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Searched refs:fillVertexLayout (Results 1 – 8 of 8) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_d3d9.cpp338 …static D3DVERTEXELEMENT9* fillVertexLayout(uint8_t _stream, D3DVERTEXELEMENT9* _out, const VertexL… in fillVertexLayout() function
2160 elem = fillVertexLayout(stream, elem, *_layouts[stream]); in setInputLayout()
H A Drenderer_d3d11.cpp351 …static D3D11_INPUT_ELEMENT_DESC* fillVertexLayout(uint8_t _stream, D3D11_INPUT_ELEMENT_DESC* _out,… in fillVertexLayout() function
2623 elem = fillVertexLayout(stream, elem, layout); in setInputLayout()
H A Drenderer_d3d12.cpp335 …static D3D12_INPUT_ELEMENT_DESC* fillVertexLayout(uint8_t _stream, D3D12_INPUT_ELEMENT_DESC* _out,… in fillVertexLayout() function
2636 elem = fillVertexLayout(stream, elem, layout); in setInputLayout()
H A Drenderer_vk.cpp330 …void fillVertexLayout(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputStat… in fillVertexLayout() function
3195 fillVertexLayout(_program.m_vsh, _vertexInputState, layout); in setInputLayout()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/
H A Drenderer_d3d9.cpp338 …static D3DVERTEXELEMENT9* fillVertexLayout(uint8_t _stream, D3DVERTEXELEMENT9* _out, const VertexL… in fillVertexLayout() function
2160 elem = fillVertexLayout(stream, elem, *_layouts[stream]); in setInputLayout()
H A Drenderer_d3d11.cpp351 …static D3D11_INPUT_ELEMENT_DESC* fillVertexLayout(uint8_t _stream, D3D11_INPUT_ELEMENT_DESC* _out,… in fillVertexLayout() function
2623 elem = fillVertexLayout(stream, elem, layout); in setInputLayout()
H A Drenderer_vk.cpp330 …void fillVertexLayout(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputStat… in fillVertexLayout() function
3195 fillVertexLayout(_program.m_vsh, _vertexInputState, layout); in setInputLayout()
H A Drenderer_d3d12.cpp335 …static D3D12_INPUT_ELEMENT_DESC* fillVertexLayout(uint8_t _stream, D3D12_INPUT_ELEMENT_DESC* _out,… in fillVertexLayout() function
2636 elem = fillVertexLayout(stream, elem, layout); in setInputLayout()