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Searched refs:flag_private_id_data (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dsimulation.cc83 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in simulation_copy_data() local
89 flag_private_id_data); in simulation_copy_data()
H A Dworld.c105 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in world_copy_data() local
113 bmain, (ID *)wrld_src->nodetree, (ID **)&wrld_dst->nodetree, flag_private_id_data); in world_copy_data()
H A Dlight.c87 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in light_copy_data() local
97 bmain, (ID *)la_src->nodetree, (ID **)&la_dst->nodetree, flag_private_id_data); in light_copy_data()
H A Dtexture.c92 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in texture_copy_data() local
111 bmain, (ID *)texture_src->nodetree, (ID **)&texture_dst->nodetree, flag_private_id_data); in texture_copy_data()
H A Dscene.c243 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in scene_copy_data() local
254 flag_private_id_data); in scene_copy_data()
274 bmain, (ID *)scene_src->nodetree, (ID **)&scene_dst->nodetree, flag_private_id_data); in scene_copy_data()
H A Dmaterial.c105 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in material_copy_data() local
115 flag_private_id_data); in material_copy_data()
H A Dlinestyle.c76 const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; in linestyle_copy_data() local
89 flag_private_id_data); in linestyle_copy_data()