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Searched refs:firetype (Results 1 – 20 of 20) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dbobo_boomer_process.cpp47 const FireType *firetype = GameData::get_instance()->getFireType(4); in run() local
48 assert(firetype); in run()
53 firetype->makeBulletSplashShapeAndPlaySound(pt.x, pt.y, pt.z); in run()
55 if (firetype->getRange() > 0) { in run()
56 uint16 damage = firetype->getRandomDamage(); in run()
57 firetype->applySplashDamageAround(pt, damage, 1, nullptr, nullptr); in run()
H A Dsuper_sprite_process.cpp54 uint16 firetype, uint16 damage, uint16 source, in SuperSpriteProcess() argument
57 _nextpt(sx, sy, sz), _fireType(firetype), _damage(damage), _source(source), in SuperSpriteProcess()
59 _startedAsFiretype9(firetype == 9), _xstep(0), _ystep(0), _zstep(0), in SuperSpriteProcess()
62 const FireType *firetypedat = GameData::get_instance()->getFireType(firetype); in SuperSpriteProcess()
71 if (firetype == 2 || firetype == 13) in SuperSpriteProcess()
73 else if (firetype == 5) in SuperSpriteProcess()
75 else if (firetype == 10) in SuperSpriteProcess()
H A Dfire_type_table.h33 static const FireType *get(uint16 firetype);
H A Dsuper_sprite_process.h79 int dx, int dy, int dz, uint16 firetype,
H A Ditem.cpp1190 uint16 Item::fireWeapon(int32 x, int32 y, int32 z, Direction dir, int firetype, bool findtarget) { in fireWeapon() argument
1202 const FireType *firetypedat = GameData::get_instance()->getFireType(firetype); in fireWeapon()
1219 block->receiveHit(getObjId(), damagedir, damage, firetype); in fireWeapon()
1230 switch (firetype) { in fireWeapon()
1326 ix, iy, iz, ssx, ssy, ssz, firetype, in fireWeapon()
3995 ARG_UINT16(firetype); in I_fireWeapon()
4000 return item->fireWeapon(x * 2, y * 2, z, Direction_FromUsecodeDir(dir), firetype, findtarget != 0); in I_fireWeapon()
H A Ditem.h394 uint16 fireWeapon(int32 x, int32 y, int32 z, Direction dir, int firetype, bool findtarget);
/dports/games/apricots/apricots-0.2.6/apricots/
H A Dfall.cpp20 firetype splash; in fall_collision()
27 firetype boom; in fall_collision()
42 firetype splash; in fall_collision()
50 firetype boom; in fall_collision()
71 { firetype boom; in fall_collision()
82 { firetype boom; in fall_collision()
181 firetype boom; in fall_collision()
H A Dcollide.cpp59 firetype boom; in detect_collisions()
65 firetype fire; in detect_collisions()
103 firetype boom; in detect_collisions()
190 firetype boom; in detect_collisions()
216 firetype boom; in detect_collisions()
309 firetype boom; in killbuilding()
315 firetype fire; in killbuilding()
341 firetype boom; in killbuilding()
347 firetype fire; in killbuilding()
445 firetype boom; in killtower()
[all …]
H A Dapricots.h83 struct firetype{ struct
325 linkedlist <firetype> explosion;
326 linkedlist <firetype> flame;
H A Dall.cpp72 void animate_flames(linkedlist <firetype> &flame, in animate_flames()
92 void animate_explosions(linkedlist <firetype> &explosion){ in animate_explosions()
197 firetype bang; in plane_collisions()
H A Ddrak.cpp79 firetype boom; in fire_laser()
316 firetype boom; in drak_main()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DObject.cpp137 case firetype: in Object()
168 if (type == firetype) { in handleFire()
173 if ((type == bushtype) || (type == firetype)) { in handleFire()
180 if ((type == bushtype) || (type == firetype)) { in handleFire()
203 if (type != treeleavestype && type != treetrunktype && type != bushtype && type != firetype) { in doShadows()
334 if (type == firetype) { in draw()
579 if ((type != treeleavestype) && (type != bushtype) && (type != firetype)) { in addToTerrain()
724 objects[what]->type != firetype) { in checkcollide()
H A DObject.hpp56 firetype = 13 enumerator
H A DPerson.cpp5352 …= treeleavestype && Object::objects[i]->type != bushtype && Object::objects[i]->type != firetype) { in DoStuff()
5557 if (Object::objects[i]->type == firetype) { in DoStuff()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dmain_actor.cpp994 const FireType *firetype = GameData::get_instance()->getFireType(damage_type); in receiveShieldHit() local
998 if (shieldtype && firetype && firetype->getShieldCost() && (firetype->getShieldMask() & shieldtype) in receiveShieldHit()
999 && firetype->getShieldCost() <= energy) { in receiveShieldHit()
1000 setMana(energy - firetype->getShieldCost()); in receiveShieldHit()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dobjects.h36 void makeafire(int i, int firetype);
H A Dobjects.cpp2648 void makeafire(int i, int firetype) in makeafire() argument
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_weapon.c1516 int firetype = 0; in Weapon_Blaster() local
1528 firetype = abs(5-ent->client->ps.gunframe); in Weapon_Blaster()
1543 if (firetype==0) in Weapon_Blaster()
1545 else if (firetype==1) in Weapon_Blaster()
1547 else if (firetype==2) in Weapon_Blaster()
1549 else if (firetype==3) in Weapon_Blaster()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGameDraw.cpp916 case firetype: in DrawGLScene()
H A DGameTick.cpp1414 if (editortype == bushtype || editortype == firetype) { in ProcessDevInput()
1587 editortype = firetype; in ProcessDevInput()
1597 if (editortype > firetype) { in ProcessDevInput()