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Searched refs:figure_hit_points (Results 1 – 5 of 5) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dobjs.h435 virtual int figure_hit_points(Game_object *attacker, int weapon_shape = -1,
H A Dobjs.cc1500 int Game_object::figure_hit_points( in figure_hit_points() function in Game_object
1603 int delta = figure_hit_points(attacker, weapon_shape, ammo_shape, explosion); in attacked()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dactors.h450 int figure_hit_points(Game_object *attacker, int weapon_shape = -1,
H A Dactors.cc3805 int Actor::figure_hit_points( in figure_hit_points() function in Actor
4022 int delta = figure_hit_points(attacker, weapon_shape, ammo_shape, explosion); in attacked()
H A DChangeLog9037 * actors.cc (figure_hit_points): If weapon points == 0, don't