/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | world_environment.cpp | 39 if (get_viewport()->find_world()->get_environment().is_valid()) { in _notification() 42 get_viewport()->find_world()->set_environment(environment); in _notification() 43 … add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); in _notification() 48 if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) { in _notification() 49 get_viewport()->find_world()->set_environment(Ref<Environment>()); in _notification() 50 …remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id… in _notification() 58 get_viewport()->find_world()->set_environment(Ref<Environment>()); in set_environment() 59 …remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id… in set_environment() 65 if (get_viewport()->find_world()->get_environment().is_valid()) { in set_environment() 68 get_viewport()->find_world()->set_environment(environment); in set_environment() [all …]
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H A D | camera.cpp | 147 viewport->find_world()->_register_camera(this); in _notification() 152 viewport->find_world()->_remove_camera(this); in _notification()
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H A D | spatial.cpp | 515 return data.viewport->find_world();
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | world_environment.cpp | 39 if (get_viewport()->find_world()->get_environment().is_valid()) { in _notification() 42 get_viewport()->find_world()->set_environment(environment); in _notification() 43 … add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id())); in _notification() 48 if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) { in _notification() 49 get_viewport()->find_world()->set_environment(Ref<Environment>()); in _notification() 50 …remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id… in _notification() 58 get_viewport()->find_world()->set_environment(Ref<Environment>()); in set_environment() 59 …remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id… in set_environment() 65 if (get_viewport()->find_world()->get_environment().is_valid()) { in set_environment() 68 get_viewport()->find_world()->set_environment(environment); in set_environment() [all …]
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H A D | camera.cpp | 147 viewport->find_world()->_register_camera(this); in _notification() 152 viewport->find_world()->_remove_camera(this); in _notification()
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H A D | spatial.cpp | 515 return data.viewport->find_world();
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/dports/devel/godot2/godot-2.1.6-stable/scene/main/ |
H A D | viewport.cpp | 262 find_world()->_update(get_tree()->get_frame()); in update_worlds() 323 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _notification() 861 if (camera && find_world().is_valid()) { in _camera_set() 870 if (camera && find_world().is_valid()) { in _camera_set() 1035 if (find_world().is_valid() && camera) in set_world() 1045 if (find_world().is_valid() && camera) in set_world() 1068 Ref<World> Viewport::find_world() const { in find_world() function in Viewport 1075 return parent->find_world(); in find_world() 2307 if (find_world().is_valid() && camera) in set_use_own_world() 2320 if (find_world().is_valid() && camera) in set_use_own_world() [all …]
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H A D | viewport.h | 295 Ref<World> find_world() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/ |
H A D | viewport.cpp | 262 find_world()->_update(get_tree()->get_frame()); in update_worlds() 323 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _notification() 861 if (camera && find_world().is_valid()) { in _camera_set() 870 if (camera && find_world().is_valid()) { in _camera_set() 1035 if (find_world().is_valid() && camera) in set_world() 1045 if (find_world().is_valid() && camera) in set_world() 1068 Ref<World> Viewport::find_world() const { in find_world() function in Viewport 1075 return parent->find_world(); in find_world() 2307 if (find_world().is_valid() && camera) in set_use_own_world() 2320 if (find_world().is_valid() && camera) in set_use_own_world() [all …]
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H A D | viewport.h | 295 Ref<World> find_world() const;
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/dports/net/tinyfugue/tf-50b8/src/ |
H A D | world.c | 117 } else if (name && (result = find_world(name))) { in new_world() 209 } else if ((w = find_world(name))) { in handle_unworld_command() 407 World *find_world(const char *name) in find_world() function
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H A D | world.h | 61 extern World *find_world(const char *name);
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H A D | socket.c | 1169 world = find_world(name); in openworld() 3327 if (!(world = find_world(buffer->data))) { in is_bamf() 3468 if (!(world = (*name) ? find_world(name) : xworld())) { in named_or_current_world() 3479 world = worldname ? find_world(worldname) : xworld(); in world_info() 3520 } else if (!(w = find_world(worldname))) { in is_open() 3534 } else if (!(w = find_world(worldname))) { in is_connected() 3546 if (!(w = find_world(worldname)) || !w->sock) in nactive()
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H A D | expr.c | 1077 world = (n>=1 && *opdstd(1)) ? find_world(opdstd(1)) : xworld(); in function_switch() 1099 world = (n>=2 && *opdstd(n-1)) ? find_world(opdstd(n-1)) : xworld(); in function_switch()
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/dports/net/tinyfugue-devel/tinyfugue-5.1.3/src/ |
H A D | world.c | 124 } else if (name && (result = find_world(name))) { in new_world() 219 } else if ((w = find_world(name))) { in handle_unworld_command() 417 World *find_world(const char *name) in find_world() function
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H A D | world.h | 62 extern World *find_world(const char *name);
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H A D | socket.c | 1294 world = find_world(name); in openworld() 3856 if (!(world = find_world(buffer->data))) { in is_bamf() 4012 if (!(world = (*name) ? find_world(name) : xworld())) { in named_or_current_world() 4023 world = worldname ? find_world(worldname) : xworld(); in world_info() 4064 } else if (!(w = find_world(worldname))) { in is_open() 4078 } else if (!(w = find_world(worldname))) { in is_connected() 4090 if (!(w = find_world(worldname)) || !w->sock) in nactive()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/ |
H A D | viewport.cpp | 233 find_world()->_update(get_tree()->get_frame()); in update_worlds() 270 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _own_world_changed() 290 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _notification() 312 …VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_… in _notification() 408 …Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_spac… in _notification() 409 …int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space(… in _notification() 1149 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in set_world() 1165 Ref<World> Viewport::find_world() const { in find_world() function in Viewport 1172 return parent->find_world(); in find_world() 2882 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in set_use_own_world() [all …]
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H A D | viewport.h | 450 Ref<World> find_world() const;
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/dports/devel/godot/godot-3.2.3-stable/scene/main/ |
H A D | viewport.cpp | 233 find_world()->_update(get_tree()->get_frame()); in update_worlds() 270 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _own_world_changed() 290 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in _notification() 312 …VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_… in _notification() 408 …Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_spac… in _notification() 409 …int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space(… in _notification() 1149 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in set_world() 1165 Ref<World> Viewport::find_world() const { in find_world() function in Viewport 1172 return parent->find_world(); in find_world() 2882 VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); in set_use_own_world() [all …]
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H A D | viewport.h | 450 Ref<World> find_world() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/ |
H A D | sound_room_params.cpp | 73 room = get_viewport()->find_world()->get_sound_space(); in _notification()
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/dports/devel/godot2/godot-2.1.6-stable/scene/audio/ |
H A D | sound_room_params.cpp | 73 room = get_viewport()->find_world()->get_sound_space(); in _notification()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | spatial.cpp | 507 return data.viewport->find_world(); in get_world()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | spatial.cpp | 507 return data.viewport->find_world(); in get_world()
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