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Searched refs:findnormal (Results 1 – 23 of 23) sorted by relevance

/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dnormal.cpp78 static inline void findnormal(const normalgroup &g, float lerpthreshold, const vec &surface, vec &v) in findnormal() function
124 findnormal(*bestnorm->groups[0], lerpthreshold, surface, n1); in findtnormal()
125 findnormal(*bestnorm->groups[1], lerpthreshold, surface, n2); in findtnormal()
130 void findnormal(const vec &pos, int smooth, const vec &surface, vec &v) in findnormal() function
139 findnormal(*g, lerpthreshold, surface, v); in findnormal()
H A Dlight.h62 extern void findnormal(const vec &key, int smooth, const vec &surface, vec &v);
H A Dlight.cpp518 if(numverts < 4 || !convex) loopk(numverts) findnormal(pos[k], smooth, planes[0], n[k]); in calcsurfaces()
523 findnormal(pos[0], smooth, avg, n[0]); in calcsurfaces()
524 findnormal(pos[1], smooth, planes[0], n[1]); in calcsurfaces()
525 findnormal(pos[2], smooth, avg, n[2]); in calcsurfaces()
526 for(int k = 3; k < numverts; k++) findnormal(pos[k], smooth, planes[1], n[k]); in calcsurfaces()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dnormal.cpp78 static inline void findnormal(const normalgroup &g, float lerpthreshold, const vec &surface, vec &v) in findnormal() function
124 findnormal(*bestnorm->groups[0], lerpthreshold, surface, n1); in findtnormal()
125 findnormal(*bestnorm->groups[1], lerpthreshold, surface, n2); in findtnormal()
130 void findnormal(const vec &pos, int smooth, const vec &surface, vec &v) in findnormal() function
139 findnormal(*g, lerpthreshold, surface, v); in findnormal()
H A Dlight.cpp429 if(numverts < 4 || !convex) loopk(numverts) findnormal(pos[k], smooth, planes[0], n[k]); in calcsurfaces()
434 findnormal(pos[0], smooth, avg, n[0]); in calcsurfaces()
435 findnormal(pos[1], smooth, planes[0], n[1]); in calcsurfaces()
436 findnormal(pos[2], smooth, avg, n[2]); in calcsurfaces()
437 for(int k = 3; k < numverts; k++) findnormal(pos[k], smooth, planes[1], n[k]); in calcsurfaces()
H A Dlight.h64 extern void findnormal(const vec &key, int smooth, const vec &surface, vec &v);
/dports/games/tesseract/tesseract/src/engine/
H A Dnormal.cpp78 static inline void findnormal(const normalgroup &g, float lerpthreshold, const vec &surface, vec &v) in findnormal() function
124 findnormal(*bestnorm->groups[0], lerpthreshold, surface, n1); in findtnormal()
125 findnormal(*bestnorm->groups[1], lerpthreshold, surface, n2); in findtnormal()
130 void findnormal(const vec &pos, int smooth, const vec &surface, vec &v) in findnormal() function
139 findnormal(*g, lerpthreshold, surface, v); in findnormal()
H A Dlight.cpp429 if(numverts < 4 || !convex) loopk(numverts) findnormal(pos[k], smooth, planes[0], n[k]); in calcsurfaces()
434 findnormal(pos[0], smooth, avg, n[0]); in calcsurfaces()
435 findnormal(pos[1], smooth, planes[0], n[1]); in calcsurfaces()
436 findnormal(pos[2], smooth, avg, n[2]); in calcsurfaces()
437 for(int k = 3; k < numverts; k++) findnormal(pos[k], smooth, planes[1], n[k]); in calcsurfaces()
H A Dlight.h64 extern void findnormal(const vec &key, int smooth, const vec &surface, vec &v);
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dnormal.cpp66 static inline void findnormal(const normalgroup &g, const vec &surface, vec &v) in findnormal() function
112 findnormal(*bestnorm->groups[0], surface, n1); in findtnormal()
113 findnormal(*bestnorm->groups[1], surface, n2); in findtnormal()
118 void findnormal(const vec &key, const vec &surface, vec &v) in findnormal() function
123 findnormal(*g, surface, v); in findnormal()
H A Dlightmap.h118 extern void findnormal(const vec &key, const vec &surface, vec &v);
H A Dlightmap.cpp1530 if(numverts < 4 || !convex) loopk(numverts) findnormal(pos[k], planes[0], n[k]); in setupsurfaces()
1535 findnormal(pos[0], avg, n[0]); in setupsurfaces()
1536 findnormal(pos[1], planes[0], n[1]); in setupsurfaces()
1537 findnormal(pos[2], avg, n[2]); in setupsurfaces()
1538 for(int k = 3; k < numverts; k++) findnormal(pos[k], planes[1], n[k]); in setupsurfaces()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dnormal.cpp66 static inline void findnormal(const normalgroup &g, const vec &surface, vec &v) in findnormal() function
112 findnormal(*bestnorm->groups[0], surface, n1); in findtnormal()
113 findnormal(*bestnorm->groups[1], surface, n2); in findtnormal()
118 void findnormal(const vec &key, const vec &surface, vec &v) in findnormal() function
123 findnormal(*g, surface, v); in findnormal()
H A Dlightmap.h121 extern void findnormal(const vec &key, const vec &surface, vec &v);
H A Dlightmap.cpp1518 if(numverts < 4 || !convex) loopk(numverts) findnormal(pos[k], planes[0], n[k]); in setupsurfaces()
1523 findnormal(pos[0], avg, n[0]); in setupsurfaces()
1524 findnormal(pos[1], planes[0], n[1]); in setupsurfaces()
1525 findnormal(pos[2], avg, n[2]); in setupsurfaces()
1526 for(int k = 3; k < numverts; k++) findnormal(pos[k], planes[1], n[k]); in setupsurfaces()
/dports/math/gap/gap-4.11.0/pkg/recog-1.3.2/
H A Dinit.g30 ReadPackage("recog","gap/findnormal.gd");
H A Dread.g36 ReadPackage("recog","gap/findnormal.gi");
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/add_mesh_geodesic_domes/
H A Dvefm_271.py65 def findnormal(self): member in vertex
188 def findnormal(self): member in edge
298 def findnormal(self): member in face
728 currentface.findnormal()
733 currentvert.findnormal()
968 currentface.findnormal()
971 edj.findnormal()
1062 currentface.findnormal()
1066 apex.findnormal()
/dports/math/gap/gap-4.11.0/pkg/recog-1.3.2/gap/
H A Dfindnormal.gd3 ## findnormal.gd
H A Dfindnormal.gi3 ## findnormal.gi
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dlightmap.h117 extern void findnormal(const ivec &origin, const vvec &offset, const vec &surface, vec &v);
H A Dnormal.cpp62 void findnormal(const ivec &origin, const vvec &offset, const vec &surface, vec &v) in findnormal() function
H A Dlightmap.cpp1252 findnormal(mo, mv[j], planes[0], n[j]); in setup_surfaces()
1284 if(numplanes < 2 || j == 1) findnormal(ivec(cx, cy, cz), vv, planes[0], n[j]); in setup_surfaces()
1285 else if(j==3) findnormal(ivec(cx, cy, cz), vv, planes[1], n2[2]); in setup_surfaces()
1288 findnormal(ivec(cx, cy, cz), vv, avg, n[j]); in setup_surfaces()