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Searched refs:flashingEnabled (Results 1 – 2 of 2) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DIO.c3012 void displayMonsterFlashes(boolean flashingEnabled) { in displayMonsterFlashes() argument
3032 if (flashingEnabled && canSeeMonster(monst) && count < 100) { in displayMonsterFlashes()
H A DRogue.h2911 void displayMonsterFlashes(boolean flashingEnabled);