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Searched refs:findNormal (Results 1 – 6 of 6) sorted by relevance

/dports/games/sdb/sdb-1.0.2/src/
H A Dsdb.h424 Line(Vector2D n1, Vector2D n2) { p1 = n1; p2 = n2; normal = findNormal(); } in Line()
427 void set(Vector2D n1, Vector2D n2) { p1 = n1; p2 = n2; normal = findNormal(); } in set()
429 Vector2D findNormal() { Vector2D d=p2-p1; return Vector2D(d.c[Y]/d.mag(), -d.c[X]/d.mag()); } in findNormal() function
H A Dlevelobjects.h125 …particleQty = pq; lit = lt; collFlags = cf; trigInit(tr, tt); normal = findNormal(); bb.addPoint(p… in set()
/dports/games/scourge/scourge/src/render/
H A Dglcaveshape.cpp316 findNormal( points[cf->p1], in calculateNormals()
466 findNormal( n1, n2, n3, &normal ); in bulgePoints()
/dports/games/scourge/scourge/src/common/
H A Dconstants.h978 extern void findNormal( CVector3 *p1, CVector3 *p2, CVector3 *p3, CVector3 *normal );
H A Dconstants.cpp427 void findNormal( CVector3 *p1, CVector3 *p2, CVector3 *p3, CVector3 *normal ) { in findNormal() function
/dports/devel/cpputest/cpputest-4.0/tests/CppUTest/
H A DSimpleStringTest.cpp517 TEST(SimpleString, findNormal) in TEST() argument