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Searched refs:findCostume (Results 1 – 14 of 14) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dlua_v1_actor.cpp121 if (!findCostume(costumeObj, actor, &costume)) in SetActorRestChore()
146 if (!findCostume(costumeObj, actor, &costume)) in SetActorWalkChore()
168 if (!findCostume(costumeObj, actor, &costume)) in SetActorTurnChores()
198 if (!findCostume(costumeObj, actor, &costume)) in SetActorTalkChore()
223 if (!findCostume(costumeObj, actor, &costume)) in SetActorMumblechore()
831 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChore()
863 if (!findCostume(costumeObj, actor, &costume)) in CompleteActorChore()
895 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChoreLooping()
927 if (!findCostume(costumeObj, actor, &costume)) in SetActorChoreLooping()
955 if (!findCostume(costumeObj, actor, &costume)) in StopActorChore()
[all …]
H A Dlua.h113 virtual bool findCostume(lua_Object costumeObj, Actor *actor, Costume **costume);
H A Dlua.cpp397 bool LuaBase::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume() function in Grim::LuaBase
407 *costume = actor->findCostume(lua_getstring(costumeObj)); in findCostume()
H A Dactor.h482 Costume *findCostume(const Common::String &name);
H A Dactor.cpp336 pc = findCostume(names[j]); in restoreState()
1355 Costume *c = findCostume(n); in pushCostume()
1491 Costume *Actor::findCostume(const Common::String &n) { in findCostume() function in Grim::Actor
2655 _costume = actor->findCostume(fname); in restoreState()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dlua_v1_actor.cpp121 if (!findCostume(costumeObj, actor, &costume)) in SetActorRestChore()
146 if (!findCostume(costumeObj, actor, &costume)) in SetActorWalkChore()
168 if (!findCostume(costumeObj, actor, &costume)) in SetActorTurnChores()
198 if (!findCostume(costumeObj, actor, &costume)) in SetActorTalkChore()
223 if (!findCostume(costumeObj, actor, &costume)) in SetActorMumblechore()
831 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChore()
863 if (!findCostume(costumeObj, actor, &costume)) in CompleteActorChore()
895 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChoreLooping()
927 if (!findCostume(costumeObj, actor, &costume)) in SetActorChoreLooping()
955 if (!findCostume(costumeObj, actor, &costume)) in StopActorChore()
[all …]
H A Dlua.h113 virtual bool findCostume(lua_Object costumeObj, Actor *actor, Costume **costume);
H A Dlua.cpp395 bool LuaBase::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume() function in Grim::LuaBase
405 *costume = actor->findCostume(lua_getstring(costumeObj)); in findCostume()
H A Dactor.h482 Costume *findCostume(const Common::String &name);
H A Dactor.cpp336 pc = findCostume(names[j]); in restoreState()
1351 Costume *c = findCostume(n); in pushCostume()
1487 Costume *Actor::findCostume(const Common::String &n) { in findCostume() function in Grim::Actor
2646 _costume = actor->findCostume(fname); in restoreState()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/
H A Dlua_v2_actor.cpp641 if (!findCostume(costumeObj, actor, &costume)) in SetActorTurnChores()
723 bool Lua_V2::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume() function in Grim::Lua_V2
730 *costume = actor->findCostume(costumeName); in findCostume()
733 *costume = actor->findCostume(costumeName); in findCostume()
771 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChore()
1100 if (!findCostume(costumeObj, actor, &costume)) in setChoreAndCostume()
H A Dlua_v2.h36 virtual bool findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) override;
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/
H A Dlua_v2_actor.cpp641 if (!findCostume(costumeObj, actor, &costume)) in SetActorTurnChores()
723 bool Lua_V2::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume() function in Grim::Lua_V2
730 *costume = actor->findCostume(costumeName); in findCostume()
733 *costume = actor->findCostume(costumeName); in findCostume()
771 if (!findCostume(costumeObj, actor, &costume)) in PlayActorChore()
1100 if (!findCostume(costumeObj, actor, &costume)) in setChoreAndCostume()
H A Dlua_v2.h36 virtual bool findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) override;