Searched refs:flagAntidotePos (Results 1 – 4 of 4) sorted by relevance
872 ((flagAntidotePos[0] - newPos[0]) * (flagAntidotePos[0] - newPos[0])) + in doUpdateMotion()873 ((flagAntidotePos[1] - newPos[1]) * (flagAntidotePos[1] - newPos[1])); in doUpdateMotion()1701 flagAntidotePos[0] = 0.5f * worldSize * ((float)bzfrand() - 0.5f); in setFlag()1702 flagAntidotePos[1] = 0.5f * worldSize * ((float)bzfrand() - 0.5f); in setFlag()1703 flagAntidotePos[2] = 0.0f; in setFlag()1707 flagAntidotePos[0] = (worldSize - baseSize) * ((float)bzfrand() - 0.5f); in setFlag()1708 flagAntidotePos[1] = (worldSize - baseSize) * ((float)bzfrand() - 0.5f); in setFlag()1709 flagAntidotePos[2] = 0.0f; in setFlag()1712 while (World::getWorld()->inBuilding(flagAntidotePos, tankRadius, in setFlag()1714 antidoteFlag = new FlagSceneNode(flagAntidotePos); in setFlag()
152 float flagAntidotePos[3]; variable