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Searched refs:find_world (Results 1 – 25 of 30) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dworld_environment.cpp39 if (get_viewport()->find_world()->get_environment().is_valid()) { in _notification()
42 get_viewport()->find_world()->set_environment(environment); in _notification()
43 … add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); in _notification()
48 if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) { in _notification()
49 get_viewport()->find_world()->set_environment(Ref<Environment>()); in _notification()
50 …remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id… in _notification()
58 get_viewport()->find_world()->set_environment(Ref<Environment>()); in set_environment()
59 …remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id… in set_environment()
65 if (get_viewport()->find_world()->get_environment().is_valid()) { in set_environment()
68 get_viewport()->find_world()->set_environment(environment); in set_environment()
[all …]
H A Dcamera.cpp147 viewport->find_world()->_register_camera(this); in _notification()
152 viewport->find_world()->_remove_camera(this); in _notification()
H A Dspatial.cpp515 return data.viewport->find_world();
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dworld_environment.cpp39 if (get_viewport()->find_world()->get_environment().is_valid()) { in _notification()
42 get_viewport()->find_world()->set_environment(environment); in _notification()
43 … add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); in _notification()
48 if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) { in _notification()
49 get_viewport()->find_world()->set_environment(Ref<Environment>()); in _notification()
50 …remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id… in _notification()
58 get_viewport()->find_world()->set_environment(Ref<Environment>()); in set_environment()
59 …remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id… in set_environment()
65 if (get_viewport()->find_world()->get_environment().is_valid()) { in set_environment()
68 get_viewport()->find_world()->set_environment(environment); in set_environment()
[all …]
H A Dcamera.cpp147 viewport->find_world()->_register_camera(this); in _notification()
152 viewport->find_world()->_remove_camera(this); in _notification()
H A Dspatial.cpp515 return data.viewport->find_world();
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dviewport.cpp262 find_world()->_update(get_tree()->get_frame()); in update_worlds()
323 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _notification()
861 if (camera && find_world().is_valid()) { in _camera_set()
870 if (camera && find_world().is_valid()) { in _camera_set()
1035 if (find_world().is_valid() && camera) in set_world()
1045 if (find_world().is_valid() && camera) in set_world()
1068 Ref<World> Viewport::find_world() const { in find_world() function in Viewport
1075 return parent->find_world(); in find_world()
2307 if (find_world().is_valid() && camera) in set_use_own_world()
2320 if (find_world().is_valid() && camera) in set_use_own_world()
[all …]
H A Dviewport.h295 Ref<World> find_world() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dviewport.cpp262 find_world()->_update(get_tree()->get_frame()); in update_worlds()
323 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _notification()
861 if (camera && find_world().is_valid()) { in _camera_set()
870 if (camera && find_world().is_valid()) { in _camera_set()
1035 if (find_world().is_valid() && camera) in set_world()
1045 if (find_world().is_valid() && camera) in set_world()
1068 Ref<World> Viewport::find_world() const { in find_world() function in Viewport
1075 return parent->find_world(); in find_world()
2307 if (find_world().is_valid() && camera) in set_use_own_world()
2320 if (find_world().is_valid() && camera) in set_use_own_world()
[all …]
H A Dviewport.h295 Ref<World> find_world() const;
/dports/net/tinyfugue/tf-50b8/src/
H A Dworld.c117 } else if (name && (result = find_world(name))) { in new_world()
209 } else if ((w = find_world(name))) { in handle_unworld_command()
407 World *find_world(const char *name) in find_world() function
H A Dworld.h61 extern World *find_world(const char *name);
H A Dsocket.c1169 world = find_world(name); in openworld()
3327 if (!(world = find_world(buffer->data))) { in is_bamf()
3468 if (!(world = (*name) ? find_world(name) : xworld())) { in named_or_current_world()
3479 world = worldname ? find_world(worldname) : xworld(); in world_info()
3520 } else if (!(w = find_world(worldname))) { in is_open()
3534 } else if (!(w = find_world(worldname))) { in is_connected()
3546 if (!(w = find_world(worldname)) || !w->sock) in nactive()
H A Dexpr.c1077 world = (n>=1 && *opdstd(1)) ? find_world(opdstd(1)) : xworld(); in function_switch()
1099 world = (n>=2 && *opdstd(n-1)) ? find_world(opdstd(n-1)) : xworld(); in function_switch()
/dports/net/tinyfugue-devel/tinyfugue-5.1.3/src/
H A Dworld.c124 } else if (name && (result = find_world(name))) { in new_world()
219 } else if ((w = find_world(name))) { in handle_unworld_command()
417 World *find_world(const char *name) in find_world() function
H A Dworld.h62 extern World *find_world(const char *name);
H A Dsocket.c1294 world = find_world(name); in openworld()
3856 if (!(world = find_world(buffer->data))) { in is_bamf()
4012 if (!(world = (*name) ? find_world(name) : xworld())) { in named_or_current_world()
4023 world = worldname ? find_world(worldname) : xworld(); in world_info()
4064 } else if (!(w = find_world(worldname))) { in is_open()
4078 } else if (!(w = find_world(worldname))) { in is_connected()
4090 if (!(w = find_world(worldname)) || !w->sock) in nactive()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dviewport.cpp233 find_world()->_update(get_tree()->get_frame()); in update_worlds()
270 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _own_world_changed()
290 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _notification()
312 …VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_… in _notification()
408 …Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_spac… in _notification()
409 …int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space(… in _notification()
1149 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in set_world()
1165 Ref<World> Viewport::find_world() const { in find_world() function in Viewport
1172 return parent->find_world(); in find_world()
2882 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in set_use_own_world()
[all …]
H A Dviewport.h450 Ref<World> find_world() const;
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dviewport.cpp233 find_world()->_update(get_tree()->get_frame()); in update_worlds()
270 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _own_world_changed()
290 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _notification()
312 …VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_… in _notification()
408 …Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_spac… in _notification()
409 …int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space(… in _notification()
1149 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in set_world()
1165 Ref<World> Viewport::find_world() const { in find_world() function in Viewport
1172 return parent->find_world(); in find_world()
2882 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in set_use_own_world()
[all …]
H A Dviewport.h450 Ref<World> find_world() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/
H A Dsound_room_params.cpp73 room = get_viewport()->find_world()->get_sound_space(); in _notification()
/dports/devel/godot2/godot-2.1.6-stable/scene/audio/
H A Dsound_room_params.cpp73 room = get_viewport()->find_world()->get_sound_space(); in _notification()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dspatial.cpp507 return data.viewport->find_world(); in get_world()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dspatial.cpp507 return data.viewport->find_world(); in get_world()

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