Searched refs:fireDistance (Results 1 – 6 of 6) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | rolling_thunder_process.cpp | 117 if (actor->fireDistance(target, dirtotarget, 0, 0, 0)) { in run() 191 if (fireDistance(dir, state._x, state._y, state._z)) in checkDir() 206 bool RollingThunderProcess::fireDistance(Direction dir, int32 x, int32 y, int32 z) const { in fireDistance() function in Ultima::Ultima8::RollingThunderProcess 314 uint16 dist = actor->fireDistance(spider, dirtospider, 0, 0, 0); in checkForSpiderBomb()
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H A D | rolling_thunder_process.h | 58 bool fireDistance(Direction dir, int32 x, int32 y, int32 z) const;
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H A D | attack_process.cpp | 243 bool result = a->fireDistance(target, curdir, 0, 0, 0); in run() 251 bool result = a->fireDistance(target, curdir, 0, 0, 0); in run() 371 bool result = a->fireDistance(target, curdir, 0, 0, 0); in run() 380 bool result = a->fireDistance(target, curdir, 0, 0, 0); in run() 757 ready = a->fireDistance(target, targetdir, 0, 0, 0); in genericAttack() 983 return a->fireDistance(target, targetdir, 0, 0, 0) > 0; in checkReady()
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H A D | cru_pathfinder_process.cpp | 257 if (target && npc->isOnScreen() && npc->fireDistance(target, dirtotarget, 0, 0, 0)) { in nextDirFromPoint()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | item.h | 398 uint16 fireDistance(const Item *other, Direction dir, int16 xoff, int16 yoff, int16 zoff) const;
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H A D | item.cpp | 1334 uint16 Item::fireDistance(const Item *other, Direction dir, int16 xoff, int16 yoff, int16 zoff) con… in fireDistance() function in Ultima::Ultima8::Item 4015 return item->fireDistance(otheritem, Direction_FromUsecodeDir(dir), xoff * 2, yoff * 2, zoff); in I_fireDistance()
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