/dports/games/d2x/d2x-0.2.5/include/ |
H A D | maths.h | 73 fix fixmuldiv (fix a, fix b, fix c); 96 fix fixmuldiv (fix a, fix b, fix c); 98 #pragma aux fixmuldiv parm [eax] [edx] [ebx] modify exact [eax edx] = \ 126 fix fixmuldiv (fix a, fix b, fix c); 146 fixmuldiv (fix a, fix b, fix c)
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/3d/ |
H A D | points.cpp | 117 tempv.x = fixmuldiv(fixdiv((sx<<16) - Canv_w2,Canv_w2),Matrix_scale.z,Matrix_scale.x); in g3_point_2_vec() 118 tempv.y = -fixmuldiv(fixdiv((sy<<16) - Canv_h2,Canv_h2),Matrix_scale.z,Matrix_scale.y); in g3_point_2_vec()
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H A D | setup.cpp | 47 s = fixmuldiv(grd_curscreen->sc_aspect,Canvas_height,Canvas_width); in g3_start_frame()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/math/ |
H A D | fix.h | 20 fix fixmuldiv(fix a, fix b, fix c);
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H A D | fix.cpp | 34 fix fixmuldiv(fix a, fix b,fix c) in fixmuldiv() function
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/math/ |
H A D | fix.cpp | 34 fix fixmuldiv(fix a, fix b,fix c) in fixmuldiv() function
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H A D | fix.h | 22 fix fixmuldiv(fix a, fix b, fix c);
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/arch/sdl/ |
H A D | digi_audio.cpp | 303 dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff); in digi_audio_set_digi_volume() 333 SoundSlots[channel].volume = fixmuldiv(volume, digi_volume, F1_0); in digi_audio_set_channel_volume()
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/dports/games/d2x/d2x-0.2.5/3d/ |
H A D | points.c | 156 tempv.x = fixmuldiv(fixdiv((sx<<16) - Canv_w2,Canv_w2),Matrix_scale.z,Matrix_scale.x); in g3_point_2_vec() 157 tempv.y = -fixmuldiv(fixdiv((sy<<16) - Canv_h2,Canv_h2),Matrix_scale.z,Matrix_scale.y); in g3_point_2_vec()
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H A D | setup.c | 86 s = fixmuldiv(grd_curscreen->sc_aspect,Canvas_height,Canvas_width); in g3_start_frame()
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/dports/games/d2x/d2x-0.2.5/main/old/ |
H A D | windigi.c | 387 SSSetChannelVolume(channels[c].handle, (unsigned short)fixmuldiv(volume,digi_volume,F1_0)); in digi_set_channel_volume() 476 ssb.vol = (unsigned short)fixmuldiv(volume, digi_volume, F1_0); in digi_start_sound() 588 dvolume = fixmuldiv( dvolume, _DIGI_MAX_VOLUME, 0x7fff); in digi_set_digi_volume()
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/dports/games/d2x/d2x-0.2.5/unused/win95/ |
H A D | tactile.c | 80 feedforce=f2i(fixmuldiv (feedmag,i2f(100),MAX_FORCE)); in Tactile_apply_force()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/2d/ |
H A D | clip.h | 32 # define FIXSCALE(var,arg,num,den) ((var) = fixmuldiv((arg),(num),(den)))
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/ |
H A D | maths.h | 119 fix fixmuldiv (fix a, fix b, fix c);
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/dports/games/d2x/d2x-0.2.5/arch/dos/ |
H A D | digiallg.c | 489 dvolume = fixmuldiv( dvolume, _DIGI_MAX_VOLUME, 0x7fff); in digi_set_digi_volume() 631 fixmuldiv(SoundObjects[i].volume,digi_volume,F1_0), /* 0-255 */ in digi_start_sound_object() 891 voice_set_volume(SoundObjects[i].handle, fixmuldiv(SoundObjects[i].volume,digi_volume,F1_0)); in digi_sync_sounds()
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H A D | joyc.c | 781 return fixmuldiv(count, 65536, 1193180 ); in joy_get_button_down_time() 801 joystick.buttons[btn].timedown = fixmuldiv( timedown, 1193180, 65536 ); in joy_set_btn_values()
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H A D | digi.c | 720 … SoundSlots[SoundObjects[i].handle].volume = fixmuldiv(SoundObjects[i].volume,digi_volume,F1_0); in digi_sync_sounds() 755 dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff); in digi_set_digi_volume()
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/dports/games/d2x/d2x-0.2.5/unused/bios/ |
H A D | joyc.c | 573 return fixmuldiv(count, 65536, 1193180 ); in joy_get_button_down_time() 593 joystick.buttons[btn].timedown = fixmuldiv( timedown, 1193180, 65536 ); in joy_set_btn_values()
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/dports/games/d2x/d2x-0.2.5/2d/ |
H A D | clip.h | 55 # define FSCALE(var,arg,num,den) ((var) = fixmuldiv((arg),(num),(den)))
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | songs.c | 153 new_volume = fixmuldiv(old_volume,(FADE_TIME - (t-old_time)),FADE_TIME); in songs_stop_redbook()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/maths/ |
H A D | vecmat.cpp | 125 dest.x = fixmuldiv(dest.x,n,d); in vm_vec_scale2() 126 dest.y = fixmuldiv(dest.y,n,d); in vm_vec_scale2() 127 dest.z = fixmuldiv(dest.z,n,d); in vm_vec_scale2()
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H A D | fixc.cpp | 56 fix fixmuldiv(fix a, fix b, fix c) in fixmuldiv() function
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/dports/games/d2x/d2x-0.2.5/maths/ |
H A D | vecmat.c | 190 dest->x = fixmuldiv(dest->x,n,d); in vm_vec_scale2() 191 dest->y = fixmuldiv(dest->y,n,d); in vm_vec_scale2() 192 dest->z = fixmuldiv(dest->z,n,d); in vm_vec_scale2()
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/dports/games/d2x/d2x-0.2.5/arch/linux/ |
H A D | alsadigi.c | 798 … SoundSlots[SoundObjects[i].handle].volume = fixmuldiv(SoundObjects[i].volume,digi_volume,F1_0); in digi_sync_sounds() 839 dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff); in digi_set_digi_volume()
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/dports/games/d2x/d2x-0.2.5/arch/sdl/ |
H A D | digi.c | 796 … SoundSlots[SoundObjects[i].handle].volume = fixmuldiv(SoundObjects[i].volume,digi_volume,F1_0); in digi_sync_sounds() 831 dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff); in digi_set_digi_volume()
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