Searched refs:find_attack (Results 1 – 5 of 5) sorted by relevance
/dports/games/wesnoth/wesnoth-1.14.17/src/scripting/ |
H A D | lua_unit_attacks.cpp | 97 auto find_attack(T* u, const std::string& id) -> attack_ptr_in<T> in find_attack() function 109 auto find_attack(T* u, size_t i) -> attack_ptr_in<T> in find_attack() function 136 …attack_ptr atk = lua_isnumber(L, 2) ? find_attack(u, luaL_checkinteger(L, 2) - 1) : find_attack(u,… in impl_unit_attacks_get() 139 …const_attack_ptr atk = lua_isnumber(L, 2) ? find_attack(ut, luaL_checkinteger(L, 2) - 1) : find_at… in impl_unit_attacks_get() 167 …attack_ptr atk = lua_isnumber(L, 2) ? find_attack(&u, luaL_checkinteger(L, 2) - 1) : find_attack(&… in impl_unit_attacks_set()
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/dports/games/wesnoth/wesnoth-1.14.17/data/lua/wml/ |
H A D | animate_unit.lua | 41 secondary = helper.find_attack(unit, secondary) 45 primary = helper.find_attack(unit, primary)
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H A D | kill.lua | 55 primary = helper.find_attack(secondary_unit, primary) 63 secondary = helper.find_attack(unit, secondary)
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/dports/games/vms-empire/vms-empire-1.16/ |
H A D | compmove.c | 487 loc_t find_attack(loc_t, char *, char *); in army_move() 505 new_loc = find_attack (obj->loc, army_attack, "+*"); in army_move() 506 else new_loc = find_attack (obj->loc, army_attack, ".+*"); in army_move() 816 find_attack(loc_t loc, char *obj_list, char *terrain) in find_attack() function 859 new_loc = find_attack (obj->loc, tt_attack, "."); in transport_move() 906 new_loc = find_attack (obj->loc, fighter_attack, ".+"); in fighter_move() 949 new_loc = find_attack (obj->loc, ship_attack, "."); in ship_move() 1057 if (find_attack (obj->loc, attack_list, terrain) != obj->loc) in move_objective()
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/dports/games/wesnoth/wesnoth-1.14.17/data/lua/ |
H A D | helper.lua | 311 function helper.find_attack(unit, filter) function
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