Searched refs:figure_hit_points (Results 1 – 5 of 5) sorted by relevance
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/ |
H A D | objs.h | 435 virtual int figure_hit_points(Game_object *attacker, int weapon_shape = -1,
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H A D | objs.cc | 1500 int Game_object::figure_hit_points( in figure_hit_points() function in Game_object 1603 int delta = figure_hit_points(attacker, weapon_shape, ammo_shape, explosion); in attacked()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | actors.h | 450 int figure_hit_points(Game_object *attacker, int weapon_shape = -1,
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H A D | actors.cc | 3805 int Actor::figure_hit_points( in figure_hit_points() function in Actor 4022 int delta = figure_hit_points(attacker, weapon_shape, ammo_shape, explosion); in attacked()
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H A D | ChangeLog | 9037 * actors.cc (figure_hit_points): If weapon points == 0, don't
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