/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/dithering/shaders/ |
H A D | bayer-matrix-dithering.slang | 27 float find_closest(int x, int y, float c0) 80 finalRGB.r = find_closest(x, y, rgb.r); 81 finalRGB.g = find_closest(x, y, rgb.g); 82 finalRGB.b = find_closest(x, y, rgb.b); 84 float final = find_closest(x, y, grayscale);
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/dports/games/abuse_sdl/abuse-0.8/src/ui/ |
H A D | volumewindow.cpp | 77 pal->find_closest(200, 75, 19), pal->find_closest(40, 0, 0)); in draw_sfx_vol() 83 pal->find_closest(255, 0, 0), pal->find_closest(40, 0, 0)); in draw_music_vol()
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/dports/misc/vxl/vxl-3.3.2/core/vgui/ |
H A D | vgui_displaylist2D_tableau.cxx | 102 vgui_displaylist2D_tableau::find_closest(float x, float y, std::vector<unsigned> const & hits) in find_closest() function in vgui_displaylist2D_tableau 141 unsigned closest_id = find_closest(ix, iy, hits); in motion() 166 unsigned closest_id = find_closest(ix, iy, hits); in mouse_down() 195 unsigned closest_id = find_closest(ix, iy, hits); in mouse_down()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/dithering/shaders/ |
H A D | bayer-matrix-dithering.glsl | 99 float find_closest(int x, int y, float c0) 134 finalRGB.r = find_closest(x, y, rgb.r); 135 finalRGB.g = find_closest(x, y, rgb.g); 136 finalRGB.b = find_closest(x, y, rgb.b); 138 float final = find_closest(x, y, grayscale);
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | mission_util.cpp | 59 const tripoint_abs_omt source_road = overmap_buffer.find_closest( source, "road", 3, false ); in reveal_route() 60 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( destination, "road", 3, false ); in reveal_route() 95 const tripoint_abs_omt source_road = overmap_buffer.find_closest( source, "road", 3, false ); in reveal_road() 96 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( dest, "road", 3, false ); in reveal_road() 109 const tripoint_abs_omt place = overmap_buffer.find_closest( loc, omter, 0, must_see ); in reveal_om_ter() 153 tripoint_abs_omt surface = overmap_buffer.find_closest( testpoint, "lab_stairs", 0, false, in target_closest_lab_entrance() 158 overmap_buffer.find_closest( testpoint, "hidden_lab_stairs", 0, false, in target_closest_lab_entrance() 199 target_pos = overmap_buffer.find_closest( origin_pos, find_params ); in find_or_create_om_terrain() 215 target_pos = overmap_buffer.find_closest( origin_pos, find_params ); in find_or_create_om_terrain()
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H A D | mission_start.cpp | 100 tripoint_abs_omt site = overmap_buffer.find_closest( center, "office_tower_1", 0, false ); in kill_horde_master() 102 site = overmap_buffer.find_closest( center, "hotel_tower_1_8", 0, false ); in kill_horde_master() 105 site = overmap_buffer.find_closest( center, "school_5", 0, false ); in kill_horde_master() 108 site = overmap_buffer.find_closest( center, "forest_thick", 0, false ); in kill_horde_master() 218 place = overmap_buffer.find_closest( dev->global_omt_location(), type, 0, false ); in place_npc_software() 273 overmap_buffer.find_closest( p->global_omt_location(), "bank", 0, false ); in place_deposit_box() 275 site = overmap_buffer.find_closest( p->global_omt_location(), "office_tower_1", 0, false ); in place_deposit_box() 633 const tripoint_abs_omt source_road = overmap_buffer.find_closest( in reveal_refugee_center() 636 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( *target_pos, "road", 3, false ); in reveal_refugee_center() 677 const tripoint_abs_omt place = overmap_buffer.find_closest( loc, "lab", 0, false ); in create_lab_console() [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | mission_util.cpp | 59 const tripoint_abs_omt source_road = overmap_buffer.find_closest( source, "road", 3, false ); in reveal_route() 60 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( destination, "road", 3, false ); in reveal_route() 95 const tripoint_abs_omt source_road = overmap_buffer.find_closest( source, "road", 3, false ); in reveal_road() 96 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( dest, "road", 3, false ); in reveal_road() 109 const tripoint_abs_omt place = overmap_buffer.find_closest( loc, omter, 0, must_see ); in reveal_om_ter() 153 tripoint_abs_omt surface = overmap_buffer.find_closest( testpoint, "lab_stairs", 0, false, in target_closest_lab_entrance() 158 overmap_buffer.find_closest( testpoint, "hidden_lab_stairs", 0, false, in target_closest_lab_entrance() 199 target_pos = overmap_buffer.find_closest( origin_pos, find_params ); in find_or_create_om_terrain() 215 target_pos = overmap_buffer.find_closest( origin_pos, find_params ); in find_or_create_om_terrain()
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H A D | mission_start.cpp | 100 tripoint_abs_omt site = overmap_buffer.find_closest( center, "office_tower_1", 0, false ); in kill_horde_master() 102 site = overmap_buffer.find_closest( center, "hotel_tower_1_8", 0, false ); in kill_horde_master() 105 site = overmap_buffer.find_closest( center, "school_5", 0, false ); in kill_horde_master() 108 site = overmap_buffer.find_closest( center, "forest_thick", 0, false ); in kill_horde_master() 218 place = overmap_buffer.find_closest( dev->global_omt_location(), type, 0, false ); in place_npc_software() 273 overmap_buffer.find_closest( p->global_omt_location(), "bank", 0, false ); in place_deposit_box() 275 site = overmap_buffer.find_closest( p->global_omt_location(), "office_tower_1", 0, false ); in place_deposit_box() 633 const tripoint_abs_omt source_road = overmap_buffer.find_closest( in reveal_refugee_center() 636 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( *target_pos, "road", 3, false ); in reveal_refugee_center() 677 const tripoint_abs_omt place = overmap_buffer.find_closest( loc, "lab", 0, false ); in create_lab_console() [all …]
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/ |
H A D | objs.h | 251 Game_object *find_closest(Game_object_vector &vec, 253 static Game_object *find_closest(Tile_coord const &pos, 255 Game_object *find_closest(int *shapenums, int num_shapes, 257 return find_closest(get_tile(), shapenums, 260 Game_object *find_closest(int shapenum, int dist = 24) { 261 return find_closest(&shapenum, 1, dist); 263 static Game_object *find_closest(Tile_coord const &pos, int shapenum, 265 return find_closest(pos, &shapenum, 1, dist);
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/geom/src/ |
H A D | lib.rs | 6 mod find_closest; module 23 pub use crate::find_closest::FindClosest;
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/dports/finance/beancount/beancount-2.3.3/beancount/core/ |
H A D | data_test.py | 196 data.find_closest(entries, "/tmp/apples.beancount", 105) is entry3) 200 data.find_closest(entries, "/tmp/apples.beancount", 107) is entry3) 204 data.find_closest(entries, "/tmp/apples.beancount", 199) is entry3) 208 data.find_closest(entries, "/tmp/apples.beancount", 201) is entry1) 212 data.find_closest(entries, "/tmp/bananas.beancount", 300) is entry2) 216 data.find_closest(entries, "/tmp/apples.beancount", 99) is None)
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/dports/devel/etl/synfig-1.2.2/synfig-core/src/synfig/ |
H A D | palette.h | 76 iterator find_closest(const Color& color, float* dist=0); 77 const_iterator find_closest(const Color& color, float* dist=0)const;
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H A D | palette.cpp | 121 iterator iter(find_closest(color,&dist)); in Palette() 194 Palette::find_closest(const Color& color, float* dist)const in find_closest() function in Palette 200 return const_cast<Palette*>(this)->find_closest(color,dist); in find_closest() 204 Palette::find_closest(const Color& color, float* dist) in find_closest() function in Palette
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/dports/graphics/synfig/synfig-1.2.2/synfig-core/src/synfig/ |
H A D | palette.h | 76 iterator find_closest(const Color& color, float* dist=0); 77 const_iterator find_closest(const Color& color, float* dist=0)const;
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H A D | palette.cpp | 121 iterator iter(find_closest(color,&dist)); in Palette() 194 Palette::find_closest(const Color& color, float* dist)const in find_closest() function in Palette 200 return const_cast<Palette*>(this)->find_closest(color,dist); in find_closest() 204 Palette::find_closest(const Color& color, float* dist) in find_closest() function in Palette
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/dports/graphics/synfigstudio/synfig-1.2.2/synfig-core/src/synfig/ |
H A D | palette.h | 76 iterator find_closest(const Color& color, float* dist=0); 77 const_iterator find_closest(const Color& color, float* dist=0)const;
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H A D | palette.cpp | 121 iterator iter(find_closest(color,&dist)); in Palette() 194 Palette::find_closest(const Color& color, float* dist)const in find_closest() function in Palette 200 return const_cast<Palette*>(this)->find_closest(color,dist); in find_closest() 204 Palette::find_closest(const Color& color, float* dist) in find_closest() function in Palette
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gfx/ |
H A D | color_analysis_fuzzer.cc | 36 bool find_closest = provider.ConsumeBool(); in LLVMFuzzerTestOneInput() local 49 upper_bound, find_closest); in LLVMFuzzerTestOneInput()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gfx/ |
H A D | color_analysis_fuzzer.cc | 36 bool find_closest = provider.ConsumeBool(); in LLVMFuzzerTestOneInput() local 49 upper_bound, find_closest); in LLVMFuzzerTestOneInput()
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/cursive-0.16.3/src/backends/curses/ |
H A D | mod.rs | 70 find_closest(pair.front, max_colors), in find_closest_pair() 71 find_closest(pair.back, max_colors), in find_closest_pair() 79 fn find_closest(color: Color, max_colors: i16) -> i16 { in find_closest() function
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | schedule.cc | 951 Game_object *icon = npc->find_closest(724); in now_what() 2906 chair_obj = table->find_closest(chairs, 2, 4); in init() 3860 Game_object *bale_obj = npc->find_closest(653); in now_what() 3925 Game_object *loom_obj = npc->find_closest(261); in now_what() 4149 Game_object *stove = npc->find_closest(664); in now_what() 4264 Game_object *table1 = npc->find_closest(1003); in now_what() 4265 Game_object *table2 = npc->find_closest(1018); in now_what() 4288 worktable_obj = npc->find_closest(1018); in now_what() 4382 oven_obj = npc->find_closest(831); in now_what() 4529 oven_obj = npc->find_closest(831); in now_what() [all …]
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/dports/graphics/openfx-misc/openfx-misc-3ab0531/Shadertoy/presets/default/ |
H A D | c64.frag.glsl | 8 float find_closest(int x, int y, float c0) { 201 finalRGB.r = find_closest(x, y, rgb.r); 202 finalRGB.g = find_closest(x, y, rgb.g); 203 finalRGB.b = find_closest(x, y, rgb.b);
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/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | gamma.cpp | 139 wm->set_colors(gray_pal->find_closest(br_r, br_g, br_b), in gamma_correct() 140 gray_pal->find_closest(md_r, md_g, md_b), in gamma_correct() 141 gray_pal->find_closest(dr_r, dr_g, dr_b)); in gamma_correct()
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H A D | endgame.cpp | 188 int c[4]={ pal->find_closest(222,222,22), in show_end2() 189 pal->find_closest(200,200,200), in show_end2() 190 pal->find_closest(100,100,100), in show_end2() 191 pal->find_closest(64,64,64)}; in show_end2() 373 cmap[i]=pal->find_closest(i*256/32,i*256/32,i*256/32); in show_end2() 447 cmap[i]=pal->find_closest(i*256/32,i*256/32,i*256/32); in share_end() 499 cmap[i]=pal->find_closest(i*256/32,i*256/32,i*256/32); in show_end()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/vsph/tests/ |
H A D | test_view_sphere.cxx | 74 vs.find_closest(1, uid, dist); in test_view_sphere() 76 vs.find_closest(vgl_point_3d<double>(0,0,10), uid, dist); in test_view_sphere()
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