/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 204 flash_current_level = 0x18, enumerator 400 flash_current_level = 0x54, enumerator 514 flash_current_level = 0x54, enumerator 808 flash_current_level = 0x54, enumerator 890 flash_current_level = 0x54, enumerator
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | savescreen.h | 41 double flash_current_level = 0.0; variable 74 && l.flash_current_level == r.flash_current_level
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H A D | savemapeventbase.h | 68 double flash_current_level = 0.0; variable 110 && l.flash_current_level == r.flash_current_level
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_screen.cpp | 69 data.flash_current_level = 0; in OnMapChange() 113 data.flash_current_level = s; in FlashOnce() 128 data.flash_current_level = 0; in FlashEnd() 313 Flash::Update(data.flash_current_level, in UpdateScreenEffects()
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H A D | game_character.h | 1074 …MakeColor(data()->flash_red, data()->flash_green, data()->flash_blue, data()->flash_current_level); in GetFlashColor() 1078 return data()->flash_current_level; in GetFlashLevel() 1082 data()->flash_current_level = flash_level; in SetFlashLevel()
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H A D | game_screen.h | 240 …turn Flash::MakeColor(data.flash_red, data.flash_green, data.flash_blue, data.flash_current_level); in GetFlashColor()
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H A D | game_character.cpp | 216 Flash::Update(data()->flash_current_level, data()->flash_time_left); in UpdateFlash() 843 data()->flash_current_level = power; in Flash()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | lsd_savescreen.cpp | 115 &rpg::SaveScreen::flash_current_level, 116 LSD_Reader::ChunkSaveScreen::flash_current_level,
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H A D | rpg_savescreen.cpp | 33 os << ", flash_current_level="<< obj.flash_current_level; in operator <<()
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H A D | lsd_savemapeventbase.cpp | 283 &rpg::SaveMapEventBase::flash_current_level, 284 LSD_Reader::ChunkSaveMapEventBase::flash_current_level,
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H A D | rpg_savemapeventbase.cpp | 57 os << ", flash_current_level="<< obj.flash_current_level; in operator <<()
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H A D | lsd_savemapevent.cpp | 283 &rpg::SaveMapEvent::flash_current_level, 284 LSD_Reader::ChunkSaveMapEvent::flash_current_level,
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H A D | lsd_savevehiclelocation.cpp | 283 &rpg::SaveVehicleLocation::flash_current_level, 284 LSD_Reader::ChunkSaveVehicleLocation::flash_current_level,
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H A D | lsd_savepartylocation.cpp | 283 &rpg::SavePartyLocation::flash_current_level, 284 LSD_Reader::ChunkSavePartyLocation::flash_current_level,
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 780 SaveScreen,flash_current_level,f,Double,0x18,0.0,0,0,double 979 SaveMapEventBase,flash_current_level,f,Double,0x54,0.0,0,0,double
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