Searched refs:fire_str (Results 1 – 9 of 9) sorted by relevance
143 char oldFireValue = fireValue = locPtr->fire_str(); in spread_fire()203 && sidePtr->fire_str() <= 0) in spread_fire()210 && sidePtr->fire_str() <= 0) in spread_fire()217 && sidePtr->fire_str() <= 0) in spread_fire()224 && sidePtr->fire_str() <= 0) in spread_fire()319 if( locPtr->fire_str() < fireStrength ) in setup_fire()
142 if( locPtr->can_set_fire() && locPtr->fire_str() < fl ) in process_die()
197 if( locPtr->can_set_fire() && locPtr->fire_str() < 30 ) in process_die()231 if( locPtr->can_set_fire() && locPtr->fire_str() < fl ) in process_die()
192 if( locPtr->fire_str() > 0) in draw_map()
219 if(locPtr->fire_str() > 0) in hit_fire()
511 if( locPtr->fire_str() > 0) in explore()1853 if( locPtr->can_set_fire() && locPtr->fire_str() < 5 ) in lightning_strike()1910 if( locPtr->can_set_fire() && locPtr->fire_str() < 5 ) in lightning_strike()1943 if( locPtr->can_set_fire() && locPtr->fire_str() < 5) in lightning_strike()
373 if( !locPtr->fire_str() ) in ai_escape_fire()398 if( locPtr->fire_str()==0 ) // move to a safe place now in ai_escape_fire()
1501 if(debug_sim_game_type!=2 && locPtr->fire_str()>0) in draw_objects()1503 if( locPtr->fire_str() > 0 ) in draw_objects()1508 displaySort.object_recno = locPtr->fire_str(); in draw_objects()
259 char fire_str() { return fire_level; } in fire_str() function