Searched refs:firmCamp (Results 1 – 8 of 8) sorted by relevance
/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OAI_ATTK.cpp | 115 FirmCamp* firmCamp; in ai_attack_target() local 190 if( misc.points_distance(firmCamp->center_x, firmCamp->center_y, in ai_attack_target() 209 err_when( firmCamp->firm_id != FIRM_CAMP ); in ai_attack_target() 214 if( !firmCamp->overseer_recno || !firmCamp->worker_count ) in ai_attack_target() 223 if( firmCamp->is_attack_camp ) in ai_attack_target() 333 firmCamp = (FirmCamp*) firmPtr; in ai_attack_target() 341 if( firmCamp->is_attack_camp ) in ai_attack_target() 632 FirmCamp* firmCamp; in ai_attack_target_execute() local 660 if( firmCamp && (firmCamp->overseer_recno || firmCamp->worker_count) ) in ai_attack_target_execute() 703 if( firmCamp ) in ai_attack_target_execute() [all …]
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H A D | OAI_MAR3.cpp | 157 FirmCamp *firmCamp, *bestCamp=NULL; in ai_patrol_to_region() local 163 …if( !(firmCamp->overseer_recno && firmCamp->worker_count==MAX_WORKER) ) // only when the camp is … in ai_patrol_to_region() 169 if( firmCamp->is_attack_camp ) in ai_patrol_to_region() 182 curRating = world.distance_rating(destXLoc, destYLoc, firmCamp->center_x, firmCamp->center_y); in ai_patrol_to_region() 195 bestCamp = firmCamp; in ai_patrol_to_region() 360 FirmCamp* firmCamp; in ai_build_camp_town_next_to() local 366 if( firmCamp->region_id != regionId ) in ai_build_camp_town_next_to() 369 xLoc1 = firmCamp->loc_x1; in ai_build_camp_town_next_to() 370 yLoc1 = firmCamp->loc_y1; in ai_build_camp_town_next_to() 371 xLoc2 = firmCamp->loc_x2; in ai_build_camp_town_next_to() [all …]
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H A D | OUNITAI.cpp | 166 rc = !firmCamp->overseer_recno; in process_ai() 521 actionRecno = nationPtr->is_action_exist(firmCamp->loc_x1, firmCamp->loc_y1, in think_leader_action() 529 bestCamp = firmCamp; in think_leader_action() 802 if( firmCamp->region_id != regionId || firmCamp->is_worker_full() ) in think_assign_weapon_to_camp() 807 curRating = world.distance_rating(curXLoc, curYLoc, firmCamp->center_x, firmCamp->center_y ); in think_assign_weapon_to_camp() 816 bestCamp = firmCamp; in think_assign_weapon_to_camp() 1045 firmCamp->center_x, firmCamp->center_y ); in think_king_flee() 1050 bestCamp = firmCamp; in think_king_flee() 1124 firmCamp->center_x, firmCamp->center_y ); in think_general_flee() 1129 bestCamp = firmCamp; in think_general_flee() [all …]
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H A D | OAI_MILI.cpp | 111 FirmCamp* firmCamp; in ai_should_expand_military() local 115 firmCamp = (FirmCamp*) firm_array[ ai_camp_array[i] ]; in ai_should_expand_military() 117 if( firmCamp->should_close_flag ) // exclude those going to be closed down in ai_should_expand_military() 122 soldierCount = (firmCamp->overseer_recno>0) + firmCamp->worker_count + in ai_should_expand_military() 123 firmCamp->patrol_unit_count; in ai_should_expand_military() 127 if( firmCamp->ai_recruiting_soldier ) in ai_should_expand_military()
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H A D | OF_INN2.cpp | 213 FirmCamp *firmCamp, *bestCamp=NULL; in think_assign_general_to() local 219 firmCamp = (FirmCamp*) firm_array[ ownNation->ai_camp_array[i] ]; in think_assign_general_to() 221 if( firmCamp->region_id != region_id ) in think_assign_general_to() 224 int curLeadership = firmCamp->cur_commander_leadership(); in think_assign_general_to() 225 int newLeadership = firmCamp->new_commander_leadership(raceId, innUnit->skill.skill_level); in think_assign_general_to() 235 if( ownNation->is_action_exist(firmCamp->loc_x1, firmCamp->loc_y1, in think_assign_general_to() 242 bestCamp = firmCamp; in think_assign_general_to()
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H A D | OF_CAMP2.cpp | 320 FirmCamp *firmCamp, *bestCampPtr=NULL; in think_recruit() local 327 firmCamp = (FirmCamp*) firm_array[ nationPtr->ai_camp_array[i] ]; in think_recruit() 329 err_when( firmCamp->firm_id != FIRM_CAMP ); in think_recruit() 331 if( firmCamp->region_id != region_id ) in think_recruit() 334 if( firmCamp->should_close_flag && in think_recruit() 335 (firmCamp->overseer_recno || firmCamp->worker_count>0) ) in think_recruit() 338 firmCamp->center_x, firmCamp->center_y ); in think_recruit() 343 bestCampPtr = firmCamp; in think_recruit()
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H A D | OAI_BUIL.cpp | 332 FirmCamp* firmCamp = (FirmCamp*) firm_array[ ai_camp_array[i] ]; in ai_has_should_close_camp() local 334 if( firmCamp->should_close_flag && firmCamp->region_id == regionId ) in ai_has_should_close_camp()
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H A D | OTOWNAI.cpp | 761 FirmCamp* firmCamp; in think_build_camp() local 774 firmCamp = (FirmCamp*) firmPtr; in think_build_camp() 776 if( firmCamp->nation_recno != nation_recno ) in think_build_camp() 779 …if( firmCamp->under_construction || firmCamp->ai_recruiting_soldier ) // if this camp is still… in think_build_camp()
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