Searched refs:fill_percent_te_id (Results 1 – 5 of 5) sorted by relevance
1887 if (front->fill_percent_te_id == INVALID_TE_ID) { in LoadUnloadVehicle()1888 …front->fill_percent_te_id = ShowFillingPercent(front->x_pos, front->y_pos, front->z_pos + 20, perc… in LoadUnloadVehicle()1890 UpdateFillingPercent(front->fill_percent_te_id, percent, percent_up_down); in LoadUnloadVehicle()
301 TextEffectID fill_percent_te_id; ///< a text-effect id to a loading indicator object member
351 this->fill_percent_te_id = INVALID_TE_ID; in Vehicle()812 HideFillingPercent(&this->fill_percent_te_id); in PreDestructor()2284 HideFillingPercent(&this->fill_percent_te_id); in LeaveStation()
1974 HideFillingPercent(&v->fill_percent_te_id); in CmdReverseTrainDirection()2971 HideFillingPercent(&this->fill_percent_te_id); in Crash()
249 if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID; in AfterLoadVehicles()