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Searched refs:flip_time (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dp4.cpp231 g_icb_mission->flip_time = GetMicroTimer(); in Update_screen()
234 g_icb_mission->flip_time = GetMicroTimer() - g_icb_mission->flip_time; in Update_screen()
H A Dmission.h110 uint32 flip_time; // back buffer blit timer used for debugging variable
H A Dmission.cpp284 …d_overide(0), remora_save_mode(0), ad_time(0), lt_time(0), set_time(0), flip_time(0), cycle_time(0… in _mission()
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dlevel_runner.cpp1461 const int flip_time = SDL_GetTicks() - start_flip; in play_cycle() local
1462 next_flip_ += flip_time; in play_cycle()
1463 current_perf.flip = flip_time; in play_cycle()
/dports/x11-wm/compiz/compiz-0.8.8/metadata/
H A Drotate.xml.in30 <option name="flip_time" type="int">
/dports/games/pyspacewar/pyspacewar-1.1.1/src/pyspacewar/
H A Dui.py1912 flip_time = 0 # Time to draw debug info & flip variable in GameUI
2286 (self.flip_time * 1000)),
2592 self.flip_time = time.time() - now