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/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Dmission.cpp297 fighter [0]->target = fighter [2]; in start()
299 fighter [1]->target = fighter [3]; in start()
1453 fighter [n]->target = fighter [0]; in start()
1460 fighter [n]->target = fighter [0]; in start()
1467 fighter [n]->target = fighter [0]; in start()
1474 fighter [n]->target = fighter [0]; in start()
1481 fighter [n]->target = fighter [0]; in start()
1490 fighter [n]->target = fighter [0]; in start()
1539 fighter [n]->target = fighter [0]; in start()
1546 fighter [n]->target = fighter [0]; in start()
[all …]
/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dtripmis.cpp62 int fighter[16]; variable
169 fighter[GERMAN_1] = 0; in init_germany()
172 fighter[JAPAN_1] = 0; in init_germany()
173 fighter[GERMAN_2] = 0; in init_germany()
176 fighter[JAPAN_2] = 0; in init_germany()
177 fighter[GERMAN_3] = 0; in init_germany()
180 fighter[JAPAN_3] = 0; in init_germany()
332 fighter[JAPAN_1] = 0; in init_germany()
336 fighter[JAPAN_2] = 0; in init_germany()
340 fighter[JAPAN_3] = 0; in init_germany()
[all …]
/dports/games/openmortal/openmortal-0.7/data/script/
H A DBackend.pl93 my ( $i, $fighter );
101 $fighter->{OTHER} = $fighter;
187 $fighter->Reset if $fighter->{OK};
232 my ( $i, $fighter);
258 $fighter->Update();
386 my ($fighter);
460 $fighter->Update();
596 my ($fighter) = @_;
645 $fighter->Advance( $input ) if $fighter->{OK};
663 DoFighterEvents( $fighter ) if $fighter->{OK};
[all …]
H A DDamage.pl48 my ($fighter, $state) = @_;
51 return $::Damage{"$state $fighter"} if defined $::Damage{"$state $fighter"};
55 return $::Damage{"$state2 $fighter"} if defined $::Damage{"$state2 $fighter"};
58 print "Not in database: '$state $fighter' => ,\n";
H A DDoodad.pl101 my ($fighter, $frame, $head, $targetposx, $targetposy);
103 $fighter = $::Fighters[$self->{OWNER}];
104 $frame = $fighter->{FRAMES}->[$fighter->{FR}];
108 …$targetposx = $fighter->{X} + $head->[0] * $::GAMEBITS2 * $fighter->{DIR} + sin( $self->{ANGLE} ) …
109 $targetposy = $fighter->{Y} + $head->[1] * $::GAMEBITS2 + cos( $self->{ANGLE} ) * 300;
111 if ( $fighter->{HP} > 0 )
310 my ( @poly, $x, $y, $w, $h, $i, $fighter );
319 $fighter = $::Fighters[$i];
327 if ( $fighter->IsHitAt( \@poly ) )
329 DoHitPlayer($self, $fighter);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/
H A Dfights.cpp287 seqNum = getFighterMove(fighter, fighter.fwnot_near); in fighterAnimHandler()
289 uint16 offset = (fighter.fwhits * fighter.fwdef_len) + fighter.fwdefend_adds + 4; in fighterAnimHandler()
300 seqNum = getFighterMove(fighter, fighter.fwattack_table); in fighterAnimHandler()
303 seqNum = getFighterMove(fighter, fighter.fwdefend_table); in fighterAnimHandler()
306 seqNum = getFighterMove(fighter, fighter.fwattack_table); in fighterAnimHandler()
342 fighter.fwseq_no = fighter.fwmove_number; in fightHandler()
384 if ((fighter.fwmove_number == 5) || (fighter.fwmove_number == 10)) { in fightHandler()
415 if ((fighter.fwmove_number == 9) || (fighter.fwmove_number == 14)) { in fightHandler()
424 fighter.fwwalk_roll = (fighter.fwwalk_roll == 0) ? 7 : in fightHandler()
555 h.setPosition(fighter.fwtrue_x, fighter.fwtrue_y); in fightHandler()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/lure/
H A Dfights.cpp277 seqNum = getFighterMove(fighter, fighter.fwnot_near); in fighterAnimHandler()
279 uint16 offset = (fighter.fwhits * fighter.fwdef_len) + fighter.fwdefend_adds + 4; in fighterAnimHandler()
290 seqNum = getFighterMove(fighter, fighter.fwattack_table); in fighterAnimHandler()
293 seqNum = getFighterMove(fighter, fighter.fwdefend_table); in fighterAnimHandler()
296 seqNum = getFighterMove(fighter, fighter.fwattack_table); in fighterAnimHandler()
332 fighter.fwseq_no = fighter.fwmove_number; in fightHandler()
374 if ((fighter.fwmove_number == 5) || (fighter.fwmove_number == 10)) { in fightHandler()
405 if ((fighter.fwmove_number == 9) || (fighter.fwmove_number == 14)) { in fightHandler()
414 fighter.fwwalk_roll = (fighter.fwwalk_roll == 0) ? 7 : in fightHandler()
545 h.setPosition(fighter.fwtrue_x, fighter.fwtrue_y); in fightHandler()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/
H A Dww2s-pac-41.g145 (fighter 93 54 1 (in "Midway"))
228 (fighter 107 56 2 (in "Hiryu"))
229 (fighter 107 56 2 (in "Hiryu"))
230 (fighter 107 56 2 (in "Hiryu"))
231 (fighter 107 56 2 (in "Hiryu"))
232 (fighter 105 58 2 (in "Akagi"))
236 (fighter 106 57 2 (in "Kaga"))
237 (fighter 106 57 2 (in "Kaga"))
238 (fighter 106 57 2 (in "Kaga"))
239 (fighter 106 57 2 (in "Kaga"))
[all …]
H A Dww2s-42.g144 (fighter (in "Lexington") (s 1))
145 (fighter (in "Lexington") (s 1))
146 (fighter (in "Lexington") (s 1))
147 (fighter (in "Lexington") (s 1))
149 (fighter (in "Saratoga") (s 1))
150 (fighter (in "Saratoga") (s 1))
151 (fighter (in "Saratoga") (s 1))
152 (fighter (in "Saratoga") (s 1))
154 (fighter (in "Enterprise") (s 1))
155 (fighter (in "Enterprise") (s 1))
[all …]
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/dwarves/
H A DFighter.cfg6 image="units/dwarves/fighter.png"
7 profile="portraits/dwarves/fighter.png"
16 usage=fighter
19 {STANDING_ANIM_DIRECTIONAL_6_FRAME "units/dwarves/fighter"}
21 …units/dwarves/fighter-se-defend2.png" "units/dwarves/fighter-se-defend1.png" "units/dwarves/fighte…
27 …units/dwarves/fighter-se-defend2.png" "units/dwarves/fighter-se-defend1.png" "units/dwarves/fighte…
33 …ves/fighter-se-hammer-defend2.png" "units/dwarves/fighter-se-hammer-defend1.png" "units/dwarves/fi…
77 … image="units/dwarves/fighter-se-hammer[1~7].png:100,units/dwarves/fighter-se-hammer.png:100"
85 … image="units/dwarves/fighter-ne-hammer[1~7].png:100,units/dwarves/fighter-ne-hammer.png:100"
104 image="units/dwarves/fighter.png:40"
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/drakes/
H A DFighter.cfg6 image="units/drakes/fighter.png"
7 profile="portraits/drakes/fighter.png"
16 usage=fighter
19 …{DEFENSE_ANIM "units/drakes/fighter-defend-2.png" "units/drakes/fighter-defend-1.png" {SOUND_LIST:…
20 {DRAKE_STANDING_ANIM fighter}
21 {DRAKE_WEAPON_ANIM fighter}
40 {DRAKE_FIRE_ANIM_S_DIAGONAL fighter 35,40}
42 {DRAKE_FIRE_ANIM_S fighter 8,50}
43 {DRAKE_FIRE_ANIM_N_CURRENT fighter 8,-50}
52 image="units/drakes/fighter.png"
[all …]
/dports/mail/p5-Mail-Message/Mail-Message-3.011/lib/Mail/Message/Head/
H A DSpamGroup.pm32 sub fighter($;@) subroutine
51 { __PACKAGE__->fighter( SpamAssassin =>
68 __PACKAGE__->fighter( 'Habeas-SWE' =>
76 __PACKAGE__->fighter( MailScanner =>
101 my %fighter = $self->fighter($type);
103 = defined $fighter{version} ? $fighter{version}->($self, $head) : ();
106 $self->spamDetected( $fighter{isspam}->($self, $head) );
119 my %fighter = $self->fighter($set)
122 my @names = map { $_->name } $self->head->grepNames( $fighter{fields} );
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/elves/
H A DFighter.cfg6 image="units/elves-wood/fighter.png"
7 profile="portraits/elves/fighter.png"
17 usage=fighter
38 …{DEFENSE_ANIM_RANGE "units/elves-wood/fighter-defend.png" "units/elves-wood/fighter.png" {SOUND_LI…
39 …{DEFENSE_ANIM_RANGE "units/elves-wood/fighter-bow-defend.png" "units/elves-wood/fighter-bow.png" {…
59 image="units/elves-wood/fighter-bow.png:65"
63 image="units/elves-wood/fighter-bow-attack[1~4].png:[75*2,100,130]"
66 image="units/elves-wood/fighter-bow.png:65"
75 image="units/elves-wood/fighter.png:75"
79 image="units/elves-wood/fighter-melee-[1~2].png:[200,50]"
[all …]
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Eastern_Invasion/scenarios/
H A D16_Weldyn_under_Attack.cfg61 recruitment_pattern=fighter,fighter,mixed fighter
78 recruitment_pattern=fighter,fighter,mixed fighter
95 recruitment_pattern=fighter,fighter,mixed fighter
112 recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
129 recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
146 recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/merfolk/
H A DFighter.cfg6 image="units/merfolk/fighter.png"
7 profile=portraits/merfolk/fighter.png
16 usage=fighter
19 …{DEFENSE_ANIM "units/merfolk/fighter-defend-1.png" "units/merfolk/fighter-defend-2.png" mermen-hit…
36 image="units/merfolk/fighter-attack-[1~6,2,1].png:75"
47 image="units/merfolk/fighter.png:50"
51 image="units/merfolk/fighter.png:250"
54 image="units/merfolk/fighter.png:50"
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/units/
H A DNoble_Fighter.cfg7 image="units/noble-fighter.png"
8 … {DEFENSE_ANIM "units/noble-fighter-defend.png" "units/noble-fighter.png" {SOUND_LIST:HUMAN_HIT} }
17 usage=mixed fighter
37 image="units/noble-fighter.png:50"
40 image="units/noble-fighter-attack.png:75,units/noble-fighter-attack2.png:175"
44 image="units/noble-fighter.png:75"
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/def_files/data/tables/
H A Dobjecttypes.tbl11 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" …
13 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" …
30 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" …
33 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" …
49 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" …
51 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" …
86 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" …
90 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" …
115 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" …
142 …avbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" …
[all …]
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/tutorial/units/
H A DWarrior.cfg7 image="units/konrad-fighter.png"
18 usage=mixed fighter
21 …{DEFENSE_ANIM "units/konrad-fighter-defend.png" "units/konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} }
39 image="units/konrad-fighter.png:50"
43 image="units/konrad-fighter-attack-[1~2].png:[150,100]"
46 image="units/konrad-fighter.png:50"
H A DFighter.cfg7 image="units/konrad-fighter.png"
17 usage=mixed fighter
20 …{DEFENSE_ANIM "units/konrad-fighter-defend.png" "units/konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} }
38 image="units/konrad-fighter.png:50"
42 image="units/konrad-fighter-attack-[1~2].png:[150,100]"
45 image="units/konrad-fighter.png:50"
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Eastern_Invasion/units/
H A DMounted_Fighter.cfg6 image="units/owaec-fighter.png"
7 {DEFENSE_ANIM "units/owaec-fighter.png" "units/owaec-fighter.png" {SOUND_LIST:HORSE_HIT} }
17 usage=fighter
46 image="units/owaec-fighter.png:200"
51 image="units/owaec-fighter.png:325"
60 image="units/owaec-fighter.png:100"
65 image="units/owaec-fighter.png:275"
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/nagas/
H A DFighter.cfg7 image="units/nagas/fighter.png"
8 profile=portraits/nagas/fighter.png
17 usage=fighter
20 …{DEFENSE_ANIM "units/nagas/fighter-defend-2.png" "units/nagas/fighter-defend-1.png" {SOUND_LIST:NA…
25 … image="units/nagas/fighter-idle-[1~8,7,8,7,8,6,5,1].png:[100*2,350,450,250*2,60*6,350*2,200]"
44 image="units/nagas/fighter-melee-[1~6].png:[130,100*2,90,80,70]"
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Heir_To_The_Throne/units/
H A DFighter.cfg7 image="units/konrad-fighter.png"
15 usage=mixed fighter
28 …{DEFENSE_ANIM "units/konrad-fighter-defend.png" "units/konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} }
37 image="units/konrad-fighter.png:50"
40 image="units/konrad-fighter-attack-[1~2].png:[150,100]"
43 image="units/konrad-fighter.png:50"
/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/factions/
H A Ddunefolk-default.cfg17 recruitment_pattern=fighter,fighter,fighter,mixed fighter,mixed fighter,archer,archer,scout
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/quenoth/
H A DFighter.cfg12 image=units/quenoth/fighter.png
13 profile="portraits/quenoth/fighter.png"
22 usage=fighter
42 …{DEFENSE_ANIM "units/quenoth/fighter-defend-2.png" "units/quenoth/fighter-defend-1.png" {SOUND_LIS…
50 image="units/quenoth/fighter-attack[1,2,3,4,5].png:[80,70,100,50,230]"
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/scenarios/
H A D17c_Troll_Hole.cfg47 recruitment_pattern=fighter,fighter,mixed fighter
68 recruitment_pattern=fighter,fighter,mixed fighter
89 recruitment_pattern=fighter,fighter,mixed fighter
110 recruitment_pattern=fighter,fighter,mixed fighter

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