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Searched refs:findAlgorithm (Results 1 – 25 of 101) sorted by relevance

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/dports/biology/ugene/ugene-40.1/src/plugins/GUITestBase/src/
H A DGTUtilsQueryDesigner.cpp53 QTreeWidgetItem *GTUtilsQueryDesigner::findAlgorithm(HI::GUITestOpStatus &os, QString itemName) { in findAlgorithm() function in U2::GTUtilsQueryDesigner
78 QTreeWidgetItem *w = findAlgorithm(os, algName); in addAlgorithm()
H A DGTUtilsQueryDesigner.h38 static QTreeWidgetItem *findAlgorithm(HI::GUITestOpStatus &os, QString itemName);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp146 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* body0,btCollisionObje… in findAlgorithm() function in btCollisionDispatcher
265 collisionPair.m_algorithm = dispatcher.findAlgorithm(colObj0,colObj1); in defaultNearCallback()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp138 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* body0,btCollisionObje… in findAlgorithm() function in btCollisionDispatcher
258 collisionPair.m_algorithm = dispatcher.findAlgorithm(colObj0,colObj1); in defaultNearCallback()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp145 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wra… in findAlgorithm() function in btCollisionDispatcher
268 collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap,&obj1Wrap); in defaultNearCallback()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionDispatcher.cpp146 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* body0,btCollisionObje… in findAlgorithm() function in btCollisionDispatcher
265 collisionPair.m_algorithm = dispatcher.findAlgorithm(colObj0,colObj1); in defaultNearCallback()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp67 …m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap, otherObjWrap, m_sharedMani… in preallocateChildAlgorithms()
154 … algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS); in ProcessChildShape()
162 …m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, m_s… in ProcessChildShape()
H A DbtCollisionDispatcher.cpp128 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wra… in findAlgorithm() function in btCollisionDispatcher
244 …collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap, 0, BT_CONTACT_POINT_ALG… in defaultNearCallback()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp67 …m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap, otherObjWrap, m_sharedMani… in preallocateChildAlgorithms()
154 … algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS); in ProcessChildShape()
162 …m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, m_s… in ProcessChildShape()
H A DbtCollisionDispatcher.cpp128 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wra… in findAlgorithm() function in btCollisionDispatcher
244 …collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap, 0, BT_CONTACT_POINT_ALG… in defaultNearCallback()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp67 …m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap, otherObjWrap, m_sharedMani… in preallocateChildAlgorithms()
149 … algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS); in ProcessChildShape()
157 …m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, m_s… in ProcessChildShape()
H A DbtCollisionDispatcher.cpp128 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wra… in findAlgorithm() function in btCollisionDispatcher
244 …collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap, 0, BT_CONTACT_POINT_ALG… in defaultNearCallback()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp67 …m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap, otherObjWrap, m_sharedMani… in preallocateChildAlgorithms()
149 … algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS); in ProcessChildShape()
157 …m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, m_s… in ProcessChildShape()
H A DbtCollisionDispatcher.cpp128 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wra… in findAlgorithm() function in btCollisionDispatcher
244 …collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap, 0, BT_CONTACT_POINT_ALG… in defaultNearCallback()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp70 …m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifo… in preallocateChildAlgorithms()
164 … algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS); in ProcessChildShape()
171 …m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, m_s… in ProcessChildShape()
H A DbtCollisionDispatcher.cpp149 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wra… in findAlgorithm() function in btCollisionDispatcher
278 …collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap,&obj1Wrap,0, BT_CONTACT_POINT_ALGOR… in defaultNearCallback()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp67 …m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap, otherObjWrap, m_sharedMani… in preallocateChildAlgorithms()
154 … algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS); in ProcessChildShape()
162 …m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, m_s… in ProcessChildShape()
H A DbtCollisionDispatcher.cpp128 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wra… in findAlgorithm() function in btCollisionDispatcher
244 …collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap, 0, BT_CONTACT_POINT_ALG… in defaultNearCallback()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp67 …m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap, otherObjWrap, m_sharedMani… in preallocateChildAlgorithms()
149 … algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS); in ProcessChildShape()
157 …m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, m_s… in ProcessChildShape()
H A DbtCollisionDispatcher.cpp128 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wra… in findAlgorithm() function in btCollisionDispatcher
244 …collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap, 0, BT_CONTACT_POINT_ALG… in defaultNearCallback()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/BroadphaseCollision/
H A DbtDispatcher.h79 …virtual btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPe…
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/BroadphaseCollision/
H A DbtDispatcher.h76 …virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btColl…
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/BroadphaseCollision/
H A DbtDispatcher.h81 …virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCol…
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/BroadphaseCollision/
H A DbtDispatcher.h81 …virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCol…
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/BroadphaseCollision/
H A DbtDispatcher.h79 …virtual btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPe…

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