Searched refs:fire_dam (Results 1 – 19 of 19) sorted by relevance
/dports/games/moria/umoria/source/ |
H A D | externs.h | 533 void fire_dam(int, char *); 1045 void fire_dam();
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H A D | moria2.c | 652 void fire_dam(dam, kb_str) in fire_dam() function
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H A D | moria3.c | 161 fire_dam(dam, "a fire trap");
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H A D | creature.c | 642 fire_dam(damage, ddesc);
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H A D | spells.c | 1050 case GF_FIRE: fire_dam(dam, ddesc); break;
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/dports/games/zangband/zangband/src/ |
H A D | l-spell.pkg | 234 extern bool fire_dam(int dam, cptr kb_str);
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H A D | melee1.c | 839 obvious = fire_dam(damage, ddesc); in make_attack_normal()
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H A D | effects.c | 1769 bool fire_dam(int dam, cptr kb_str) in fire_dam() function
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H A D | externs.h | 960 extern bool fire_dam(int dam, cptr kb_str);
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H A D | spells1.c | 3187 (void)fire_dam(dam, killer); in project_p()
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | melee1.c | 867 fire_dam(p_ptr, damage, ddesc); in make_attack_normal()
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H A D | spells1.c | 1039 void fire_dam(player_type *p_ptr, int dam, cptr kb_str) in fire_dam() function 3624 fire_dam(p_ptr, dam, killer); in project_p()
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H A D | cmd1.c | 1074 fire_dam(p_ptr, dam, "a fire trap"); in hit_trap()
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H A D | externs.h | 899 extern void fire_dam(player_type *p_ptr, int dam, cptr kb_str);
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | externs.h | 531 extern void fire_dam(int Ind, int dam, cptr kb_str);
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | spells.pre | 74 extern void fire_dam(int Ind, int dam, cptr kb_str, int Ind_attacker);
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H A D | melee1.c | 1667 dam_ele = fire_dam(Ind, damage, ddesc, 0); /* suffer strong elemental effects */
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H A D | externs.h | 1443 extern int fire_dam(int Ind, int dam, cptr kb_str, int Ind_attacker);
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H A D | spells1.c | 2980 int fire_dam(int Ind, int dam, cptr kb_str, int Ind_attacker) function 8777 dam = fire_dam(Ind, dam, killer, -who);
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