Searched refs:flip_time (Results 1 – 6 of 6) sorted by relevance
231 g_icb_mission->flip_time = GetMicroTimer(); in Update_screen()234 g_icb_mission->flip_time = GetMicroTimer() - g_icb_mission->flip_time; in Update_screen()
110 uint32 flip_time; // back buffer blit timer used for debugging variable
284 …d_overide(0), remora_save_mode(0), ad_time(0), lt_time(0), set_time(0), flip_time(0), cycle_time(0… in _mission()
1461 const int flip_time = SDL_GetTicks() - start_flip; in play_cycle() local1462 next_flip_ += flip_time; in play_cycle()1463 current_perf.flip = flip_time; in play_cycle()
30 <option name="flip_time" type="int">
1912 flip_time = 0 # Time to draw debug info & flip variable in GameUI2286 (self.flip_time * 1000)),2592 self.flip_time = time.time() - now