/dports/graphics/openrm/rm160/rmv/ |
H A D | rmviso.c | 727 int flip_normals, in generate_triangles() argument 811 …pute_normal(&norm1, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles() 812 …ormal(&norm2, (ui + 1), vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles() 926 …normal(&norm1, ui,(vi + 1), 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles() 927 …pute_normal(&norm2, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles() 965 …pute_normal(&norm1, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles() 1081 …pute_normal(&norm2, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles() 1119 …pute_normal(&norm1, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles() 1120 …pute_normal(&norm2, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_normals); in generate_triangles() 1308 int flip_normals) in compute_normal() argument [all …]
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_mesh_stl/ |
H A D | blender_utils.py | 105 mesh.flip_normals()
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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/ |
H A D | v3dmp.h | 264 void *p, int flip_normals, int flip_texcoords
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H A D | v3dmp.c | 52 int V3DMPFlipWinding(void *p, int flip_normals, int flip_texcoords); 1373 int V3DMPFlipWinding(void *p, int flip_normals, int flip_texcoords) in V3DMPFlipWinding() argument 1496 if(flip_normals) in V3DMPFlipWinding() 1537 if((n_l != NULL) && (n_h != NULL) && flip_normals) in V3DMPFlipWinding()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/pyscripts/ |
H A D | boxm2_filtering_adaptor.py | 104 def flip_normals(scene, cache, device, use_sum=False): function
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H A D | boxm2_scene_adaptor.py | 391 def flip_normals(self, use_sum=False): member in boxm2_scene_adaptor 392 return boxm2_filtering_adaptor.flip_normals(self.scene,
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/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Applications/src/ |
H A D | calculate-surface-attributes.cc | 403 bool flip_normals = false; in main() local 454 else HANDLE_BOOLEAN_OPTION("flip-normals", flip_normals); in main() 703 filter->SetFlipNormals(flip_normals); in main()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/mesh_tissue/ |
H A D | lattice.py | 470 bpy.ops.mesh.flip_normals()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_obj/ |
H A D | export_obj.py | 366 me.flip_normals()
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/dports/graphics/blender/blender-2.91.0/doc/python_api/rst/ |
H A D | info_quickstart.rst | 236 >>> bpy.ops.mesh.flip_normals()
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