Home
last modified time | relevance | path

Searched refs:fixang_from_phys_angle (Results 1 – 5 of 5) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dnewai.c368 … 0x4000 - fixang_from_phys_angle(phys_angle_from_obj(objs[id].loc.h)), &real_ang); in do_stealth_stuff()
394 … 0x4000 - fixang_from_phys_angle(phys_angle_from_obj(objs[objCritters[osid].id].loc.h)), in set_des_heading()
H A Dgamesys.c623 objh = fixang_from_phys_angle(phys_angle_from_obj(objs[obj].loc.h)); in panel_ref_sanity()
H A Dtrigger.c410 plrh = fixang_from_phys_angle(phys_angle_from_obj(objs[PLAYER_OBJ].loc.h)); in player_facing_square()
1522 plrh = fixang_from_phys_angle(phys_angle_from_obj(objs[PLAYER_OBJ].loc.h)); in hack_taunt_diego()
H A Dphysics.c1396 list[3] = fixang_from_phys_angle(new_state.alpha); in get_phys_info()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dmap.h426 #define fixang_from_phys_angle(fixdingus) (FIXANG_PI / 2 - fixrad_to_fixang(fixdingus)) macro