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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/dithering/shaders/
H A Dbayer-matrix-dithering.slang27 float find_closest(int x, int y, float c0)
80 finalRGB.r = find_closest(x, y, rgb.r);
81 finalRGB.g = find_closest(x, y, rgb.g);
82 finalRGB.b = find_closest(x, y, rgb.b);
84 float final = find_closest(x, y, grayscale);
/dports/games/abuse_sdl/abuse-0.8/src/ui/
H A Dvolumewindow.cpp77 pal->find_closest(200, 75, 19), pal->find_closest(40, 0, 0)); in draw_sfx_vol()
83 pal->find_closest(255, 0, 0), pal->find_closest(40, 0, 0)); in draw_music_vol()
/dports/misc/vxl/vxl-3.3.2/core/vgui/
H A Dvgui_displaylist2D_tableau.cxx102 vgui_displaylist2D_tableau::find_closest(float x, float y, std::vector<unsigned> const & hits) in find_closest() function in vgui_displaylist2D_tableau
141 unsigned closest_id = find_closest(ix, iy, hits); in motion()
166 unsigned closest_id = find_closest(ix, iy, hits); in mouse_down()
195 unsigned closest_id = find_closest(ix, iy, hits); in mouse_down()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/dithering/shaders/
H A Dbayer-matrix-dithering.glsl99 float find_closest(int x, int y, float c0)
134 finalRGB.r = find_closest(x, y, rgb.r);
135 finalRGB.g = find_closest(x, y, rgb.g);
136 finalRGB.b = find_closest(x, y, rgb.b);
138 float final = find_closest(x, y, grayscale);
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmission_util.cpp59 const tripoint_abs_omt source_road = overmap_buffer.find_closest( source, "road", 3, false ); in reveal_route()
60 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( destination, "road", 3, false ); in reveal_route()
95 const tripoint_abs_omt source_road = overmap_buffer.find_closest( source, "road", 3, false ); in reveal_road()
96 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( dest, "road", 3, false ); in reveal_road()
109 const tripoint_abs_omt place = overmap_buffer.find_closest( loc, omter, 0, must_see ); in reveal_om_ter()
153 tripoint_abs_omt surface = overmap_buffer.find_closest( testpoint, "lab_stairs", 0, false, in target_closest_lab_entrance()
158 overmap_buffer.find_closest( testpoint, "hidden_lab_stairs", 0, false, in target_closest_lab_entrance()
199 target_pos = overmap_buffer.find_closest( origin_pos, find_params ); in find_or_create_om_terrain()
215 target_pos = overmap_buffer.find_closest( origin_pos, find_params ); in find_or_create_om_terrain()
H A Dmission_start.cpp100 tripoint_abs_omt site = overmap_buffer.find_closest( center, "office_tower_1", 0, false ); in kill_horde_master()
102 site = overmap_buffer.find_closest( center, "hotel_tower_1_8", 0, false ); in kill_horde_master()
105 site = overmap_buffer.find_closest( center, "school_5", 0, false ); in kill_horde_master()
108 site = overmap_buffer.find_closest( center, "forest_thick", 0, false ); in kill_horde_master()
218 place = overmap_buffer.find_closest( dev->global_omt_location(), type, 0, false ); in place_npc_software()
273 overmap_buffer.find_closest( p->global_omt_location(), "bank", 0, false ); in place_deposit_box()
275 site = overmap_buffer.find_closest( p->global_omt_location(), "office_tower_1", 0, false ); in place_deposit_box()
633 const tripoint_abs_omt source_road = overmap_buffer.find_closest( in reveal_refugee_center()
636 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( *target_pos, "road", 3, false ); in reveal_refugee_center()
677 const tripoint_abs_omt place = overmap_buffer.find_closest( loc, "lab", 0, false ); in create_lab_console()
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmission_util.cpp59 const tripoint_abs_omt source_road = overmap_buffer.find_closest( source, "road", 3, false ); in reveal_route()
60 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( destination, "road", 3, false ); in reveal_route()
95 const tripoint_abs_omt source_road = overmap_buffer.find_closest( source, "road", 3, false ); in reveal_road()
96 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( dest, "road", 3, false ); in reveal_road()
109 const tripoint_abs_omt place = overmap_buffer.find_closest( loc, omter, 0, must_see ); in reveal_om_ter()
153 tripoint_abs_omt surface = overmap_buffer.find_closest( testpoint, "lab_stairs", 0, false, in target_closest_lab_entrance()
158 overmap_buffer.find_closest( testpoint, "hidden_lab_stairs", 0, false, in target_closest_lab_entrance()
199 target_pos = overmap_buffer.find_closest( origin_pos, find_params ); in find_or_create_om_terrain()
215 target_pos = overmap_buffer.find_closest( origin_pos, find_params ); in find_or_create_om_terrain()
H A Dmission_start.cpp100 tripoint_abs_omt site = overmap_buffer.find_closest( center, "office_tower_1", 0, false ); in kill_horde_master()
102 site = overmap_buffer.find_closest( center, "hotel_tower_1_8", 0, false ); in kill_horde_master()
105 site = overmap_buffer.find_closest( center, "school_5", 0, false ); in kill_horde_master()
108 site = overmap_buffer.find_closest( center, "forest_thick", 0, false ); in kill_horde_master()
218 place = overmap_buffer.find_closest( dev->global_omt_location(), type, 0, false ); in place_npc_software()
273 overmap_buffer.find_closest( p->global_omt_location(), "bank", 0, false ); in place_deposit_box()
275 site = overmap_buffer.find_closest( p->global_omt_location(), "office_tower_1", 0, false ); in place_deposit_box()
633 const tripoint_abs_omt source_road = overmap_buffer.find_closest( in reveal_refugee_center()
636 const tripoint_abs_omt dest_road = overmap_buffer.find_closest( *target_pos, "road", 3, false ); in reveal_refugee_center()
677 const tripoint_abs_omt place = overmap_buffer.find_closest( loc, "lab", 0, false ); in create_lab_console()
[all …]
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dobjs.h251 Game_object *find_closest(Game_object_vector &vec,
253 static Game_object *find_closest(Tile_coord const &pos,
255 Game_object *find_closest(int *shapenums, int num_shapes,
257 return find_closest(get_tile(), shapenums,
260 Game_object *find_closest(int shapenum, int dist = 24) {
261 return find_closest(&shapenum, 1, dist);
263 static Game_object *find_closest(Tile_coord const &pos, int shapenum,
265 return find_closest(pos, &shapenum, 1, dist);
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/geom/src/
H A Dlib.rs6 mod find_closest; module
23 pub use crate::find_closest::FindClosest;
/dports/finance/beancount/beancount-2.3.3/beancount/core/
H A Ddata_test.py196 data.find_closest(entries, "/tmp/apples.beancount", 105) is entry3)
200 data.find_closest(entries, "/tmp/apples.beancount", 107) is entry3)
204 data.find_closest(entries, "/tmp/apples.beancount", 199) is entry3)
208 data.find_closest(entries, "/tmp/apples.beancount", 201) is entry1)
212 data.find_closest(entries, "/tmp/bananas.beancount", 300) is entry2)
216 data.find_closest(entries, "/tmp/apples.beancount", 99) is None)
/dports/devel/etl/synfig-1.2.2/synfig-core/src/synfig/
H A Dpalette.h76 iterator find_closest(const Color& color, float* dist=0);
77 const_iterator find_closest(const Color& color, float* dist=0)const;
H A Dpalette.cpp121 iterator iter(find_closest(color,&dist)); in Palette()
194 Palette::find_closest(const Color& color, float* dist)const in find_closest() function in Palette
200 return const_cast<Palette*>(this)->find_closest(color,dist); in find_closest()
204 Palette::find_closest(const Color& color, float* dist) in find_closest() function in Palette
/dports/graphics/synfig/synfig-1.2.2/synfig-core/src/synfig/
H A Dpalette.h76 iterator find_closest(const Color& color, float* dist=0);
77 const_iterator find_closest(const Color& color, float* dist=0)const;
H A Dpalette.cpp121 iterator iter(find_closest(color,&dist)); in Palette()
194 Palette::find_closest(const Color& color, float* dist)const in find_closest() function in Palette
200 return const_cast<Palette*>(this)->find_closest(color,dist); in find_closest()
204 Palette::find_closest(const Color& color, float* dist) in find_closest() function in Palette
/dports/graphics/synfigstudio/synfig-1.2.2/synfig-core/src/synfig/
H A Dpalette.h76 iterator find_closest(const Color& color, float* dist=0);
77 const_iterator find_closest(const Color& color, float* dist=0)const;
H A Dpalette.cpp121 iterator iter(find_closest(color,&dist)); in Palette()
194 Palette::find_closest(const Color& color, float* dist)const in find_closest() function in Palette
200 return const_cast<Palette*>(this)->find_closest(color,dist); in find_closest()
204 Palette::find_closest(const Color& color, float* dist) in find_closest() function in Palette
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gfx/
H A Dcolor_analysis_fuzzer.cc36 bool find_closest = provider.ConsumeBool(); in LLVMFuzzerTestOneInput() local
49 upper_bound, find_closest); in LLVMFuzzerTestOneInput()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/gfx/
H A Dcolor_analysis_fuzzer.cc36 bool find_closest = provider.ConsumeBool(); in LLVMFuzzerTestOneInput() local
49 upper_bound, find_closest); in LLVMFuzzerTestOneInput()
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/cursive-0.16.3/src/backends/curses/
H A Dmod.rs70 find_closest(pair.front, max_colors), in find_closest_pair()
71 find_closest(pair.back, max_colors), in find_closest_pair()
79 fn find_closest(color: Color, max_colors: i16) -> i16 { in find_closest() function
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dschedule.cc951 Game_object *icon = npc->find_closest(724); in now_what()
2906 chair_obj = table->find_closest(chairs, 2, 4); in init()
3860 Game_object *bale_obj = npc->find_closest(653); in now_what()
3925 Game_object *loom_obj = npc->find_closest(261); in now_what()
4149 Game_object *stove = npc->find_closest(664); in now_what()
4264 Game_object *table1 = npc->find_closest(1003); in now_what()
4265 Game_object *table2 = npc->find_closest(1018); in now_what()
4288 worktable_obj = npc->find_closest(1018); in now_what()
4382 oven_obj = npc->find_closest(831); in now_what()
4529 oven_obj = npc->find_closest(831); in now_what()
[all …]
/dports/graphics/openfx-misc/openfx-misc-3ab0531/Shadertoy/presets/default/
H A Dc64.frag.glsl8 float find_closest(int x, int y, float c0) {
201 finalRGB.r = find_closest(x, y, rgb.r);
202 finalRGB.g = find_closest(x, y, rgb.g);
203 finalRGB.b = find_closest(x, y, rgb.b);
/dports/games/abuse_sdl/abuse-0.8/src/
H A Dgamma.cpp139 wm->set_colors(gray_pal->find_closest(br_r, br_g, br_b), in gamma_correct()
140 gray_pal->find_closest(md_r, md_g, md_b), in gamma_correct()
141 gray_pal->find_closest(dr_r, dr_g, dr_b)); in gamma_correct()
H A Dendgame.cpp188 int c[4]={ pal->find_closest(222,222,22), in show_end2()
189 pal->find_closest(200,200,200), in show_end2()
190 pal->find_closest(100,100,100), in show_end2()
191 pal->find_closest(64,64,64)}; in show_end2()
373 cmap[i]=pal->find_closest(i*256/32,i*256/32,i*256/32); in show_end2()
447 cmap[i]=pal->find_closest(i*256/32,i*256/32,i*256/32); in share_end()
499 cmap[i]=pal->find_closest(i*256/32,i*256/32,i*256/32); in show_end()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/vsph/tests/
H A Dtest_view_sphere.cxx74 vs.find_closest(1, uid, dist); in test_view_sphere()
76 vs.find_closest(vgl_point_3d<double>(0,0,10), uid, dist); in test_view_sphere()

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