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Searched refs:flat_chunk_shapes (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4ToolsDlg.cpp181 bool C4ToolsDlg::SetLandscapeMode(LandscapeMode mode, bool flat_chunk_shapes, bool fThroughControl) in SetLandscapeMode() argument
194 …::Control.DoInput(CID_EMDrawTool, new C4ControlEMDrawTool(EMDT_SetMode, mode, flat_chunk_shapes ? … in SetLandscapeMode()
198 ::Game.C4S.Landscape.FlatChunkShapes = flat_chunk_shapes; in SetLandscapeMode()
201 if (last_mode == LandscapeMode::Exact || (last_flat_chunk_shapes != flat_chunk_shapes)) in SetLandscapeMode()
H A DC4ToolsDlg.h72 bool SetLandscapeMode(LandscapeMode iMode, bool flat_chunk_shapes, bool fThroughControl=false);
H A DC4ConsoleQtState.h212 bool flat_chunk_shapes; variable
235 …e, bool to_flat_chunk_shapes) { landscape_mode = to_landscape_mode; flat_chunk_shapes = to_flat_ch… in SetLandscapeMode()
H A DC4ConsoleQtState.cpp611 …rding(false), net_enabled(false), landscape_mode(LandscapeMode::Dynamic), flat_chunk_shapes(false), in C4ConsoleGUIState()
862 …ui.actionStaticLandscape->setChecked(landscape_mode == LandscapeMode::Static && !flat_chunk_shapes in UpdateActionStates()
863 …ctionStaticFlatLandscape->setChecked(landscape_mode == LandscapeMode::Static && flat_chunk_shapes); in UpdateActionStates()