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Searched refs:flagAntidotePos (Results 1 – 4 of 4) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DLocalPlayer.cxx872 ((flagAntidotePos[0] - newPos[0]) * (flagAntidotePos[0] - newPos[0])) + in doUpdateMotion()
873 ((flagAntidotePos[1] - newPos[1]) * (flagAntidotePos[1] - newPos[1])); in doUpdateMotion()
1701 flagAntidotePos[0] = 0.5f * worldSize * ((float)bzfrand() - 0.5f); in setFlag()
1702 flagAntidotePos[1] = 0.5f * worldSize * ((float)bzfrand() - 0.5f); in setFlag()
1703 flagAntidotePos[2] = 0.0f; in setFlag()
1707 flagAntidotePos[0] = (worldSize - baseSize) * ((float)bzfrand() - 0.5f); in setFlag()
1708 flagAntidotePos[1] = (worldSize - baseSize) * ((float)bzfrand() - 0.5f); in setFlag()
1709 flagAntidotePos[2] = 0.0f; in setFlag()
1712 while (World::getWorld()->inBuilding(flagAntidotePos, tankRadius, in setFlag()
1714 antidoteFlag = new FlagSceneNode(flagAntidotePos); in setFlag()
H A DLocalPlayer.h152 float flagAntidotePos[3]; variable
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DLocalPlayer.cxx872 ((flagAntidotePos[0] - newPos[0]) * (flagAntidotePos[0] - newPos[0])) + in doUpdateMotion()
873 ((flagAntidotePos[1] - newPos[1]) * (flagAntidotePos[1] - newPos[1])); in doUpdateMotion()
1701 flagAntidotePos[0] = 0.5f * worldSize * ((float)bzfrand() - 0.5f); in setFlag()
1702 flagAntidotePos[1] = 0.5f * worldSize * ((float)bzfrand() - 0.5f); in setFlag()
1703 flagAntidotePos[2] = 0.0f; in setFlag()
1707 flagAntidotePos[0] = (worldSize - baseSize) * ((float)bzfrand() - 0.5f); in setFlag()
1708 flagAntidotePos[1] = (worldSize - baseSize) * ((float)bzfrand() - 0.5f); in setFlag()
1709 flagAntidotePos[2] = 0.0f; in setFlag()
1712 while (World::getWorld()->inBuilding(flagAntidotePos, tankRadius, in setFlag()
1714 antidoteFlag = new FlagSceneNode(flagAntidotePos); in setFlag()
H A DLocalPlayer.h152 float flagAntidotePos[3]; variable