/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | bobo_boomer_process.cpp | 47 const FireType *firetype = GameData::get_instance()->getFireType(4); in run() local 48 assert(firetype); in run() 53 firetype->makeBulletSplashShapeAndPlaySound(pt.x, pt.y, pt.z); in run() 55 if (firetype->getRange() > 0) { in run() 56 uint16 damage = firetype->getRandomDamage(); in run() 57 firetype->applySplashDamageAround(pt, damage, 1, nullptr, nullptr); in run()
|
H A D | super_sprite_process.cpp | 54 uint16 firetype, uint16 damage, uint16 source, in SuperSpriteProcess() argument 57 _nextpt(sx, sy, sz), _fireType(firetype), _damage(damage), _source(source), in SuperSpriteProcess() 59 _startedAsFiretype9(firetype == 9), _xstep(0), _ystep(0), _zstep(0), in SuperSpriteProcess() 62 const FireType *firetypedat = GameData::get_instance()->getFireType(firetype); in SuperSpriteProcess() 71 if (firetype == 2 || firetype == 13) in SuperSpriteProcess() 73 else if (firetype == 5) in SuperSpriteProcess() 75 else if (firetype == 10) in SuperSpriteProcess()
|
H A D | fire_type_table.h | 33 static const FireType *get(uint16 firetype);
|
H A D | super_sprite_process.h | 79 int dx, int dy, int dz, uint16 firetype,
|
H A D | item.cpp | 1190 uint16 Item::fireWeapon(int32 x, int32 y, int32 z, Direction dir, int firetype, bool findtarget) { in fireWeapon() argument 1202 const FireType *firetypedat = GameData::get_instance()->getFireType(firetype); in fireWeapon() 1219 block->receiveHit(getObjId(), damagedir, damage, firetype); in fireWeapon() 1230 switch (firetype) { in fireWeapon() 1326 ix, iy, iz, ssx, ssy, ssz, firetype, in fireWeapon() 3995 ARG_UINT16(firetype); in I_fireWeapon() 4000 return item->fireWeapon(x * 2, y * 2, z, Direction_FromUsecodeDir(dir), firetype, findtarget != 0); in I_fireWeapon()
|
H A D | item.h | 394 uint16 fireWeapon(int32 x, int32 y, int32 z, Direction dir, int firetype, bool findtarget);
|
/dports/games/apricots/apricots-0.2.6/apricots/ |
H A D | fall.cpp | 20 firetype splash; in fall_collision() 27 firetype boom; in fall_collision() 42 firetype splash; in fall_collision() 50 firetype boom; in fall_collision() 71 { firetype boom; in fall_collision() 82 { firetype boom; in fall_collision() 181 firetype boom; in fall_collision()
|
H A D | collide.cpp | 59 firetype boom; in detect_collisions() 65 firetype fire; in detect_collisions() 103 firetype boom; in detect_collisions() 190 firetype boom; in detect_collisions() 216 firetype boom; in detect_collisions() 309 firetype boom; in killbuilding() 315 firetype fire; in killbuilding() 341 firetype boom; in killbuilding() 347 firetype fire; in killbuilding() 445 firetype boom; in killtower() [all …]
|
H A D | apricots.h | 83 struct firetype{ struct 325 linkedlist <firetype> explosion; 326 linkedlist <firetype> flame;
|
H A D | all.cpp | 72 void animate_flames(linkedlist <firetype> &flame, in animate_flames() 92 void animate_explosions(linkedlist <firetype> &explosion){ in animate_explosions() 197 firetype bang; in plane_collisions()
|
H A D | drak.cpp | 79 firetype boom; in fire_laser() 316 firetype boom; in drak_main()
|
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/ |
H A D | Object.cpp | 137 case firetype: in Object() 168 if (type == firetype) { in handleFire() 173 if ((type == bushtype) || (type == firetype)) { in handleFire() 180 if ((type == bushtype) || (type == firetype)) { in handleFire() 203 if (type != treeleavestype && type != treetrunktype && type != bushtype && type != firetype) { in doShadows() 334 if (type == firetype) { in draw() 579 if ((type != treeleavestype) && (type != bushtype) && (type != firetype)) { in addToTerrain() 724 objects[what]->type != firetype) { in checkcollide()
|
H A D | Object.hpp | 56 firetype = 13 enumerator
|
H A D | Person.cpp | 5352 …= treeleavestype && Object::objects[i]->type != bushtype && Object::objects[i]->type != firetype) { in DoStuff() 5557 if (Object::objects[i]->type == firetype) { in DoStuff()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | main_actor.cpp | 994 const FireType *firetype = GameData::get_instance()->getFireType(damage_type); in receiveShieldHit() local 998 if (shieldtype && firetype && firetype->getShieldCost() && (firetype->getShieldMask() & shieldtype) in receiveShieldHit() 999 && firetype->getShieldCost() <= energy) { in receiveShieldHit() 1000 setMana(energy - firetype->getShieldCost()); in receiveShieldHit()
|
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | objects.h | 36 void makeafire(int i, int firetype);
|
H A D | objects.cpp | 2648 void makeafire(int i, int firetype) in makeafire() argument
|
/dports/games/quake2-psychomod/psychomod/src/ |
H A D | p_weapon.c | 1516 int firetype = 0; in Weapon_Blaster() local 1528 firetype = abs(5-ent->client->ps.gunframe); in Weapon_Blaster() 1543 if (firetype==0) in Weapon_Blaster() 1545 else if (firetype==1) in Weapon_Blaster() 1547 else if (firetype==2) in Weapon_Blaster() 1549 else if (firetype==3) in Weapon_Blaster()
|
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/ |
H A D | GameDraw.cpp | 916 case firetype: in DrawGLScene()
|
H A D | GameTick.cpp | 1414 if (editortype == bushtype || editortype == firetype) { in ProcessDevInput() 1587 editortype = firetype; in ProcessDevInput() 1597 if (editortype > firetype) { in ProcessDevInput()
|