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Searched refs:flareShader (Results 1 – 25 of 40) sorted by relevance

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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dbsp.c349 const char *value, *flareShader; in ProcessWorldModel() local
360 flareShader = ValueForKey( light, "_flareshader" ); in ProcessWorldModel()
362 if( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' ) in ProcessWorldModel()
389 DrawSurfaceForFlare( mapEntityNum, origin, normal, color, (char*) flareShader, lightStyle ); in ProcessWorldModel()
H A Dsurface.c1196 …orFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle… in DrawSurfaceForFlare() argument
1210 if( flareShader != NULL && flareShader[ 0 ] != '\0' ) in DrawSurfaceForFlare()
1211 ds->shaderInfo = ShaderInfoForShader( flareShader ); in DrawSurfaceForFlare()
1213 ds->shaderInfo = ShaderInfoForShader( game->flareShader ); in DrawSurfaceForFlare()
1294 … origin, ds->lightmapVecs[ 2 ], ds->shaderInfo->color, ds->shaderInfo->flareShader, ds->shaderInfo… in AddSurfaceFlare()
3458 if( si->flareShader != NULL && si->flareShader[ 0 ] ) in FilterDrawsurfsIntoTree()
H A Dshaders.c1127 si->flareShader = game->flareShader; in ParseShaderFile()
1556 si->flareShader = safe_malloc( strlen( token ) + 1 ); in ParseShaderFile()
1557 strcpy( si->flareShader, token ); in ParseShaderFile()
H A Dq3map2.h542 char *flareShader; /* default flare shader (MUST BE SET) */ member
660 char *flareShader; /* for light flares */ member
1608 …orFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle…
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dbsp.c444 const char *value, *flareShader; in ProcessWorldModel() local
454 flareShader = ValueForKey( light, "_flareshader" ); in ProcessWorldModel()
456 if ( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' ) { in ProcessWorldModel()
488 DrawSurfaceForFlare( mapEntityNum, origin, normal, color, flareShader, lightStyle ); in ProcessWorldModel()
H A Dsurface.c1247 …e( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle… in DrawSurfaceForFlare() argument
1261 if ( flareShader != NULL && flareShader[ 0 ] != '\0' ) { in DrawSurfaceForFlare()
1262 ds->shaderInfo = ShaderInfoForShader( flareShader ); in DrawSurfaceForFlare()
1265 ds->shaderInfo = ShaderInfoForShader( game->flareShader ); in DrawSurfaceForFlare()
1351 … origin, ds->lightmapVecs[ 2 ], ds->shaderInfo->color, ds->shaderInfo->flareShader, ds->shaderInfo… in AddSurfaceFlare()
3623 if ( si->flareShader != NULL && si->flareShader[ 0 ] ) { in FilterDrawsurfsIntoTree()
H A Dshaders.c1170 si->flareShader = game->flareShader; in ParseShaderFile()
1618 si->flareShader = safe_malloc( strlen( token ) + 1 ); in ParseShaderFile()
1619 strcpy( si->flareShader, token ); in ParseShaderFile()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shader.c3867 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders()
3871 if(!tr.flareShader->defaultShader) in CreateExternalShaders()
3875 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders()
3877 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders()
3878 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
3893 …if (!tr.flareShader->defaultShader && tr.flareShader->stages[0] && tr.flareShader->stages[0]->bund… in CreateExternalShaders()
3894 image = tr.flareShader->stages[0]->bundle[0].image[0]; in CreateExternalShaders()
H A Dtr_flares.c472 RB_BeginSurface( tr.flareShader, f->fogNum, 0 ); in RB_RenderFlare()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shader.c3991 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders()
3995 if(!tr.flareShader->defaultShader) in CreateExternalShaders()
3999 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders()
4001 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders()
4002 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
4018 …if (!tr.flareShader->defaultShader && tr.flareShader->stages[0] && tr.flareShader->stages[0]->bund… in CreateExternalShaders()
4019 image = tr.flareShader->stages[0]->bundle[0].image[0]; in CreateExternalShaders()
H A Dtr_flares.c477 RB_BeginSurface( tr.flareShader, f->fogNum, 0 ); in RB_RenderFlare()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shader.c3040 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders()
3044 if(!tr.flareShader->defaultShader) in CreateExternalShaders()
3048 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders()
3050 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders()
3051 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
H A Dtr_flares.c374 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shader.c3040 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders()
3044 if(!tr.flareShader->defaultShader) in CreateExternalShaders()
3048 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders()
3050 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders()
3051 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
H A Dtr_flares.c374 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shader.c3040 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders()
3044 if(!tr.flareShader->defaultShader) in CreateExternalShaders()
3048 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders()
3050 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders()
3051 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
H A Dtr_flares.c374 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shader.c3130 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders()
3134 if(!tr.flareShader->defaultShader) in CreateExternalShaders()
3138 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders()
3140 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders()
3141 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
H A Dtr_flares.c464 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shader.c3248 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders()
3252 if(!tr.flareShader->defaultShader) in CreateExternalShaders()
3256 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders()
3258 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders()
3259 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
H A Dtr_flares.c469 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_flares.c308 RB_BeginSurface( tr.flareShader, f->fogNum ); in RB_RenderFlare()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_flares.c389 Tess_Begin(tr.flareShader, NULL, -1, f->fogNum, qfalse, qfalse); in RB_RenderFlare()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c4439 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders()
4443 if(!tr.flareShader->defaultShader) in CreateExternalShaders()
4447 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders()
4449 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders()
4450 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c4439 tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue ); in CreateExternalShaders()
4443 if(!tr.flareShader->defaultShader) in CreateExternalShaders()
4447 for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++) in CreateExternalShaders()
4449 tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE; in CreateExternalShaders()
4450 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()

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