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Searched refs:firedSplashHit (Results 1 – 2 of 2) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_combat.cpp281 if (!score->firedSplashHit[KILLED_TEAM]) { in G_UpdateHitScore()
283 score->firedSplashHit[KILLED_TEAM] = true; in G_UpdateHitScore()
288 if (!score->firedSplashHit[type]) { in G_UpdateHitScore()
290 score->firedSplashHit[type] = true; in G_UpdateHitScore()
1206 ent->chr.scoreMission->firedSplashHit[i] = false; in G_ClientShoot()
H A Dchr_shared.h94 bool firedSplashHit[KILLED_NUM_TYPES]; /** Same as firedHit but for Splash damage. */ member