Searched refs:find_new_object_polygon (Results 1 – 6 of 6) sorted by relevance
622 new_polygon_index = find_new_object_polygon(location, &end_point, polygon_index); in pick_random_facing()
746 short find_new_object_polygon( in find_new_object_polygon() function2310 *random_polygon_index= find_new_object_polygon((world_point2d *)center, in random_point_on_circle()
1117 short find_new_object_polygon(world_point2d *parent_location, world_point2d *child_location, short …
1040 …if (new_polygon_index) *new_polygon_index= find_new_object_polygon((world_point2d *) &object->loca… in translate_projectile()
1997 *origin_polygon= find_new_object_polygon((world_point2d *) &player->location, in calculate_weapon_origin_and_vector()2028 *origin_polygon= find_new_object_polygon((world_point2d *) &player->location, in calculate_weapon_origin_and_vector()
3483 return find_new_object_polygon((world_point2d *)&aggressor_object->location, in position_monster_projectile()