/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | animationtiming.h | 55 int32_t flash_red = 31; variable 74 && l.flash_red == r.flash_red
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H A D | savescreen.h | 38 int32_t flash_red = 0; variable 71 && l.flash_red == r.flash_red
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H A D | savemapeventbase.h | 65 int32_t flash_red = -1; variable 107 && l.flash_red == r.flash_red
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 198 flash_red = 0x15, enumerator 394 flash_red = 0x51, enumerator 508 flash_red = 0x51, enumerator 802 flash_red = 0x51, enumerator 884 flash_red = 0x51, enumerator
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_animationtiming.cpp | 45 &rpg::AnimationTiming::flash_red, 46 LDB_Reader::ChunkAnimationTiming::flash_red,
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H A D | rpg_animationtiming.cpp | 23 os << ", flash_red="<< obj.flash_red; in operator <<()
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H A D | lsd_savescreen.cpp | 94 &rpg::SaveScreen::flash_red, 95 LSD_Reader::ChunkSaveScreen::flash_red,
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H A D | rpg_savescreen.cpp | 30 os << ", flash_red="<< obj.flash_red; in operator <<()
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H A D | lsd_savemapeventbase.cpp | 262 &rpg::SaveMapEventBase::flash_red, 263 LSD_Reader::ChunkSaveMapEventBase::flash_red,
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H A D | rpg_savemapeventbase.cpp | 54 os << ", flash_red="<< obj.flash_red; in operator <<()
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H A D | lsd_savemapevent.cpp | 262 &rpg::SaveMapEvent::flash_red, 263 LSD_Reader::ChunkSaveMapEvent::flash_red,
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H A D | lsd_savevehiclelocation.cpp | 262 &rpg::SaveVehicleLocation::flash_red, 263 LSD_Reader::ChunkSaveVehicleLocation::flash_red,
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H A D | lsd_savepartylocation.cpp | 262 &rpg::SavePartyLocation::flash_red, 263 LSD_Reader::ChunkSavePartyLocation::flash_red,
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/object_prototypes/base/ |
H A D | hittable.cfg | 56 schedule(3, flash_red()), 58 schedule(9, flash_red()), 64 flash_red: "def() [set(me.red, 255),set(me.green, 100), set(me.blue, 100)]",
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_screen.cpp | 65 data.flash_red = 0; in OnMapChange() 109 data.flash_red = r; in FlashOnce()
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H A D | game_screen.h | 240 …return Flash::MakeColor(data.flash_red, data.flash_green, data.flash_blue, data.flash_current_leve… in GetFlashColor()
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H A D | battle_animation.cpp | 195 r = timing.flash_red; in UpdateFlashGeneric()
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H A D | game_character.h | 1074 …return Flash::MakeColor(data()->flash_red, data()->flash_green, data()->flash_blue, data()->flash_… in GetFlashColor()
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H A D | game_character.cpp | 840 data()->flash_red = r; in Flash()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | palette.h | 69 void flash_red(); // Flash red for a moment.
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H A D | palette.cc | 95 void Palette::flash_red( in flash_red() function in Palette
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H A D | actors.cc | 2767 gwin->get_pal()->flash_red(); in reduce_health()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 120 flash_red = 0x04, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 44 AnimationTiming,flash_red,f,Int32,0x04,31,0,0,Integer 777 SaveScreen,flash_red,f,Int32,0x15,0,0,0,int 976 SaveMapEventBase,flash_red,f,Int32,0x51,-1,0,0,int
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