Searched refs:floatPerEntity (Results 1 – 2 of 2) sorted by relevance
436 size_t floatPerEntity = mMatricesPerInstance * mRowLength * 4; in updateVertexTexture() local437 size_t entitiesPerPadding = (size_t)(mMaxFloatsPerLine / floatPerEntity); in updateVertexTexture()464 float* pDest = pSource + floatPerEntity * textureLookupPosition + in updateVertexTexture()
427 size_t floatPerEntity = mMatricesPerInstance * mRowLength * 4; in updateVertexTexture() local428 size_t entitiesPerPadding = (size_t)(mMaxFloatsPerLine / floatPerEntity); in updateVertexTexture()455 float* pDest = pSource + floatPerEntity * textureLookupPosition + in updateVertexTexture()