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Searched refs:flash_current_level (Results 1 – 15 of 15) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h204 flash_current_level = 0x18, enumerator
400 flash_current_level = 0x54, enumerator
514 flash_current_level = 0x54, enumerator
808 flash_current_level = 0x54, enumerator
890 flash_current_level = 0x54, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavescreen.h41 double flash_current_level = 0.0; variable
74 && l.flash_current_level == r.flash_current_level
H A Dsavemapeventbase.h68 double flash_current_level = 0.0; variable
110 && l.flash_current_level == r.flash_current_level
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_screen.cpp69 data.flash_current_level = 0; in OnMapChange()
113 data.flash_current_level = s; in FlashOnce()
128 data.flash_current_level = 0; in FlashEnd()
313 Flash::Update(data.flash_current_level, in UpdateScreenEffects()
H A Dgame_character.h1074 …MakeColor(data()->flash_red, data()->flash_green, data()->flash_blue, data()->flash_current_level); in GetFlashColor()
1078 return data()->flash_current_level; in GetFlashLevel()
1082 data()->flash_current_level = flash_level; in SetFlashLevel()
H A Dgame_screen.h240 …turn Flash::MakeColor(data.flash_red, data.flash_green, data.flash_blue, data.flash_current_level); in GetFlashColor()
H A Dgame_character.cpp216 Flash::Update(data()->flash_current_level, data()->flash_time_left); in UpdateFlash()
843 data()->flash_current_level = power; in Flash()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dlsd_savescreen.cpp115 &rpg::SaveScreen::flash_current_level,
116 LSD_Reader::ChunkSaveScreen::flash_current_level,
H A Drpg_savescreen.cpp33 os << ", flash_current_level="<< obj.flash_current_level; in operator <<()
H A Dlsd_savemapeventbase.cpp283 &rpg::SaveMapEventBase::flash_current_level,
284 LSD_Reader::ChunkSaveMapEventBase::flash_current_level,
H A Drpg_savemapeventbase.cpp57 os << ", flash_current_level="<< obj.flash_current_level; in operator <<()
H A Dlsd_savemapevent.cpp283 &rpg::SaveMapEvent::flash_current_level,
284 LSD_Reader::ChunkSaveMapEvent::flash_current_level,
H A Dlsd_savevehiclelocation.cpp283 &rpg::SaveVehicleLocation::flash_current_level,
284 LSD_Reader::ChunkSaveVehicleLocation::flash_current_level,
H A Dlsd_savepartylocation.cpp283 &rpg::SavePartyLocation::flash_current_level,
284 LSD_Reader::ChunkSavePartyLocation::flash_current_level,
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv780 SaveScreen,flash_current_level,f,Double,0x18,0.0,0,0,double
979 SaveMapEventBase,flash_current_level,f,Double,0x54,0.0,0,0,double