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/dports/games/miscom/miscom/
H A Dfire.c63 if (fireballs[ii].active==0) in addfire()
75 fireballs[a].x=x; in addfire()
76 fireballs[a].y=y; in addfire()
77 fireballs[a].radius=RADIUS; in addfire()
79 fireballs[a].active=1; in addfire()
97 if (fireballs[i].active==1) in udfire()
100 fireballs[i].countdown-- ; in udfire()
104 fireballs[i].active=0; in udfire()
109 circle(fireballs[i].x,fireballs[i].y,0); in udfire()
131 dx=x-fireballs[i].x; in chkfire()
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H A Dglobal.h62 extern struct Fireball fireballs[MAXMISSILES];
H A Dmain.c43 struct Fireball fireballs[MAXMISSILES]; variable
368 fireballs[i].active=0; in initstuff()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudartillery.cpp235 ssm->fireballs[idx] = -1; in ssm_create()
289 if(moveup->fireballs[idx] >= 0){ in ssm_process()
291 if((1.0f - fireball_lifeleft_percent(&Objects[moveup->fireballs[idx]])) >= 0.5f){ in ssm_process()
322 …moveup->fireballs[idx] = fireball_create(&moveup->sinfo.start_pos[idx], FIREBALL_WARP, FIREBALL_WA… in ssm_process()
H A Dhudartillery.h52 int fireballs[MAX_SSM_COUNT]; // warpin effect fireballs member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudartillery.cpp355 ssm.fireballs.clear(); in ssm_create()
356 ssm.fireballs.resize(count, -1); in ssm_create()
400 if(moveup->fireballs[idx] >= 0){ in ssm_process()
401 …if ((1.0f - fireball_lifeleft_percent(&Objects[moveup->fireballs[idx]])) >= moveup->sinfo.duration… in ssm_process()
465 …moveup->fireballs[idx] = fireball_create(&moveup->sinfo.start_pos[idx], si->fireball_idx, FIREBALL… in ssm_process()
H A Dhudartillery.h61 SCP_vector<int> fireballs; // warpin effect fireballs member
/dports/games/legend-of-edgar/edgar-1.34/data/scripts/
H A Dcauldron_exploded.dat9 TALK Edgar Looks like I'll have to find another way to get past those fireballs
H A Dfireball_passage.dat12 TALK Edgar I don't think my shield will protect me from those fireballs. I'll have to find a strong…
H A Dsoul_merger.dat55 TALK Edgar Hopefully this will get me past all those fireballs...
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dlogic.cpp1678 xloc = _spellInfo[i].fireballs[ff][0] + (int)(RND() * 3) - 1; in updateSpells()
1679 yloc = _spellInfo[i].fireballs[ff][1] + (int)(RND() * 3) - 1; in updateSpells()
1694 float ax = _spellInfo[i].fireballs[ff][0]; in updateSpells()
1695 float ay = _spellInfo[i].fireballs[ff][1]; in updateSpells()
1703 _spellInfo[i].fireballs[ff][2] += tx * 1.2 * _fpsr; in updateSpells()
1704 _spellInfo[i].fireballs[ff][3] += ty * 1.2 * _fpsr; in updateSpells()
1707 _spellInfo[i].fireballs[ff][0] = ax + _spellInfo[i].fireballs[ff][2] * 0.2 * _fpsr; in updateSpells()
1708 _spellInfo[i].fireballs[ff][1] = ay + _spellInfo[i].fireballs[ff][3] * 0.2 * _fpsr; in updateSpells()
1710 xloc = _spellInfo[i].fireballs[ff][0] + (int)(RND() * 3) - 1; in updateSpells()
1711 yloc = _spellInfo[i].fireballs[ff][1] + (int)(RND() * 3) - 1; in updateSpells()
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H A Dcombat.cpp474 _spellInfo[i].fireballs[nballs][0] = ax; in castSpell()
475 _spellInfo[i].fireballs[nballs][1] = ay; in castSpell()
476 _spellInfo[i].fireballs[nballs][2] = 0; in castSpell()
477 _spellInfo[i].fireballs[nballs][3] = 0; in castSpell()
H A Dgriffon.h278 float fireballs[7][4]; // x,y,targetx, targety member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/
H A Dfinales.ded63 It will hurl \1fireballs\0 at you,\n
/dports/graphics/bitmap/bitmap-b02297f/
H A Dreadme.md633 fireballs that have been placed equidistant to their immediate
634 neighbours following a Lissajous curve. The fireballs will then
639 to file as *'fireballs.bmp'*.
733 // Render fireballs on response image
778 // More rapidly cool points that haven't seen fireballs in the last N-frames
790 image.save_image("fireballs.bmp");
796 ![ScreenShot](http://www.partow.net/programming/bitmap/images/fireballs.png?raw=true "C++ Bitmap Li…
/dports/games/supertux2/SuperTux-v0.6.3-Source/external/sexp-cpp/benchmarks/
H A Dtest.sexp95 #The fire flower gives Tux the ability to shoot fireballs."))
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Ddarkp.qc596 fires fireballs (without gravity)
603 fires fireballs (with gravity)
621 useful for throwing fireballs)
656 fires fireballs (without gravity)
663 fires fireballs (with gravity)
681 useful for throwing fireballs)
/dports/games/pcgen/pcgen/data/35e/12_to_midnight/50_new_ways_to_blow_things_up/
H A D50newwaystoblowthingsup.pcc26 …ards that Starlanko the Magnificent establishes for himself. No "purple fireballs" here; we provid…
/dports/games/xsc/xsc-1.6/
H A DREADME62 with the big nasty green fireballs. Avoid them. Avoid the little green
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world1/
H A Dwelcome_antarctica.stl106 #The fire flower gives Tux the ability to shoot fireballs."))
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dexplosion.h248 static fireballrenderer fireballs("packages/particles/explosion.png"), bluefireballs("packages/part…
/dports/games/vultures-eye/vulture-2.3.67/slashem/
H A Dreadme.s614 wasn't working right with fireballs, gas spores, etc.
185 * Engraving with a wand of fireballs gave the wrong message --
240 fireballs -- you know.
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/defs/
H A Dparticles.ded341 # Low-energy (small and red) explosion. Red fireballs.
/dports/games/moria/umoria/misc/
H A Dwex.msg34 - breath weapons, fireballs, etc. now affect everyone in the blast
38 no fireballs from range 1; no teleport-to-me spells from range 1).
/dports/games/quakeforge/quakeforge-0.7.2/doc/config/
H A Dglspeed-v1.cfg78 // Toggles lavaball and rocket fireballs, - 0 gives a bit of a speed up.

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