/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | lua_v1_actor.cpp | 121 if (!findCostume(costumeObj, actor, &costume)) in SetActorRestChore() 146 if (!findCostume(costumeObj, actor, &costume)) in SetActorWalkChore() 168 if (!findCostume(costumeObj, actor, &costume)) in SetActorTurnChores() 198 if (!findCostume(costumeObj, actor, &costume)) in SetActorTalkChore() 223 if (!findCostume(costumeObj, actor, &costume)) in SetActorMumblechore() 831 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChore() 863 if (!findCostume(costumeObj, actor, &costume)) in CompleteActorChore() 895 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChoreLooping() 927 if (!findCostume(costumeObj, actor, &costume)) in SetActorChoreLooping() 955 if (!findCostume(costumeObj, actor, &costume)) in StopActorChore() [all …]
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H A D | lua.h | 113 virtual bool findCostume(lua_Object costumeObj, Actor *actor, Costume **costume);
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H A D | lua.cpp | 397 bool LuaBase::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume() function in Grim::LuaBase 407 *costume = actor->findCostume(lua_getstring(costumeObj)); in findCostume()
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H A D | actor.h | 482 Costume *findCostume(const Common::String &name);
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H A D | actor.cpp | 336 pc = findCostume(names[j]); in restoreState() 1355 Costume *c = findCostume(n); in pushCostume() 1491 Costume *Actor::findCostume(const Common::String &n) { in findCostume() function in Grim::Actor 2655 _costume = actor->findCostume(fname); in restoreState()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | lua_v1_actor.cpp | 121 if (!findCostume(costumeObj, actor, &costume)) in SetActorRestChore() 146 if (!findCostume(costumeObj, actor, &costume)) in SetActorWalkChore() 168 if (!findCostume(costumeObj, actor, &costume)) in SetActorTurnChores() 198 if (!findCostume(costumeObj, actor, &costume)) in SetActorTalkChore() 223 if (!findCostume(costumeObj, actor, &costume)) in SetActorMumblechore() 831 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChore() 863 if (!findCostume(costumeObj, actor, &costume)) in CompleteActorChore() 895 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChoreLooping() 927 if (!findCostume(costumeObj, actor, &costume)) in SetActorChoreLooping() 955 if (!findCostume(costumeObj, actor, &costume)) in StopActorChore() [all …]
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H A D | lua.h | 113 virtual bool findCostume(lua_Object costumeObj, Actor *actor, Costume **costume);
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H A D | lua.cpp | 395 bool LuaBase::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume() function in Grim::LuaBase 405 *costume = actor->findCostume(lua_getstring(costumeObj)); in findCostume()
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H A D | actor.h | 482 Costume *findCostume(const Common::String &name);
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H A D | actor.cpp | 336 pc = findCostume(names[j]); in restoreState() 1351 Costume *c = findCostume(n); in pushCostume() 1487 Costume *Actor::findCostume(const Common::String &n) { in findCostume() function in Grim::Actor 2646 _costume = actor->findCostume(fname); in restoreState()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/ |
H A D | lua_v2_actor.cpp | 641 if (!findCostume(costumeObj, actor, &costume)) in SetActorTurnChores() 723 bool Lua_V2::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume() function in Grim::Lua_V2 730 *costume = actor->findCostume(costumeName); in findCostume() 733 *costume = actor->findCostume(costumeName); in findCostume() 771 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChore() 1100 if (!findCostume(costumeObj, actor, &costume)) in setChoreAndCostume()
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H A D | lua_v2.h | 36 virtual bool findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) override;
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/ |
H A D | lua_v2_actor.cpp | 641 if (!findCostume(costumeObj, actor, &costume)) in SetActorTurnChores() 723 bool Lua_V2::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume() function in Grim::Lua_V2 730 *costume = actor->findCostume(costumeName); in findCostume() 733 *costume = actor->findCostume(costumeName); in findCostume() 771 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChore() 1100 if (!findCostume(costumeObj, actor, &costume)) in setChoreAndCostume()
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H A D | lua_v2.h | 36 virtual bool findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) override;
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