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Searched refs:flip_normals (Results 1 – 10 of 10) sorted by relevance

/dports/graphics/openrm/rm160/rmv/
H A Drmviso.c727 int flip_normals, in generate_triangles() argument
811 …pute_normal(&norm1, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles()
812 …ormal(&norm2, (ui + 1), vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles()
926 …normal(&norm1, ui,(vi + 1), 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles()
927 …pute_normal(&norm2, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles()
965 …pute_normal(&norm1, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles()
1081 …pute_normal(&norm2, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles()
1119 …pute_normal(&norm1, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles()
1120 …pute_normal(&norm2, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles()
1308 int flip_normals) in compute_normal() argument
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_mesh_stl/
H A Dblender_utils.py105 mesh.flip_normals()
/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dv3dmp.h264 void *p, int flip_normals, int flip_texcoords
H A Dv3dmp.c52 int V3DMPFlipWinding(void *p, int flip_normals, int flip_texcoords);
1373 int V3DMPFlipWinding(void *p, int flip_normals, int flip_texcoords) in V3DMPFlipWinding() argument
1496 if(flip_normals) in V3DMPFlipWinding()
1537 if((n_l != NULL) && (n_h != NULL) && flip_normals) in V3DMPFlipWinding()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/pyscripts/
H A Dboxm2_filtering_adaptor.py104 def flip_normals(scene, cache, device, use_sum=False): function
H A Dboxm2_scene_adaptor.py391 def flip_normals(self, use_sum=False): member in boxm2_scene_adaptor
392 return boxm2_filtering_adaptor.flip_normals(self.scene,
/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Applications/src/
H A Dcalculate-surface-attributes.cc403 bool flip_normals = false; in main() local
454 else HANDLE_BOOLEAN_OPTION("flip-normals", flip_normals); in main()
703 filter->SetFlipNormals(flip_normals); in main()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/mesh_tissue/
H A Dlattice.py470 bpy.ops.mesh.flip_normals()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_obj/
H A Dexport_obj.py366 me.flip_normals()
/dports/graphics/blender/blender-2.91.0/doc/python_api/rst/
H A Dinfo_quickstart.rst236 >>> bpy.ops.mesh.flip_normals()