/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | material.h | 125 int fire_resist() const;
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H A D | material.cpp | 205 int material_type::fire_resist() const in fire_resist() function in material_type
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H A D | dump.cpp | 120 r.push_back( std::to_string( obj.fire_resist() ) ); in dump_stats()
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H A D | armor_layers.cpp | 322 string_format( "%.2f", worn_item.fire_resist() ), width ) ); in clothing_protection()
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H A D | iuse_actor.cpp | 4391 desc += colorize( string_format( "%s: %.2f->%.2f\n", _( "Fire" ), mod.fire_resist(), in use() 4392 …temp_item.fire_resist() ), get_compare_color( mod.fire_resist(), temp_item.fire_resist(), true ) ); in use()
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H A D | item.h | 1046 float fire_resist( bool to_self = false, int base_env_resist = 0 ) const;
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H A D | item.cpp | 2668 iteminfo::no_newline | iteminfo::is_decimal, fire_resist() ) ); in armor_protection_info() 2679 fire_resist( false, get_base_env_resist_w_filter() ) ) ); in armor_protection_info() 6391 float item::fire_resist( bool to_self, int base_env_resist ) const in fire_resist() function in item 6407 resist += mat->fire_resist(); in fire_resist() 6624 return fire_resist( to_self ); in damage_resist()
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H A D | game_inventory.cpp | 309 return get_decimal_string( loc->fire_resist() ); in armor_inventory_preset()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | material.h | 125 int fire_resist() const;
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H A D | material.cpp | 205 int material_type::fire_resist() const in fire_resist() function in material_type
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H A D | dump.cpp | 120 r.push_back( std::to_string( obj.fire_resist() ) ); in dump_stats()
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H A D | armor_layers.cpp | 322 string_format( "%.2f", worn_item.fire_resist() ), width ) ); in clothing_protection()
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H A D | iuse_actor.cpp | 4391 desc += colorize( string_format( "%s: %.2f->%.2f\n", _( "Fire" ), mod.fire_resist(), in use() 4392 …temp_item.fire_resist() ), get_compare_color( mod.fire_resist(), temp_item.fire_resist(), true ) ); in use()
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H A D | item.h | 1046 float fire_resist( bool to_self = false, int base_env_resist = 0 ) const;
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H A D | item.cpp | 2668 iteminfo::no_newline | iteminfo::is_decimal, fire_resist() ) ); in armor_protection_info() 2679 fire_resist( false, get_base_env_resist_w_filter() ) ) ); in armor_protection_info() 6391 float item::fire_resist( bool to_self, int base_env_resist ) const in fire_resist() function in item 6407 resist += mat->fire_resist(); in fire_resist() 6624 return fire_resist( to_self ); in damage_resist()
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H A D | game_inventory.cpp | 309 return get_decimal_string( loc->fire_resist() ); in armor_inventory_preset()
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/dports/games/moria/umoria/source/ |
H A D | types.h | 230 int8u fire_resist; /* Resistance to fire */ member
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H A D | moria1.c | 144 p_ptr->fire_resist = FALSE; in calc_bonuses() 229 p_ptr->fire_resist = TRUE; in calc_bonuses() 258 p_ptr->fire_resist = TRUE; in calc_bonuses()
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H A D | moria2.c | 656 if (py.flags.fire_resist)
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H A D | save.c | 276 wr_byte(f_ptr->fire_resist); in sv_write() 953 rd_byte(&f_ptr->fire_resist);
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | objects.cpp | 2048 int fire_resist; in Obj_BCrossDamage() local 2054 fire_resist = plr[myplr]._pFireResist; in Obj_BCrossDamage() 2055 if (fire_resist > 0) in Obj_BCrossDamage() 2056 damage[leveltype - 1] -= fire_resist * damage[leveltype - 1] / 100; in Obj_BCrossDamage()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | iteminfo_test.cpp | 1059 REQUIRE( armor.fire_resist() == Approx( fire ) ); in expected_armor_values()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | iteminfo_test.cpp | 1059 REQUIRE( armor.fire_resist() == Approx( fire ) ); in expected_armor_values()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/doc/ |
H A D | JSON_INFO.md | 821 | `fire_resist` | Ability of a material to resist fire. 855 "fire_resist": 1,
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/ |
H A D | JSON_INFO.md | 821 | `fire_resist` | Ability of a material to resist fire. 855 "fire_resist": 1,
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