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Searched refs:fix_my (Results 1 – 1 of 1) sorted by relevance

/dports/games/eureka/eureka-1.27b-source/src/
H A De_objects.cc1495 fixcoord_t fix_my = MakeValidCoord(mid_y); in DoMirrorThings() local
1503 BA_ChangeTH(*it, Thing::F_Y, 2*fix_my - T->raw_y); in DoMirrorThings()
1524 fixcoord_t fix_my = MakeValidCoord(mid_y); in DoMirrorVertices() local
1534 BA_ChangeVT(*it, Vertex::F_Y, 2*fix_my - V->raw_y); in DoMirrorVertices()
1612 fixcoord_t fix_my = MakeValidCoord(mid_y); in DoRotate90Things() local
1623 BA_ChangeTH(*it, Thing::F_X, fix_mx - old_y + fix_my); in DoRotate90Things()
1624 BA_ChangeTH(*it, Thing::F_Y, fix_my + old_x - fix_mx); in DoRotate90Things()
1630 BA_ChangeTH(*it, Thing::F_X, fix_mx + old_y - fix_my); in DoRotate90Things()
1631 BA_ChangeTH(*it, Thing::F_Y, fix_my - old_x + fix_mx); in DoRotate90Things()
1682 fixcoord_t fix_my = MakeValidCoord(mid_y); in CMD_Rotate90() local
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