Searched refs:findByXYZ (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene_objects.h | 80 …int findByXYZ(bool *isClickable, bool *isObstacle, bool *isTarget, Vector3 &position, bool findCli…
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H A D | mouse.cpp | 344 …int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, scenePosit… in tick()
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H A D | scene_objects.cpp | 99 int SceneObjects::findByXYZ(bool *isClickable, bool *isObstacle, bool *isTarget, Vector3 &position,… in findByXYZ() function in BladeRunner::SceneObjects
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H A D | bladerunner.cpp | 1442 …int sceneObjectId = _sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, scenePosition, … in handleMouseAction()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene_objects.h | 80 …int findByXYZ(bool *isClickable, bool *isObstacle, bool *isTarget, Vector3 &position, bool findCli…
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H A D | mouse.cpp | 353 …int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, scenePosit… in tick()
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H A D | scene_objects.cpp | 99 int SceneObjects::findByXYZ(bool *isClickable, bool *isObstacle, bool *isTarget, Vector3 &position,… in findByXYZ() function in BladeRunner::SceneObjects
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H A D | bladerunner.cpp | 1556 …int sceneObjectId = _sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, scenePosition, … in handleMouseAction()
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