x, fighter.fwtrue_y); in fightHandler() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/lure/ |
H A D | fights.cpp | 277 seqNum = getFighterMove(fighter, fighter.fwnot_near); in fighterAnimHandler() 279 uint16 offset = (fighter.fwhits * fighter.fwdef_len) + fighter.fwdefend_adds + 4; in fighterAnimHandler() 290 seqNum = getFighterMove(fighter, fighter.fwattack_table); in fighterAnimHandler() 293 seqNum = getFighterMove(fighter, fighter.fwdefend_table); in fighterAnimHandler() 296 seqNum = getFighterMove(fighter, fighter.fwattack_table); in fighterAnimHandler() 332 fighter.fwseq_no = fighter.fwmove_number; in fightHandler() 374 if ((fighter.fwmove_number == 5) || (fighter.fwmove_number == 10)) { in fightHandler() 405 if ((fighter.fwmove_number == 9) || (fighter.fwmove_number == 14)) { in fightHandler() 414 fighter.fwwalk_roll = (fighter.fwwalk_roll == 0) ? 7 : in fightHandler() 545 h.setPosition(fighter.fwtrue_x, fighter.fwtrue_y); in fightHandler() [all …]
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/ |
H A D | ww2s-pac-41.g | 145 (fighter 93 54 1 (in "Midway")) 228 (fighter 107 56 2 (in "Hiryu")) 229 (fighter 107 56 2 (in "Hiryu")) 230 (fighter 107 56 2 (in "Hiryu")) 231 (fighter 107 56 2 (in "Hiryu")) 232 (fighter 105 58 2 (in "Akagi")) 236 (fighter 106 57 2 (in "Kaga")) 237 (fighter 106 57 2 (in "Kaga")) 238 (fighter 106 57 2 (in "Kaga")) 239 (fighter 106 57 2 (in "Kaga")) [all …]
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H A D | ww2s-42.g | 144 (fighter (in "Lexington") (s 1)) 145 (fighter (in "Lexington") (s 1)) 146 (fighter (in "Lexington") (s 1)) 147 (fighter (in "Lexington") (s 1)) 149 (fighter (in "Saratoga") (s 1)) 150 (fighter (in "Saratoga") (s 1)) 151 (fighter (in "Saratoga") (s 1)) 152 (fighter (in "Saratoga") (s 1)) 154 (fighter (in "Enterprise") (s 1)) 155 (fighter (in "Enterprise") (s 1)) [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/dwarves/ |
H A D | Fighter.cfg | 6 image="units/dwarves/fighter.png" 7 profile="portraits/dwarves/fighter.png" 16 usage=fighter 19 {STANDING_ANIM_DIRECTIONAL_6_FRAME "units/dwarves/fighter"} 21 …units/dwarves/fighter-se-defend2.png" "units/dwarves/fighter-se-defend1.png" "units/dwarves/fighte… 27 …units/dwarves/fighter-se-defend2.png" "units/dwarves/fighter-se-defend1.png" "units/dwarves/fighte… 33 …ves/fighter-se-hammer-defend2.png" "units/dwarves/fighter-se-hammer-defend1.png" "units/dwarves/fi… 77 … image="units/dwarves/fighter-se-hammer[1~7].png:100,units/dwarves/fighter-se-hammer.png:100" 85 … image="units/dwarves/fighter-ne-hammer[1~7].png:100,units/dwarves/fighter-ne-hammer.png:100" 104 image="units/dwarves/fighter.png:40" [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/drakes/ |
H A D | Fighter.cfg | 6 image="units/drakes/fighter.png" 7 profile="portraits/drakes/fighter.png" 16 usage=fighter 19 …{DEFENSE_ANIM "units/drakes/fighter-defend-2.png" "units/drakes/fighter-defend-1.png" {SOUND_LIST:… 20 {DRAKE_STANDING_ANIM fighter} 21 {DRAKE_WEAPON_ANIM fighter} 40 {DRAKE_FIRE_ANIM_S_DIAGONAL fighter 35,40} 42 {DRAKE_FIRE_ANIM_S fighter 8,50} 43 {DRAKE_FIRE_ANIM_N_CURRENT fighter 8,-50} 52 image="units/drakes/fighter.png" [all …]
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/dports/mail/p5-Mail-Message/Mail-Message-3.011/lib/Mail/Message/Head/ |
H A D | SpamGroup.pm | 32 sub fighter($;@) subroutine 51 { __PACKAGE__->fighter( SpamAssassin => 68 __PACKAGE__->fighter( 'Habeas-SWE' => 76 __PACKAGE__->fighter( MailScanner => 101 my %fighter = $self->fighter($type); 103 = defined $fighter{version} ? $fighter{version}->($self, $head) : (); 106 $self->spamDetected( $fighter{isspam}->($self, $head) ); 119 my %fighter = $self->fighter($set) 122 my @names = map { $_->name } $self->head->grepNames( $fighter{fields} );
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/elves/ |
H A D | Fighter.cfg | 6 image="units/elves-wood/fighter.png" 7 profile="portraits/elves/fighter.png" 17 usage=fighter 38 …{DEFENSE_ANIM_RANGE "units/elves-wood/fighter-defend.png" "units/elves-wood/fighter.png" {SOUND_LI… 39 …{DEFENSE_ANIM_RANGE "units/elves-wood/fighter-bow-defend.png" "units/elves-wood/fighter-bow.png" {… 59 image="units/elves-wood/fighter-bow.png:65" 63 image="units/elves-wood/fighter-bow-attack[1~4].png:[75*2,100,130]" 66 image="units/elves-wood/fighter-bow.png:65" 75 image="units/elves-wood/fighter.png:75" 79 image="units/elves-wood/fighter-melee-[1~2].png:[200,50]" [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Eastern_Invasion/scenarios/ |
H A D | 16_Weldyn_under_Attack.cfg | 61 recruitment_pattern=fighter,fighter,mixed fighter 78 recruitment_pattern=fighter,fighter,mixed fighter 95 recruitment_pattern=fighter,fighter,mixed fighter 112 recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter 129 recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter 146 recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/merfolk/ |
H A D | Fighter.cfg | 6 image="units/merfolk/fighter.png" 7 profile=portraits/merfolk/fighter.png 16 usage=fighter 19 …{DEFENSE_ANIM "units/merfolk/fighter-defend-1.png" "units/merfolk/fighter-defend-2.png" mermen-hit… 36 image="units/merfolk/fighter-attack-[1~6,2,1].png:75" 47 image="units/merfolk/fighter.png:50" 51 image="units/merfolk/fighter.png:250" 54 image="units/merfolk/fighter.png:50"
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/units/ |
H A D | Noble_Fighter.cfg | 7 image="units/noble-fighter.png" 8 … {DEFENSE_ANIM "units/noble-fighter-defend.png" "units/noble-fighter.png" {SOUND_LIST:HUMAN_HIT} } 17 usage=mixed fighter 37 image="units/noble-fighter.png:50" 40 image="units/noble-fighter-attack.png:75,units/noble-fighter-attack2.png:175" 44 image="units/noble-fighter.png:75"
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/def_files/data/tables/ |
H A D | objecttypes.tbl | 11 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" … 13 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" … 30 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" … 33 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" … 49 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" … 51 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" … 86 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" … 90 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" … 115 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" … 142 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" … [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/tutorial/units/ |
H A D | Warrior.cfg | 7 image="units/konrad-fighter.png" 18 usage=mixed fighter 21 …{DEFENSE_ANIM "units/konrad-fighter-defend.png" "units/konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} } 39 image="units/konrad-fighter.png:50" 43 image="units/konrad-fighter-attack-[1~2].png:[150,100]" 46 image="units/konrad-fighter.png:50"
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H A D | Fighter.cfg | 7 image="units/konrad-fighter.png" 17 usage=mixed fighter 20 …{DEFENSE_ANIM "units/konrad-fighter-defend.png" "units/konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} } 38 image="units/konrad-fighter.png:50" 42 image="units/konrad-fighter-attack-[1~2].png:[150,100]" 45 image="units/konrad-fighter.png:50"
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Eastern_Invasion/units/ |
H A D | Mounted_Fighter.cfg | 6 image="units/owaec-fighter.png" 7 {DEFENSE_ANIM "units/owaec-fighter.png" "units/owaec-fighter.png" {SOUND_LIST:HORSE_HIT} } 17 usage=fighter 46 image="units/owaec-fighter.png:200" 51 image="units/owaec-fighter.png:325" 60 image="units/owaec-fighter.png:100" 65 image="units/owaec-fighter.png:275"
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/nagas/ |
H A D | Fighter.cfg | 7 image="units/nagas/fighter.png" 8 profile=portraits/nagas/fighter.png 17 usage=fighter 20 …{DEFENSE_ANIM "units/nagas/fighter-defend-2.png" "units/nagas/fighter-defend-1.png" {SOUND_LIST:NA… 25 … image="units/nagas/fighter-idle-[1~8,7,8,7,8,6,5,1].png:[100*2,350,450,250*2,60*6,350*2,200]" 44 image="units/nagas/fighter-melee-[1~6].png:[130,100*2,90,80,70]"
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Heir_To_The_Throne/units/ |
H A D | Fighter.cfg | 7 image="units/konrad-fighter.png" 15 usage=mixed fighter 28 …{DEFENSE_ANIM "units/konrad-fighter-defend.png" "units/konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} } 37 image="units/konrad-fighter.png:50" 40 image="units/konrad-fighter-attack-[1~2].png:[150,100]" 43 image="units/konrad-fighter.png:50"
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/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/factions/ |
H A D | dunefolk-default.cfg | 17 recruitment_pattern=fighter,fighter,fighter,mixed fighter,mixed fighter,archer,archer,scout
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/quenoth/ |
H A D | Fighter.cfg | 12 image=units/quenoth/fighter.png 13 profile="portraits/quenoth/fighter.png" 22 usage=fighter 42 …{DEFENSE_ANIM "units/quenoth/fighter-defend-2.png" "units/quenoth/fighter-defend-1.png" {SOUND_LIS… 50 image="units/quenoth/fighter-attack[1,2,3,4,5].png:[80,70,100,50,230]"
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/scenarios/ |
H A D | 17c_Troll_Hole.cfg | 47 recruitment_pattern=fighter,fighter,mixed fighter 68 recruitment_pattern=fighter,fighter,mixed fighter 89 recruitment_pattern=fighter,fighter,mixed fighter 110 recruitment_pattern=fighter,fighter,mixed fighter
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