/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | normal.cpp | 78 static inline void findnormal(const normalgroup &g, float lerpthreshold, const vec &surface, vec &v) in findnormal() function 124 findnormal(*bestnorm->groups[0], lerpthreshold, surface, n1); in findtnormal() 125 findnormal(*bestnorm->groups[1], lerpthreshold, surface, n2); in findtnormal() 130 void findnormal(const vec &pos, int smooth, const vec &surface, vec &v) in findnormal() function 139 findnormal(*g, lerpthreshold, surface, v); in findnormal()
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H A D | light.h | 62 extern void findnormal(const vec &key, int smooth, const vec &surface, vec &v);
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H A D | light.cpp | 518 if(numverts < 4 || !convex) loopk(numverts) findnormal(pos[k], smooth, planes[0], n[k]); in calcsurfaces() 523 findnormal(pos[0], smooth, avg, n[0]); in calcsurfaces() 524 findnormal(pos[1], smooth, planes[0], n[1]); in calcsurfaces() 525 findnormal(pos[2], smooth, avg, n[2]); in calcsurfaces() 526 for(int k = 3; k < numverts; k++) findnormal(pos[k], smooth, planes[1], n[k]); in calcsurfaces()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | normal.cpp | 78 static inline void findnormal(const normalgroup &g, float lerpthreshold, const vec &surface, vec &v) in findnormal() function 124 findnormal(*bestnorm->groups[0], lerpthreshold, surface, n1); in findtnormal() 125 findnormal(*bestnorm->groups[1], lerpthreshold, surface, n2); in findtnormal() 130 void findnormal(const vec &pos, int smooth, const vec &surface, vec &v) in findnormal() function 139 findnormal(*g, lerpthreshold, surface, v); in findnormal()
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H A D | light.cpp | 429 if(numverts < 4 || !convex) loopk(numverts) findnormal(pos[k], smooth, planes[0], n[k]); in calcsurfaces() 434 findnormal(pos[0], smooth, avg, n[0]); in calcsurfaces() 435 findnormal(pos[1], smooth, planes[0], n[1]); in calcsurfaces() 436 findnormal(pos[2], smooth, avg, n[2]); in calcsurfaces() 437 for(int k = 3; k < numverts; k++) findnormal(pos[k], smooth, planes[1], n[k]); in calcsurfaces()
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H A D | light.h | 64 extern void findnormal(const vec &key, int smooth, const vec &surface, vec &v);
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | normal.cpp | 78 static inline void findnormal(const normalgroup &g, float lerpthreshold, const vec &surface, vec &v) in findnormal() function 124 findnormal(*bestnorm->groups[0], lerpthreshold, surface, n1); in findtnormal() 125 findnormal(*bestnorm->groups[1], lerpthreshold, surface, n2); in findtnormal() 130 void findnormal(const vec &pos, int smooth, const vec &surface, vec &v) in findnormal() function 139 findnormal(*g, lerpthreshold, surface, v); in findnormal()
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H A D | light.cpp | 429 if(numverts < 4 || !convex) loopk(numverts) findnormal(pos[k], smooth, planes[0], n[k]); in calcsurfaces() 434 findnormal(pos[0], smooth, avg, n[0]); in calcsurfaces() 435 findnormal(pos[1], smooth, planes[0], n[1]); in calcsurfaces() 436 findnormal(pos[2], smooth, avg, n[2]); in calcsurfaces() 437 for(int k = 3; k < numverts; k++) findnormal(pos[k], smooth, planes[1], n[k]); in calcsurfaces()
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H A D | light.h | 64 extern void findnormal(const vec &key, int smooth, const vec &surface, vec &v);
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | normal.cpp | 66 static inline void findnormal(const normalgroup &g, const vec &surface, vec &v) in findnormal() function 112 findnormal(*bestnorm->groups[0], surface, n1); in findtnormal() 113 findnormal(*bestnorm->groups[1], surface, n2); in findtnormal() 118 void findnormal(const vec &key, const vec &surface, vec &v) in findnormal() function 123 findnormal(*g, surface, v); in findnormal()
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H A D | lightmap.h | 118 extern void findnormal(const vec &key, const vec &surface, vec &v);
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H A D | lightmap.cpp | 1530 if(numverts < 4 || !convex) loopk(numverts) findnormal(pos[k], planes[0], n[k]); in setupsurfaces() 1535 findnormal(pos[0], avg, n[0]); in setupsurfaces() 1536 findnormal(pos[1], planes[0], n[1]); in setupsurfaces() 1537 findnormal(pos[2], avg, n[2]); in setupsurfaces() 1538 for(int k = 3; k < numverts; k++) findnormal(pos[k], planes[1], n[k]); in setupsurfaces()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | normal.cpp | 66 static inline void findnormal(const normalgroup &g, const vec &surface, vec &v) in findnormal() function 112 findnormal(*bestnorm->groups[0], surface, n1); in findtnormal() 113 findnormal(*bestnorm->groups[1], surface, n2); in findtnormal() 118 void findnormal(const vec &key, const vec &surface, vec &v) in findnormal() function 123 findnormal(*g, surface, v); in findnormal()
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H A D | lightmap.h | 121 extern void findnormal(const vec &key, const vec &surface, vec &v);
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H A D | lightmap.cpp | 1518 if(numverts < 4 || !convex) loopk(numverts) findnormal(pos[k], planes[0], n[k]); in setupsurfaces() 1523 findnormal(pos[0], avg, n[0]); in setupsurfaces() 1524 findnormal(pos[1], planes[0], n[1]); in setupsurfaces() 1525 findnormal(pos[2], avg, n[2]); in setupsurfaces() 1526 for(int k = 3; k < numverts; k++) findnormal(pos[k], planes[1], n[k]); in setupsurfaces()
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/dports/math/gap/gap-4.11.0/pkg/recog-1.3.2/ |
H A D | init.g | 30 ReadPackage("recog","gap/findnormal.gd");
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H A D | read.g | 36 ReadPackage("recog","gap/findnormal.gi");
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/add_mesh_geodesic_domes/ |
H A D | vefm_271.py | 65 def findnormal(self): member in vertex 188 def findnormal(self): member in edge 298 def findnormal(self): member in face 728 currentface.findnormal() 733 currentvert.findnormal() 968 currentface.findnormal() 971 edj.findnormal() 1062 currentface.findnormal() 1066 apex.findnormal()
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/dports/math/gap/gap-4.11.0/pkg/recog-1.3.2/gap/ |
H A D | findnormal.gd | 3 ## findnormal.gd
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H A D | findnormal.gi | 3 ## findnormal.gi
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | lightmap.h | 117 extern void findnormal(const ivec &origin, const vvec &offset, const vec &surface, vec &v);
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H A D | normal.cpp | 62 void findnormal(const ivec &origin, const vvec &offset, const vec &surface, vec &v) in findnormal() function
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H A D | lightmap.cpp | 1252 findnormal(mo, mv[j], planes[0], n[j]); in setup_surfaces() 1284 if(numplanes < 2 || j == 1) findnormal(ivec(cx, cy, cz), vv, planes[0], n[j]); in setup_surfaces() 1285 else if(j==3) findnormal(ivec(cx, cy, cz), vv, planes[1], n2[2]); in setup_surfaces() 1288 findnormal(ivec(cx, cy, cz), vv, avg, n[j]); in setup_surfaces()
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