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Searched refs:fill_percent_te_id (Results 1 – 5 of 5) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Deconomy.cpp1887 if (front->fill_percent_te_id == INVALID_TE_ID) { in LoadUnloadVehicle()
1888 …front->fill_percent_te_id = ShowFillingPercent(front->x_pos, front->y_pos, front->z_pos + 20, perc… in LoadUnloadVehicle()
1890 UpdateFillingPercent(front->fill_percent_te_id, percent, percent_up_down); in LoadUnloadVehicle()
H A Dvehicle_base.h301 TextEffectID fill_percent_te_id; ///< a text-effect id to a loading indicator object member
H A Dvehicle.cpp351 this->fill_percent_te_id = INVALID_TE_ID; in Vehicle()
812 HideFillingPercent(&this->fill_percent_te_id); in PreDestructor()
2284 HideFillingPercent(&this->fill_percent_te_id); in LeaveStation()
H A Dtrain_cmd.cpp1974 HideFillingPercent(&v->fill_percent_te_id); in CmdReverseTrainDirection()
2971 HideFillingPercent(&this->fill_percent_te_id); in Crash()
/dports/games/openttd/openttd-12.1/src/saveload/
H A Dvehicle_sl.cpp249 if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID; in AfterLoadVehicles()