Searched refs:flag_private_id_data (Results 1 – 7 of 7) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | simulation.cc | 83 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in simulation_copy_data() local 89 flag_private_id_data); in simulation_copy_data()
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H A D | world.c | 105 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in world_copy_data() local 113 bmain, (ID *)wrld_src->nodetree, (ID **)&wrld_dst->nodetree, flag_private_id_data); in world_copy_data()
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H A D | light.c | 87 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in light_copy_data() local 97 bmain, (ID *)la_src->nodetree, (ID **)&la_dst->nodetree, flag_private_id_data); in light_copy_data()
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H A D | texture.c | 92 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in texture_copy_data() local 111 bmain, (ID *)texture_src->nodetree, (ID **)&texture_dst->nodetree, flag_private_id_data); in texture_copy_data()
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H A D | scene.c | 243 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in scene_copy_data() local 254 flag_private_id_data); in scene_copy_data() 274 bmain, (ID *)scene_src->nodetree, (ID **)&scene_dst->nodetree, flag_private_id_data); in scene_copy_data()
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H A D | material.c | 105 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in material_copy_data() local 115 flag_private_id_data); in material_copy_data()
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H A D | linestyle.c | 76 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in linestyle_copy_data() local 89 flag_private_id_data); in linestyle_copy_data()
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