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Searched refs:filterbank_compute_bank (Results 1 – 18 of 18) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/code/libspeex/
H A Dfilterbank.h61 void filterbank_compute_bank(FilterBank *bank, float *psd, float *mel);
H A Dfilterbank.c173 void filterbank_compute_bank(FilterBank *bank, float *ps, float *mel) in filterbank_compute_bank() function
213 filterbank_compute_bank(bank, ps, bark); in filterbank_psy_smooth()
/dports/games/ioquake3-server/ioquake3-1.36/code/libspeex/
H A Dfilterbank.h61 void filterbank_compute_bank(FilterBank *bank, float *psd, float *mel);
H A Dfilterbank.c173 void filterbank_compute_bank(FilterBank *bank, float *ps, float *mel) in filterbank_compute_bank() function
213 filterbank_compute_bank(bank, ps, bark); in filterbank_psy_smooth()
/dports/games/evq3/evq3/code/libspeex/
H A Dfilterbank.h61 void filterbank_compute_bank(FilterBank *bank, float *psd, float *mel);
H A Dfilterbank.c173 void filterbank_compute_bank(FilterBank *bank, float *ps, float *mel) in filterbank_compute_bank() function
213 filterbank_compute_bank(bank, ps, bark); in filterbank_psy_smooth()
/dports/net/pjsip/pjproject-2.11.1/third_party/speex/libspeex/
H A Dfilterbank.h61 void filterbank_compute_bank(FilterBank *bank, float *psd, float *mel);
H A Dfilterbank.c173 void filterbank_compute_bank(FilterBank *bank, float *ps, float *mel) in filterbank_compute_bank() function
213 filterbank_compute_bank(bank, ps, bark); in filterbank_psy_smooth()
/dports/games/openarena/openarena-engine-source-0.8.8/code/libspeex/
H A Dfilterbank.h61 void filterbank_compute_bank(FilterBank *bank, float *psd, float *mel);
H A Dfilterbank.c173 void filterbank_compute_bank(FilterBank *bank, float *ps, float *mel) in filterbank_compute_bank() function
213 filterbank_compute_bank(bank, ps, bark); in filterbank_psy_smooth()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/libspeex/
H A Dfilterbank.h61 void filterbank_compute_bank(FilterBank *bank, float *psd, float *mel);
H A Dfilterbank.c173 void filterbank_compute_bank(FilterBank *bank, float *ps, float *mel) in filterbank_compute_bank() function
213 filterbank_compute_bank(bank, ps, bark); in filterbank_psy_smooth()
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/speex/
H A Dfilterbank.h61 void filterbank_compute_bank(FilterBank *bank, float *psd, float *mel);
H A Dfilterbank.c173 void filterbank_compute_bank(FilterBank *bank, float *ps, float *mel) in filterbank_compute_bank() function
213 filterbank_compute_bank(bank, ps, bark); in filterbank_psy_smooth()
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/speex/
H A Dfilterbank.h61 void filterbank_compute_bank(FilterBank *bank, float *psd, float *mel);
H A Dfilterbank.c173 void filterbank_compute_bank(FilterBank *bank, float *ps, float *mel) in filterbank_compute_bank() function
213 filterbank_compute_bank(bank, ps, bark); in filterbank_psy_smooth()
/dports/audio/speexdsp/speexdsp-1.2.0/libspeexdsp/
H A Dfilterbank.h61 void filterbank_compute_bank(FilterBank *bank, float *psd, float *mel);
H A Dfilterbank.c173 void filterbank_compute_bank(FilterBank *bank, float *ps, float *mel) in filterbank_compute_bank() function
213 filterbank_compute_bank(bank, ps, bark); in filterbank_psy_smooth()