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Searched refs:find_new_object_polygon (Results 1 – 6 of 6) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dplacement.cpp622 new_polygon_index = find_new_object_polygon(location, &end_point, polygon_index); in pick_random_facing()
H A Dmap.cpp746 short find_new_object_polygon( in find_new_object_polygon() function
2310 *random_polygon_index= find_new_object_polygon((world_point2d *)center, in random_point_on_circle()
H A Dmap.h1117 short find_new_object_polygon(world_point2d *parent_location, world_point2d *child_location, short …
H A Dprojectiles.cpp1040 …if (new_polygon_index) *new_polygon_index= find_new_object_polygon((world_point2d *) &object->loca… in translate_projectile()
H A Dweapons.cpp1997 *origin_polygon= find_new_object_polygon((world_point2d *) &player->location, in calculate_weapon_origin_and_vector()
2028 *origin_polygon= find_new_object_polygon((world_point2d *) &player->location, in calculate_weapon_origin_and_vector()
H A Dmonsters.cpp3483 return find_new_object_polygon((world_point2d *)&aggressor_object->location, in position_monster_projectile()