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Searched refs:fireDistance (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Drolling_thunder_process.cpp117 if (actor->fireDistance(target, dirtotarget, 0, 0, 0)) { in run()
191 if (fireDistance(dir, state._x, state._y, state._z)) in checkDir()
206 bool RollingThunderProcess::fireDistance(Direction dir, int32 x, int32 y, int32 z) const { in fireDistance() function in Ultima::Ultima8::RollingThunderProcess
314 uint16 dist = actor->fireDistance(spider, dirtospider, 0, 0, 0); in checkForSpiderBomb()
H A Drolling_thunder_process.h58 bool fireDistance(Direction dir, int32 x, int32 y, int32 z) const;
H A Dattack_process.cpp243 bool result = a->fireDistance(target, curdir, 0, 0, 0); in run()
251 bool result = a->fireDistance(target, curdir, 0, 0, 0); in run()
371 bool result = a->fireDistance(target, curdir, 0, 0, 0); in run()
380 bool result = a->fireDistance(target, curdir, 0, 0, 0); in run()
757 ready = a->fireDistance(target, targetdir, 0, 0, 0); in genericAttack()
983 return a->fireDistance(target, targetdir, 0, 0, 0) > 0; in checkReady()
H A Dcru_pathfinder_process.cpp257 if (target && npc->isOnScreen() && npc->fireDistance(target, dirtotarget, 0, 0, 0)) { in nextDirFromPoint()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Ditem.h398 uint16 fireDistance(const Item *other, Direction dir, int16 xoff, int16 yoff, int16 zoff) const;
H A Ditem.cpp1334 uint16 Item::fireDistance(const Item *other, Direction dir, int16 xoff, int16 yoff, int16 zoff) con… in fireDistance() function in Ultima::Ultima8::Item
4015 return item->fireDistance(otheritem, Direction_FromUsecodeDir(dir), xoff * 2, yoff * 2, zoff); in I_fireDistance()