Searched refs:fire_secondary_down_count (Results 1 – 3 of 3) sorted by relevance
36 ubyte fire_secondary_down_count; member67 ubyte fire_secondary_down_count; member127 ubyte fire_secondary_down_count; member
2971 …if (kc_keyboard[26].value < 255 ) Controls.fire_secondary_down_count += key_down_count(kc_keyboard…2972 …if (kc_keyboard[27].value < 255 ) Controls.fire_secondary_down_count += key_down_count(kc_keyboard…2973 …if ((use_joystick)&&(kc_superjoy[1].value < 255 )) Controls.fire_secondary_down_count += joy_get_b…2974 …if ((use_mouse)&&(kc_mouse[1].value < 255 )) Controls.fire_secondary_down_count += mouse_button_do…3773 …if (kc_keyboard[26].value < 255 ) Controls.fire_secondary_down_count += key_down_count(kc_keyboard…3774 …if (kc_keyboard[27].value < 255 ) Controls.fire_secondary_down_count += key_down_count(kc_keyboard…3775 …if ((use_joystick)&&(kc_joystick[1].value < 255 )) Controls.fire_secondary_down_count += joy_get_b…3776 …if ((use_mouse)&&(kc_mouse[1].value < 255 )) Controls.fire_secondary_down_count += mouse_button_do…3971 Controls.fire_secondary_down_count += kc_external_control->fire_secondary_down_count;4097 Controls.fire_secondary_down_count += kc_external_control->fire_secondary_down_count;
312 …ondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count); in do_weapon_stuff()