/dports/games/miscom/miscom/ |
H A D | fire.c | 63 if (fireballs[ii].active==0) in addfire() 75 fireballs[a].x=x; in addfire() 76 fireballs[a].y=y; in addfire() 77 fireballs[a].radius=RADIUS; in addfire() 79 fireballs[a].active=1; in addfire() 97 if (fireballs[i].active==1) in udfire() 100 fireballs[i].countdown-- ; in udfire() 104 fireballs[i].active=0; in udfire() 109 circle(fireballs[i].x,fireballs[i].y,0); in udfire() 131 dx=x-fireballs[i].x; in chkfire() [all …]
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H A D | global.h | 62 extern struct Fireball fireballs[MAXMISSILES];
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H A D | main.c | 43 struct Fireball fireballs[MAXMISSILES]; variable 368 fireballs[i].active=0; in initstuff()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudartillery.cpp | 235 ssm->fireballs[idx] = -1; in ssm_create() 289 if(moveup->fireballs[idx] >= 0){ in ssm_process() 291 if((1.0f - fireball_lifeleft_percent(&Objects[moveup->fireballs[idx]])) >= 0.5f){ in ssm_process() 322 …moveup->fireballs[idx] = fireball_create(&moveup->sinfo.start_pos[idx], FIREBALL_WARP, FIREBALL_WA… in ssm_process()
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H A D | hudartillery.h | 52 int fireballs[MAX_SSM_COUNT]; // warpin effect fireballs member
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudartillery.cpp | 355 ssm.fireballs.clear(); in ssm_create() 356 ssm.fireballs.resize(count, -1); in ssm_create() 400 if(moveup->fireballs[idx] >= 0){ in ssm_process() 401 …if ((1.0f - fireball_lifeleft_percent(&Objects[moveup->fireballs[idx]])) >= moveup->sinfo.duration… in ssm_process() 465 …moveup->fireballs[idx] = fireball_create(&moveup->sinfo.start_pos[idx], si->fireball_idx, FIREBALL… in ssm_process()
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H A D | hudartillery.h | 61 SCP_vector<int> fireballs; // warpin effect fireballs member
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/dports/games/legend-of-edgar/edgar-1.34/data/scripts/ |
H A D | cauldron_exploded.dat | 9 TALK Edgar Looks like I'll have to find another way to get past those fireballs
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H A D | fireball_passage.dat | 12 TALK Edgar I don't think my shield will protect me from those fireballs. I'll have to find a strong…
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H A D | soul_merger.dat | 55 TALK Edgar Hopefully this will get me past all those fireballs...
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/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | logic.cpp | 1678 xloc = _spellInfo[i].fireballs[ff][0] + (int)(RND() * 3) - 1; in updateSpells() 1679 yloc = _spellInfo[i].fireballs[ff][1] + (int)(RND() * 3) - 1; in updateSpells() 1694 float ax = _spellInfo[i].fireballs[ff][0]; in updateSpells() 1695 float ay = _spellInfo[i].fireballs[ff][1]; in updateSpells() 1703 _spellInfo[i].fireballs[ff][2] += tx * 1.2 * _fpsr; in updateSpells() 1704 _spellInfo[i].fireballs[ff][3] += ty * 1.2 * _fpsr; in updateSpells() 1707 _spellInfo[i].fireballs[ff][0] = ax + _spellInfo[i].fireballs[ff][2] * 0.2 * _fpsr; in updateSpells() 1708 _spellInfo[i].fireballs[ff][1] = ay + _spellInfo[i].fireballs[ff][3] * 0.2 * _fpsr; in updateSpells() 1710 xloc = _spellInfo[i].fireballs[ff][0] + (int)(RND() * 3) - 1; in updateSpells() 1711 yloc = _spellInfo[i].fireballs[ff][1] + (int)(RND() * 3) - 1; in updateSpells() [all …]
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H A D | combat.cpp | 474 _spellInfo[i].fireballs[nballs][0] = ax; in castSpell() 475 _spellInfo[i].fireballs[nballs][1] = ay; in castSpell() 476 _spellInfo[i].fireballs[nballs][2] = 0; in castSpell() 477 _spellInfo[i].fireballs[nballs][3] = 0; in castSpell()
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H A D | griffon.h | 278 float fireballs[7][4]; // x,y,targetx, targety member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/ |
H A D | finales.ded | 63 It will hurl \1fireballs\0 at you,\n
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/dports/graphics/bitmap/bitmap-b02297f/ |
H A D | readme.md | 633 fireballs that have been placed equidistant to their immediate 634 neighbours following a Lissajous curve. The fireballs will then 639 to file as *'fireballs.bmp'*. 733 // Render fireballs on response image 778 // More rapidly cool points that haven't seen fireballs in the last N-frames 790 image.save_image("fireballs.bmp"); 796 ![ScreenShot](http://www.partow.net/programming/bitmap/images/fireballs.png?raw=true "C++ Bitmap Li…
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/dports/games/supertux2/SuperTux-v0.6.3-Source/external/sexp-cpp/benchmarks/ |
H A D | test.sexp | 95 #The fire flower gives Tux the ability to shoot fireballs."))
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | darkp.qc | 596 fires fireballs (without gravity) 603 fires fireballs (with gravity) 621 useful for throwing fireballs) 656 fires fireballs (without gravity) 663 fires fireballs (with gravity) 681 useful for throwing fireballs)
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/dports/games/pcgen/pcgen/data/35e/12_to_midnight/50_new_ways_to_blow_things_up/ |
H A D | 50newwaystoblowthingsup.pcc | 26 …ards that Starlanko the Magnificent establishes for himself. No "purple fireballs" here; we provid…
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/dports/games/xsc/xsc-1.6/ |
H A D | README | 62 with the big nasty green fireballs. Avoid them. Avoid the little green
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world1/ |
H A D | welcome_antarctica.stl | 106 #The fire flower gives Tux the ability to shoot fireballs."))
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | explosion.h | 248 static fireballrenderer fireballs("packages/particles/explosion.png"), bluefireballs("packages/part…
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/dports/games/vultures-eye/vulture-2.3.67/slashem/ |
H A D | readme.s6 | 14 wasn't working right with fireballs, gas spores, etc. 185 * Engraving with a wand of fireballs gave the wrong message -- 240 fireballs -- you know.
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/defs/ |
H A D | particles.ded | 341 # Low-energy (small and red) explosion. Red fireballs.
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/dports/games/moria/umoria/misc/ |
H A D | wex.msg | 34 - breath weapons, fireballs, etc. now affect everyone in the blast 38 no fireballs from range 1; no teleport-to-me spells from range 1).
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/dports/games/quakeforge/quakeforge-0.7.2/doc/config/ |
H A D | glspeed-v1.cfg | 78 // Toggles lavaball and rocket fireballs, - 0 gives a bit of a speed up.
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