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Searched refs:fixed_yz (Results 1 – 5 of 5) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/rogueviz/
H A Dplane-immersion.cpp91 vid.fixed_yz = false; in relocate()
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dmobile.cpp189 if(WDIM == 2 && vid.fixed_yz) { in apply_orientation()
H A Dhyper.h304 bool fixed_yz; member
H A Dconfig.cpp2180 dialog::addBoolItem_action(XLAT("fixed Y/Z rotation"), vid.fixed_yz, 'Z'); in show3D()
2290 addsaver(vid.fixed_yz, "fixed YZ", true); in __anond343dad35702()
H A Dhypgraph.cpp1779 if((WDIM == 2 || prod) && GDIM == 3 && vid.fixed_yz) return true; in keep_vertical()
1786 if((WDIM == 2 || prod) && GDIM == 3 && vid.fixed_yz) in vertical_vector()