Searched refs:flipweapons (Results 1 – 4 of 4) sorted by relevance
93 boolean flipweapons; member
2202 crispy->flipweapons = !crispy->flipweapons; in D_DoomMain()2209 crispy->flipweapons = !crispy->flipweapons; in D_DoomMain()
1004 flip = (boolean)sprframe->flip[0] ^ crispy->flipweapons; in R_DrawPSprite()
95 * `-flipweapons` flips the player's weapons (new in 5.3).