Searched refs:fixang_from_phys_angle (Results 1 – 5 of 5) sorted by relevance
368 … 0x4000 - fixang_from_phys_angle(phys_angle_from_obj(objs[id].loc.h)), &real_ang); in do_stealth_stuff()394 … 0x4000 - fixang_from_phys_angle(phys_angle_from_obj(objs[objCritters[osid].id].loc.h)), in set_des_heading()
623 objh = fixang_from_phys_angle(phys_angle_from_obj(objs[obj].loc.h)); in panel_ref_sanity()
410 plrh = fixang_from_phys_angle(phys_angle_from_obj(objs[PLAYER_OBJ].loc.h)); in player_facing_square()1522 plrh = fixang_from_phys_angle(phys_angle_from_obj(objs[PLAYER_OBJ].loc.h)); in hack_taunt_diego()
1396 list[3] = fixang_from_phys_angle(new_state.alpha); in get_phys_info()
426 #define fixang_from_phys_angle(fixdingus) (FIXANG_PI / 2 - fixrad_to_fixang(fixdingus)) macro