/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/fireball/ |
H A D | fireballs.cpp | 768 int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, boo… in fireball_create() argument 774 Assert( fireball_type > -1 ); in fireball_create() 775 Assert( fireball_type < Num_fireball_types ); in fireball_create() 777 fd = &Fireball_info[fireball_type]; in fireball_create() 784 if ( !((fireball_type == FIREBALL_WARP) || (fireball_type == FIREBALL_KNOSSOS)) ) { in fireball_create() 815 if(fireball_type == FIREBALL_WARP){ in fireball_create() 845 new_fireball->fireball_info_index = fireball_type; in fireball_create()
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H A D | fireballs.h | 115 int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, boo…
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fireball/ |
H A D | fireballs.cpp | 785 int fireball_create( vec3d * pos, int fireball_type, int render_type, int parent_obj, float size, i… in fireball_create() argument 793 Assert( fireball_type > -1 ); in fireball_create() 794 Assert( fireball_type < Num_fireball_types ); in fireball_create() 796 fd = &Fireball_info[fireball_type]; in fireball_create() 803 if ( !((fireball_type == FIREBALL_WARP) || (fireball_type == FIREBALL_KNOSSOS)) ) { in fireball_create() 836 if(fireball_type == FIREBALL_WARP){ in fireball_create() 867 fb->fireball_info_index = fireball_type; in fireball_create()
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H A D | fireballs.h | 86 int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, int…
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudartillery.cpp | 112 int fireball_type = fireball_info_lookup(unique_id); in parse_ssm() local 113 if (fireball_type < 0) { in parse_ssm() 117 s.fireball_idx = fireball_type; in parse_ssm()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shipfx.cpp | 146 int fireball_type = fireball_ship_explosion_type(&Ship_info[ship_p->ship_info_index]); in shipfx_subsystem_maybe_create_live_debris() local 147 if(fireball_type < 0) { in shipfx_subsystem_maybe_create_live_debris() 148 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in shipfx_subsystem_maybe_create_live_debris() 292 int fireball_type = fireball_ship_explosion_type(&Ship_info[ship_p->ship_info_index]); in shipfx_blow_off_subsystem() local 293 if(fireball_type < 0) { in shipfx_blow_off_subsystem() 294 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in shipfx_blow_off_subsystem() 1904 int fireball_type = fireball_ship_explosion_type(sip); in maybe_fireball_wipe() local 1905 if(fireball_type < 0) { in maybe_fireball_wipe() 3414 int fireball_type = FIREBALL_WARP; in warpStart() local 3416 fireball_type = FIREBALL_KNOSSOS; in warpStart() [all …]
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H A D | shiphit.cpp | 197 int fireball_type = fireball_ship_explosion_type(sip); in do_subobj_destroyed_stuff() local 198 if(fireball_type < 0) { in do_subobj_destroyed_stuff() 199 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in do_subobj_destroyed_stuff() 201 …fireball_create( &temp_vec, fireball_type, FIREBALL_MEDIUM_EXPLOSION, ship_p->objnum, fireball_rad… in do_subobj_destroyed_stuff()
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H A D | ship.cpp | 8392 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local 8393 if(fireball_type < 0) { in ship_dying_frame() 8427 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local 8428 if(fireball_type < 0) { in ship_dying_frame() 8506 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local 8507 if(fireball_type < 0) { in ship_dying_frame() 8508 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in ship_dying_frame() 8599 int fireball_objnum, fireball_type, default_fireball_type; in ship_dying_frame() local 8612 fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() 8613 if(fireball_type < 0) { in ship_dying_frame() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | shipfx.cpp | 145 int fireball_type = fireball_ship_explosion_type(&Ship_info[ship_p->ship_info_index]); in shipfx_subsystem_maybe_create_live_debris() local 146 if(fireball_type < 0) { in shipfx_subsystem_maybe_create_live_debris() 147 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in shipfx_subsystem_maybe_create_live_debris() 322 int fireball_type = fireball_ship_explosion_type(&Ship_info[ship_p->ship_info_index]); in shipfx_blow_off_subsystem() local 323 if(fireball_type < 0) { in shipfx_blow_off_subsystem() 324 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in shipfx_blow_off_subsystem() 327 …fireball_create( &subobj_pos, fireball_type, FIREBALL_MEDIUM_EXPLOSION, OBJ_INDEX(ship_obj), psub-… in shipfx_blow_off_subsystem() 2131 int fireball_type = fireball_ship_explosion_type(sip); in maybe_fireball_wipe() local 2132 if(fireball_type < 0) { in maybe_fireball_wipe() 2133 fireball_type = FIREBALL_EXPLOSION_LARGE1 + rand()%FIREBALL_NUM_LARGE_EXPLOSIONS; in maybe_fireball_wipe() [all …]
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H A D | shiphit.cpp | 162 int fireball_type = fireball_ship_explosion_type(sip); in do_subobj_destroyed_stuff() local 163 if(fireball_type < 0) { in do_subobj_destroyed_stuff() 164 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in do_subobj_destroyed_stuff() 166 …fireball_create( &temp_vec, fireball_type, FIREBALL_MEDIUM_EXPLOSION, OBJ_INDEX(objp), fireball_ra… in do_subobj_destroyed_stuff()
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H A D | ship.cpp | 7467 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local 7468 if(fireball_type < 0) { in ship_dying_frame() 7502 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local 7503 if(fireball_type < 0) { in ship_dying_frame() 7581 int fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() local 7582 if(fireball_type < 0) { in ship_dying_frame() 7583 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in ship_dying_frame() 7661 int fireball_objnum, fireball_type, default_fireball_type; in ship_dying_frame() local 7674 fireball_type = fireball_ship_explosion_type(sip); in ship_dying_frame() 7675 if(fireball_type < 0) { in ship_dying_frame() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/debris/ |
H A D | debris.cpp | 75 int fireball_type = fireball_ship_explosion_type(&Ship_info[debris_p->ship_info_index]); in debris_start_death_roll() local 76 if(fireball_type < 0) { in debris_start_death_roll() 77 fireball_type = FIREBALL_EXPLOSION_LARGE1 + Random::next(FIREBALL_NUM_LARGE_EXPLOSIONS); in debris_start_death_roll() 79 …fireball_create( &debris_obj->pos, fireball_type, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(debris_obj),… in debris_start_death_roll()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/debris/ |
H A D | debris.cpp | 68 int fireball_type = fireball_ship_explosion_type(&Ship_info[debris_p->ship_info_index]); in debris_start_death_roll() local 69 if(fireball_type < 0) { in debris_start_death_roll() 70 fireball_type = FIREBALL_EXPLOSION_LARGE1 + rand()%FIREBALL_NUM_LARGE_EXPLOSIONS; in debris_start_death_roll() 72 …fireball_create( &debris_obj->pos, fireball_type, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(debris_obj),… in debris_start_death_roll()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/asteroid/ |
H A D | asteroid.cpp | 1245 int fireball_type = fireball_asteroid_explosion_type(asip); in asteroid_create_explosion() local 1246 if (fireball_type < 0) { in asteroid_create_explosion() 1247 fireball_type = FIREBALL_ASTEROID; in asteroid_create_explosion() 1250 if (fireball_type >= Num_fireball_types) { in asteroid_create_explosion() 1251 …e %i specified for an asteroid, only %i fireball types are defined.", fireball_type, Num_fireball_… in asteroid_create_explosion() 1258 …fireball_objnum = fireball_create( &objp->pos, fireball_type, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(… in asteroid_create_explosion()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/asteroid/ |
H A D | asteroid.cpp | 1242 int fireball_type = fireball_asteroid_explosion_type(asip); in asteroid_create_explosion() local 1243 if (fireball_type < 0) { in asteroid_create_explosion() 1244 fireball_type = FIREBALL_ASTEROID; in asteroid_create_explosion() 1247 if (fireball_type >= Num_fireball_types) { in asteroid_create_explosion() 1248 …e %i specified for an asteroid, only %i fireball types are defined.", fireball_type, Num_fireball_… in asteroid_create_explosion() 1255 …fireball_objnum = fireball_create( &objp->pos, fireball_type, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(… in asteroid_create_explosion()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 12263 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in sexp_explosion_effect() 12267 fireball_type = FIREBALL_EXPLOSION_LARGE1; in sexp_explosion_effect() 12271 fireball_type = FIREBALL_EXPLOSION_LARGE2; in sexp_explosion_effect() 12280 fireball_type = num; in sexp_explosion_effect() 12287 fireball_type = fireball_info_lookup(unique_id); in sexp_explosion_effect() 12289 if (fireball_type < 0) in sexp_explosion_effect() 12324 if(fireball_type == FIREBALL_EXPLOSION_MEDIUM) in sexp_explosion_effect() 12460 fireball_type = FIREBALL_WARP; in sexp_warp_effect() 12464 fireball_type = FIREBALL_KNOSSOS; in sexp_warp_effect() 12473 fireball_type = num; in sexp_warp_effect() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | sexp.cpp | 10465 …max_blast, explosion_size, inner_radius, outer_radius, shockwave_speed, fireball_type, sound_index; in sexp_explosion_effect() local 10496 fireball_type = FIREBALL_EXPLOSION_MEDIUM; in sexp_explosion_effect() 10500 fireball_type = FIREBALL_EXPLOSION_LARGE1; in sexp_explosion_effect() 10504 fireball_type = FIREBALL_EXPLOSION_LARGE2; in sexp_explosion_effect() 10511 fireball_type = eval_num(n); in sexp_explosion_effect() 10543 if(fireball_type == FIREBALL_EXPLOSION_MEDIUM) in sexp_explosion_effect() 10544 fireball_create( &origin, fireball_type, FIREBALL_MEDIUM_EXPLOSION, -1, (float)explosion_size ); in sexp_explosion_effect() 10546 fireball_create( &origin, fireball_type, FIREBALL_LARGE_EXPLOSION, -1, (float)explosion_size ); in sexp_explosion_effect() 10648 int radius, duration, warp_open_sound_index, warp_close_sound_index, fireball_type, extra_flags; in sexp_warp_effect() local 10680 fireball_type = FIREBALL_WARP; in sexp_warp_effect() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapons.cpp | 2373 int fireball_type = fireball_info_lookup(unique_id); in parse_weapon() local 2374 if (fireball_type < 0) { in parse_weapon() 2379 wip->lssm_warpeffect = fireball_type; in parse_weapon()
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