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Searched refs:find_attack (Results 1 – 5 of 5) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/scripting/
H A Dlua_unit_attacks.cpp97 auto find_attack(T* u, const std::string& id) -> attack_ptr_in<T> in find_attack() function
109 auto find_attack(T* u, size_t i) -> attack_ptr_in<T> in find_attack() function
136 …attack_ptr atk = lua_isnumber(L, 2) ? find_attack(u, luaL_checkinteger(L, 2) - 1) : find_attack(u,… in impl_unit_attacks_get()
139 …const_attack_ptr atk = lua_isnumber(L, 2) ? find_attack(ut, luaL_checkinteger(L, 2) - 1) : find_at… in impl_unit_attacks_get()
167 …attack_ptr atk = lua_isnumber(L, 2) ? find_attack(&u, luaL_checkinteger(L, 2) - 1) : find_attack(&… in impl_unit_attacks_set()
/dports/games/wesnoth/wesnoth-1.14.17/data/lua/wml/
H A Danimate_unit.lua41 secondary = helper.find_attack(unit, secondary)
45 primary = helper.find_attack(unit, primary)
H A Dkill.lua55 primary = helper.find_attack(secondary_unit, primary)
63 secondary = helper.find_attack(unit, secondary)
/dports/games/vms-empire/vms-empire-1.16/
H A Dcompmove.c487 loc_t find_attack(loc_t, char *, char *); in army_move()
505 new_loc = find_attack (obj->loc, army_attack, "+*"); in army_move()
506 else new_loc = find_attack (obj->loc, army_attack, ".+*"); in army_move()
816 find_attack(loc_t loc, char *obj_list, char *terrain) in find_attack() function
859 new_loc = find_attack (obj->loc, tt_attack, "."); in transport_move()
906 new_loc = find_attack (obj->loc, fighter_attack, ".+"); in fighter_move()
949 new_loc = find_attack (obj->loc, ship_attack, "."); in ship_move()
1057 if (find_attack (obj->loc, attack_list, terrain) != obj->loc) in move_objective()
/dports/games/wesnoth/wesnoth-1.14.17/data/lua/
H A Dhelper.lua311 function helper.find_attack(unit, filter) function