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Searched refs:fire_dam (Results 1 – 19 of 19) sorted by relevance

/dports/games/moria/umoria/source/
H A Dexterns.h533 void fire_dam(int, char *);
1045 void fire_dam();
H A Dmoria2.c652 void fire_dam(dam, kb_str) in fire_dam() function
H A Dmoria3.c161 fire_dam(dam, "a fire trap");
H A Dcreature.c642 fire_dam(damage, ddesc);
H A Dspells.c1050 case GF_FIRE: fire_dam(dam, ddesc); break;
/dports/games/zangband/zangband/src/
H A Dl-spell.pkg234 extern bool fire_dam(int dam, cptr kb_str);
H A Dmelee1.c839 obvious = fire_dam(damage, ddesc); in make_attack_normal()
H A Deffects.c1769 bool fire_dam(int dam, cptr kb_str) in fire_dam() function
H A Dexterns.h960 extern bool fire_dam(int dam, cptr kb_str);
H A Dspells1.c3187 (void)fire_dam(dam, killer); in project_p()
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dmelee1.c867 fire_dam(p_ptr, damage, ddesc); in make_attack_normal()
H A Dspells1.c1039 void fire_dam(player_type *p_ptr, int dam, cptr kb_str) in fire_dam() function
3624 fire_dam(p_ptr, dam, killer); in project_p()
H A Dcmd1.c1074 fire_dam(p_ptr, dam, "a fire trap"); in hit_trap()
H A Dexterns.h899 extern void fire_dam(player_type *p_ptr, int dam, cptr kb_str);
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dexterns.h531 extern void fire_dam(int Ind, int dam, cptr kb_str);
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dspells.pre74 extern void fire_dam(int Ind, int dam, cptr kb_str, int Ind_attacker);
H A Dmelee1.c1667 dam_ele = fire_dam(Ind, damage, ddesc, 0); /* suffer strong elemental effects */
H A Dexterns.h1443 extern int fire_dam(int Ind, int dam, cptr kb_str, int Ind_attacker);
H A Dspells1.c2980 int fire_dam(int Ind, int dam, cptr kb_str, int Ind_attacker) function
8777 dam = fire_dam(Ind, dam, killer, -who);