Searched refs:flagTexture (Results 1 – 10 of 10) sorted by relevance
14 uniform usampler3D flagTexture;99 uint flag = texelFetch(flagTexture, cell_co + ivec3(cell_offset), 0).r;
45 int World::flagTexture(-1); member in World106 flagTexture = tm.getTextureID( "flag" ); in init()111 flagTexture = 0; in done()132 flag->setTexture(flagTexture); in setFlagTexture()
197 static int flagTexture; variable
274 world->flagNodes[i]->setTexture(World::flagTexture); in preGetWorld()
13 uniform usampler3D flagTexture;163 uint flag = texture(flagTexture, co).r;
1 …' +\n 'firstBackpack flag flagAnimationPhase flagOwner flagSide flagTexture fleeing floor f…
1 …',\n 'flagAnimationPhase',\n 'flagOwner',\n 'flagSide',\n 'flagTexture',\n 'flatten…