Searched refs:firedSplashHit (Results 1 – 2 of 2) sorted by relevance
281 if (!score->firedSplashHit[KILLED_TEAM]) { in G_UpdateHitScore()283 score->firedSplashHit[KILLED_TEAM] = true; in G_UpdateHitScore()288 if (!score->firedSplashHit[type]) { in G_UpdateHitScore()290 score->firedSplashHit[type] = true; in G_UpdateHitScore()1206 ent->chr.scoreMission->firedSplashHit[i] = false; in G_ClientShoot()
94 bool firedSplashHit[KILLED_NUM_TYPES]; /** Same as firedHit but for Splash damage. */ member