/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | bsp.c | 349 const char *value, *flareShader; in ProcessWorldModel() local 360 flareShader = ValueForKey( light, "_flareshader" ); in ProcessWorldModel() 362 if( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' ) in ProcessWorldModel() 389 DrawSurfaceForFlare( mapEntityNum, origin, normal, color, (char*) flareShader, lightStyle ); in ProcessWorldModel()
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H A D | surface.c | 1196 …orFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle… in DrawSurfaceForFlare() argument 1210 if( flareShader != NULL && flareShader[ 0 ] != '\0' ) in DrawSurfaceForFlare() 1211 ds->shaderInfo = ShaderInfoForShader( flareShader ); in DrawSurfaceForFlare() 1213 ds->shaderInfo = ShaderInfoForShader( game->flareShader ); in DrawSurfaceForFlare() 1294 … origin, ds->lightmapVecs[ 2 ], ds->shaderInfo->color, ds->shaderInfo->flareShader, ds->shaderInfo… in AddSurfaceFlare() 3458 if( si->flareShader != NULL && si->flareShader[ 0 ] ) in FilterDrawsurfsIntoTree()
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H A D | shaders.c | 1127 si->flareShader = game->flareShader; in ParseShaderFile() 1556 si->flareShader = safe_malloc( strlen( token ) + 1 ); in ParseShaderFile() 1557 strcpy( si->flareShader, token ); in ParseShaderFile()
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H A D | q3map2.h | 542 char *flareShader; /* default flare shader (MUST BE SET) */ member 660 char *flareShader; /* for light flares */ member 1608 …orFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle…
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | bsp.c | 444 const char *value, *flareShader; in ProcessWorldModel() local 454 flareShader = ValueForKey( light, "_flareshader" ); in ProcessWorldModel() 456 if ( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' ) { in ProcessWorldModel() 488 DrawSurfaceForFlare( mapEntityNum, origin, normal, color, flareShader, lightStyle ); in ProcessWorldModel()
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H A D | surface.c | 1247 …e( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle… in DrawSurfaceForFlare() argument 1261 if ( flareShader != NULL && flareShader[ 0 ] != '\0' ) { in DrawSurfaceForFlare() 1262 ds->shaderInfo = ShaderInfoForShader( flareShader ); in DrawSurfaceForFlare() 1265 ds->shaderInfo = ShaderInfoForShader( game->flareShader ); in DrawSurfaceForFlare() 1351 … origin, ds->lightmapVecs[ 2 ], ds->shaderInfo->color, ds->shaderInfo->flareShader, ds->shaderInfo… in AddSurfaceFlare() 3623 if ( si->flareShader != NULL && si->flareShader[ 0 ] ) { in FilterDrawsurfsIntoTree()
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H A D | shaders.c | 1170 si->flareShader = game->flareShader; in ParseShaderFile() 1618 si->flareShader = safe_malloc( strlen( token ) + 1 ); in ParseShaderFile() 1619 strcpy( si->flareShader, token ); in ParseShaderFile()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_shader.c | 3867 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders() 3871 if(!tr.flareShader->defaultShader) in CreateExternalShaders() 3875 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders() 3877 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders() 3878 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders() 3893 …if (!tr.flareShader->defaultShader && tr.flareShader->stages[0] && tr.flareShader->stages[0]->bund… in CreateExternalShaders() 3894 image = tr.flareShader->stages[0]->bundle[0].image[0]; in CreateExternalShaders()
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H A D | tr_flares.c | 472 RB_BeginSurface( tr.flareShader, f->fogNum, 0 ); in RB_RenderFlare()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shader.c | 3991 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders() 3995 if(!tr.flareShader->defaultShader) in CreateExternalShaders() 3999 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders() 4001 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders() 4002 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders() 4018 …if (!tr.flareShader->defaultShader && tr.flareShader->stages[0] && tr.flareShader->stages[0]->bund… in CreateExternalShaders() 4019 image = tr.flareShader->stages[0]->bundle[0].image[0]; in CreateExternalShaders()
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H A D | tr_flares.c | 477 RB_BeginSurface( tr.flareShader, f->fogNum, 0 ); in RB_RenderFlare()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 3040 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders() 3044 if(!tr.flareShader->defaultShader) in CreateExternalShaders() 3048 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders() 3050 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders() 3051 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
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H A D | tr_flares.c | 374 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 3040 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders() 3044 if(!tr.flareShader->defaultShader) in CreateExternalShaders() 3048 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders() 3050 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders() 3051 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
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H A D | tr_flares.c | 374 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_shader.c | 3040 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders() 3044 if(!tr.flareShader->defaultShader) in CreateExternalShaders() 3048 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders() 3050 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders() 3051 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
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H A D | tr_flares.c | 374 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shader.c | 3130 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders() 3134 if(!tr.flareShader->defaultShader) in CreateExternalShaders() 3138 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders() 3140 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders() 3141 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
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H A D | tr_flares.c | 464 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_shader.c | 3248 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders() 3252 if(!tr.flareShader->defaultShader) in CreateExternalShaders() 3256 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders() 3258 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders() 3259 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
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H A D | tr_flares.c | 469 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_flares.c | 308 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_flares.c | 389 Tess_Begin(tr.flareShader, NULL, -1, f->fogNum, qfalse, qfalse); in RB_RenderFlare()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 4439 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders() 4443 if(!tr.flareShader->defaultShader) in CreateExternalShaders() 4447 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders() 4449 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders() 4450 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 4439 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders() 4443 if(!tr.flareShader->defaultShader) in CreateExternalShaders() 4447 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders() 4449 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders() 4450 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
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