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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Danimationtiming.h55 int32_t flash_red = 31; variable
74 && l.flash_red == r.flash_red
H A Dsavescreen.h38 int32_t flash_red = 0; variable
71 && l.flash_red == r.flash_red
H A Dsavemapeventbase.h65 int32_t flash_red = -1; variable
107 && l.flash_red == r.flash_red
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h198 flash_red = 0x15, enumerator
394 flash_red = 0x51, enumerator
508 flash_red = 0x51, enumerator
802 flash_red = 0x51, enumerator
884 flash_red = 0x51, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_animationtiming.cpp45 &rpg::AnimationTiming::flash_red,
46 LDB_Reader::ChunkAnimationTiming::flash_red,
H A Drpg_animationtiming.cpp23 os << ", flash_red="<< obj.flash_red; in operator <<()
H A Dlsd_savescreen.cpp94 &rpg::SaveScreen::flash_red,
95 LSD_Reader::ChunkSaveScreen::flash_red,
H A Drpg_savescreen.cpp30 os << ", flash_red="<< obj.flash_red; in operator <<()
H A Dlsd_savemapeventbase.cpp262 &rpg::SaveMapEventBase::flash_red,
263 LSD_Reader::ChunkSaveMapEventBase::flash_red,
H A Drpg_savemapeventbase.cpp54 os << ", flash_red="<< obj.flash_red; in operator <<()
H A Dlsd_savemapevent.cpp262 &rpg::SaveMapEvent::flash_red,
263 LSD_Reader::ChunkSaveMapEvent::flash_red,
H A Dlsd_savevehiclelocation.cpp262 &rpg::SaveVehicleLocation::flash_red,
263 LSD_Reader::ChunkSaveVehicleLocation::flash_red,
H A Dlsd_savepartylocation.cpp262 &rpg::SavePartyLocation::flash_red,
263 LSD_Reader::ChunkSavePartyLocation::flash_red,
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/object_prototypes/base/
H A Dhittable.cfg56 schedule(3, flash_red()),
58 schedule(9, flash_red()),
64 flash_red: "def() [set(me.red, 255),set(me.green, 100), set(me.blue, 100)]",
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_screen.cpp65 data.flash_red = 0; in OnMapChange()
109 data.flash_red = r; in FlashOnce()
H A Dgame_screen.h240 …return Flash::MakeColor(data.flash_red, data.flash_green, data.flash_blue, data.flash_current_leve… in GetFlashColor()
H A Dbattle_animation.cpp195 r = timing.flash_red; in UpdateFlashGeneric()
H A Dgame_character.h1074 …return Flash::MakeColor(data()->flash_red, data()->flash_green, data()->flash_blue, data()->flash_… in GetFlashColor()
H A Dgame_character.cpp840 data()->flash_red = r; in Flash()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dpalette.h69 void flash_red(); // Flash red for a moment.
H A Dpalette.cc95 void Palette::flash_red( in flash_red() function in Palette
H A Dactors.cc2767 gwin->get_pal()->flash_red(); in reduce_health()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h120 flash_red = 0x04, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv44 AnimationTiming,flash_red,f,Int32,0x04,31,0,0,Integer
777 SaveScreen,flash_red,f,Int32,0x15,0,0,0,int
976 SaveMapEventBase,flash_red,f,Int32,0x51,-1,0,0,int