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Searched refs:fixmuldiv (Results 1 – 25 of 46) sorted by relevance

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/dports/games/d2x/d2x-0.2.5/include/
H A Dmaths.h73 fix fixmuldiv (fix a, fix b, fix c);
96 fix fixmuldiv (fix a, fix b, fix c);
98 #pragma aux fixmuldiv parm [eax] [edx] [ebx] modify exact [eax edx] = \
126 fix fixmuldiv (fix a, fix b, fix c);
146 fixmuldiv (fix a, fix b, fix c)
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/3d/
H A Dpoints.cpp117 tempv.x = fixmuldiv(fixdiv((sx<<16) - Canv_w2,Canv_w2),Matrix_scale.z,Matrix_scale.x); in g3_point_2_vec()
118 tempv.y = -fixmuldiv(fixdiv((sy<<16) - Canv_h2,Canv_h2),Matrix_scale.z,Matrix_scale.y); in g3_point_2_vec()
H A Dsetup.cpp47 s = fixmuldiv(grd_curscreen->sc_aspect,Canvas_height,Canvas_width); in g3_start_frame()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/math/
H A Dfix.h20 fix fixmuldiv(fix a, fix b, fix c);
H A Dfix.cpp34 fix fixmuldiv(fix a, fix b,fix c) in fixmuldiv() function
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/math/
H A Dfix.cpp34 fix fixmuldiv(fix a, fix b,fix c) in fixmuldiv() function
H A Dfix.h22 fix fixmuldiv(fix a, fix b, fix c);
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/arch/sdl/
H A Ddigi_audio.cpp303 dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff); in digi_audio_set_digi_volume()
333 SoundSlots[channel].volume = fixmuldiv(volume, digi_volume, F1_0); in digi_audio_set_channel_volume()
/dports/games/d2x/d2x-0.2.5/3d/
H A Dpoints.c156 tempv.x = fixmuldiv(fixdiv((sx<<16) - Canv_w2,Canv_w2),Matrix_scale.z,Matrix_scale.x); in g3_point_2_vec()
157 tempv.y = -fixmuldiv(fixdiv((sy<<16) - Canv_h2,Canv_h2),Matrix_scale.z,Matrix_scale.y); in g3_point_2_vec()
H A Dsetup.c86 s = fixmuldiv(grd_curscreen->sc_aspect,Canvas_height,Canvas_width); in g3_start_frame()
/dports/games/d2x/d2x-0.2.5/main/old/
H A Dwindigi.c387 SSSetChannelVolume(channels[c].handle, (unsigned short)fixmuldiv(volume,digi_volume,F1_0)); in digi_set_channel_volume()
476 ssb.vol = (unsigned short)fixmuldiv(volume, digi_volume, F1_0); in digi_start_sound()
588 dvolume = fixmuldiv( dvolume, _DIGI_MAX_VOLUME, 0x7fff); in digi_set_digi_volume()
/dports/games/d2x/d2x-0.2.5/unused/win95/
H A Dtactile.c80 feedforce=f2i(fixmuldiv (feedmag,i2f(100),MAX_FORCE)); in Tactile_apply_force()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/2d/
H A Dclip.h32 # define FIXSCALE(var,arg,num,den) ((var) = fixmuldiv((arg),(num),(den)))
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A Dmaths.h119 fix fixmuldiv (fix a, fix b, fix c);
/dports/games/d2x/d2x-0.2.5/arch/dos/
H A Ddigiallg.c489 dvolume = fixmuldiv( dvolume, _DIGI_MAX_VOLUME, 0x7fff); in digi_set_digi_volume()
631 fixmuldiv(SoundObjects[i].volume,digi_volume,F1_0), /* 0-255 */ in digi_start_sound_object()
891 voice_set_volume(SoundObjects[i].handle, fixmuldiv(SoundObjects[i].volume,digi_volume,F1_0)); in digi_sync_sounds()
H A Djoyc.c781 return fixmuldiv(count, 65536, 1193180 ); in joy_get_button_down_time()
801 joystick.buttons[btn].timedown = fixmuldiv( timedown, 1193180, 65536 ); in joy_set_btn_values()
H A Ddigi.c720 … SoundSlots[SoundObjects[i].handle].volume = fixmuldiv(SoundObjects[i].volume,digi_volume,F1_0); in digi_sync_sounds()
755 dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff); in digi_set_digi_volume()
/dports/games/d2x/d2x-0.2.5/unused/bios/
H A Djoyc.c573 return fixmuldiv(count, 65536, 1193180 ); in joy_get_button_down_time()
593 joystick.buttons[btn].timedown = fixmuldiv( timedown, 1193180, 65536 ); in joy_set_btn_values()
/dports/games/d2x/d2x-0.2.5/2d/
H A Dclip.h55 # define FSCALE(var,arg,num,den) ((var) = fixmuldiv((arg),(num),(den)))
/dports/games/d2x/d2x-0.2.5/main/
H A Dsongs.c153 new_volume = fixmuldiv(old_volume,(FADE_TIME - (t-old_time)),FADE_TIME); in songs_stop_redbook()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/maths/
H A Dvecmat.cpp125 dest.x = fixmuldiv(dest.x,n,d); in vm_vec_scale2()
126 dest.y = fixmuldiv(dest.y,n,d); in vm_vec_scale2()
127 dest.z = fixmuldiv(dest.z,n,d); in vm_vec_scale2()
H A Dfixc.cpp56 fix fixmuldiv(fix a, fix b, fix c) in fixmuldiv() function
/dports/games/d2x/d2x-0.2.5/maths/
H A Dvecmat.c190 dest->x = fixmuldiv(dest->x,n,d); in vm_vec_scale2()
191 dest->y = fixmuldiv(dest->y,n,d); in vm_vec_scale2()
192 dest->z = fixmuldiv(dest->z,n,d); in vm_vec_scale2()
/dports/games/d2x/d2x-0.2.5/arch/linux/
H A Dalsadigi.c798 … SoundSlots[SoundObjects[i].handle].volume = fixmuldiv(SoundObjects[i].volume,digi_volume,F1_0); in digi_sync_sounds()
839 dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff); in digi_set_digi_volume()
/dports/games/d2x/d2x-0.2.5/arch/sdl/
H A Ddigi.c796 … SoundSlots[SoundObjects[i].handle].volume = fixmuldiv(SoundObjects[i].volume,digi_volume,F1_0); in digi_sync_sounds()
831 dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff); in digi_set_digi_volume()

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